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Optimal behavior in (competitive) situation is traditionally determined with the help of utility functions that measure the payoff of different actions. Given an ordering on the space of revenues (payoffs), the classical axiomatic approach…

General Economics · Economics 2020-04-27 Stefan Rass

In many multiagent environments, a designer has some, but limited control over the game being played. In this paper, we formalize this by considering incompletely specified games, in which some entries of the payoff matrices can be chosen…

Computer Science and Game Theory · Computer Science 2021-04-30 Markus Brill , Rupert Freeman , Vincent Conitzer

In this paper we study the fine-grained complexity of the CFL reachability problem. We first present one of the existing algorithms for the problem and an overview of conditional lower bounds based on widely believed hypotheses. We then use…

Computational Complexity · Computer Science 2023-06-29 Aleksandra Istomina , Semyon Grigorev , Ekaterina Shemetova

Weighted timed games are played by two players on a timed automaton equipped with weights: one player wants to minimise the accumulated weight while reaching a target, while the other has an opposite objective. Used in a reactive synthesis…

Computer Science and Game Theory · Computer Science 2017-02-01 Damien Busatto-Gaston , Benjamin Monmege , Pierre-Alain Reynier

Software testing research has traditionally relied on closed-world assumptions, such as finite state spaces, reproducible executions, and stable test oracles. However, many modern software systems operate under uncertainty, non-determinism,…

Software Engineering · Computer Science 2026-04-09 Yusaku Kato , Norihiro Yoshida , Erina Makihara , Katsuro Inoue

The optimal value computation for turned-based stochastic games with reachability objectives, also known as simple stochastic games, is one of the few problems in $NP \cap coNP$ which are not known to be in $P$. However, there are some…

Computational Complexity · Computer Science 2014-08-10 David Auger , Pierre COUCHENEY , Yann Strozecki

We consider concurrent games played on graphs. At every round of a game, each player simultaneously and independently selects a move; the moves jointly determine the transition to a successor state. Two basic objectives are the safety…

Computer Science and Game Theory · Computer Science 2012-07-03 Krishnendu Chatterjee , Luca de Alfaro , Thomas A. Henzinger

Machine learning algorithms enable advanced decision making in contemporary intelligent systems. Research indicates that there is a tradeoff between their model performance and explainability. Machine learning models with higher performance…

Machine Learning · Computer Science 2022-06-23 Lukas-Valentin Herm , Kai Heinrich , Jonas Wanner , Christian Janiesch

We introduce a new unified framework for modelling both decision problems and finite games based on quantifiers and selection functions. We show that the canonical utility maximisation is one special case of a quantifier and that our more…

Logic in Computer Science · Computer Science 2014-09-29 Jules Hedges , Paulo Oliva , Evguenia Winschel , Viktor Winschel , Philipp Zahn

Sequential decision making using Markov Decision Process underpins many realworld applications. Both model-based and model free methods have achieved strong results in these settings. However, real-world tasks must balance reward…

Machine Learning · Computer Science 2026-04-01 Janaka Chathuranga Brahmanage , Akshat Kumar

We study pushdown systems where control states, stack alphabet, and transition relation, instead of being finite, are first-order definable in a fixed countably-infinite structure. We show that the reachability analysis can be addressed…

Formal Languages and Automata Theory · Computer Science 2015-07-20 Lorenzo Clemente , Sławomir Lasota

The quality of consequences in a decision making problem under (severe) uncertainty must often be compared among different targets (goals, objectives) simultaneously. In addition, the evaluations of a consequence's performance under the…

Artificial Intelligence · Computer Science 2022-12-15 Christoph Jansen , Georg Schollmeyer , Thomas Augustin

In many applications, we want to influence the decisions of independent agents by designing incentives for their actions. We revisit a fundamental problem in this area, called GAME IMPLEMENTATION: Given a game in standard form and a set of…

Computer Science and Game Theory · Computer Science 2022-12-02 Jiehua Chen , Sebastian Vincent Haydn , Negar Layegh Khavidaki , Sofia Simola , Manuel Sorge

Reachability analysis, in general, is a fundamental method that supports formally-correct synthesis, robust model predictive control, set-based observers, fault detection, invariant computation, and conformance checking, to name but a few.…

Systems and Control · Electrical Eng. & Systems 2020-11-17 Niklas Kochdumper , Bastian Schürmann , Matthias Althoff

Computability on uncountable sets has no standard formalization, unlike that on countable sets, which is given by Turing machines. Some of the approaches to define computability in these sets rely on order-theoretic structures to translate…

Logic · Mathematics 2024-11-20 Pedro Hack , Daniel A. Braun , Sebastian Gottwald

We study approachability theory in the presence of constraints. Given a repeated game with vector payoffs, we characterize the pairs of sets (A,D) in the payoff space such that Player 1 can guarantee that the long-run average payoff…

Optimization and Control · Mathematics 2017-12-05 Gaëtan Fournier , Eden Kuperwasser , Orin Munk , Eilon Solan , Avishay Weinbaum

Reachability analysis aims at identifying states reachable by a system within a given time horizon. This task is known to be computationally expensive for linear hybrid systems. Reachability analysis works by iteratively applying continuous…

Systems and Control · Computer Science 2022-05-03 Sergiy Bogomolov , Marcelo Forets , Goran Frehse , Kostiantyn Potomkin , Christian Schilling

The reachability problem in vector addition systems is a central question, not only for the static verification of these systems, but also for many inter-reducible decision problems occurring in various fields. The currently best known…

Logic in Computer Science · Computer Science 2019-08-20 Jérôme Leroux , Sylvain Schmitz

We study a new modification of the Arrival problem, which allows for nodes that exhibit random as well as controlled behaviour, in addition to switching nodes. We study the computational complexity of these extensions, building on existing…

Computational Complexity · Computer Science 2024-09-17 Thomas Webster

We establish the existence of optimal scheduling strategies for time-bounded reachability in continuous-time Markov decision processes, and of co-optimal strategies for continuous-time Markov games. Furthermore, we show that optimal control…

Formal Languages and Automata Theory · Computer Science 2010-06-07 Markus Rabe , Sven Schewe