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In this paper we introduce a new network reachability problem where the goal is to find the most reliable path between two nodes in a network, represented as a directed acyclic graph. Individual edges within this network may fail according…

Data Structures and Algorithms · Computer Science 2012-06-26 Allen Chang , Eyal Amir

We provide an Ackermannian complexity lower bound for the reachability problem for checking programs, a model equivalent to Petri nets. Moreover in fixed dimension $2d+4$, we show that the problem is $\mathbb{F}_d$-hard. As a direct…

Logic in Computer Science · Computer Science 2021-09-03 Jérôme Leroux

We consider both finite-state game graphs and recursive game graphs (or pushdown game graphs), that can model the control flow of sequential programs with recursion, with multi-dimensional mean-payoff objectives. In pushdown games two types…

Computer Science and Game Theory · Computer Science 2013-08-09 Krishnendu Chatterjee , Yaron Velner

We prove that certain formulations of program synthesis and reachability are equivalent. Specifically, our constructive proof shows the reductions between the template-based synthesis problem, which generates a program in a pre-specified…

Programming Languages · Computer Science 2019-03-29 ThanhVu Nguyen , Westley Weimer , Deepak Kapur , Stephanie Forrest

Higher-order interactions are prevalent in real-world complex systems and exert unique influences on system evolution that cannot be captured by pairwise interactions. We incorporate game transitions into the higher-order prisoner's dilemma…

Adaptation and Self-Organizing Systems · Physics 2025-06-25 Yi-Duo Chen , Zhi-Xi Wu , Jian-Yue Guan

A game-theoretic model for the study of dynamic networks is analyzed. The model is motivated by communication networks that are subject to failure of nodes and where the restoration needs resources. The corresponding two-player game is…

Computer Science and Game Theory · Computer Science 2011-06-08 Sten Grüner , Frank G. Radmacher , Wolfgang Thomas

This paper studies parametric Markov decision processes (pMDPs), an extension to Markov decision processes (MDPs) where transitions probabilities are described by polynomials over a finite set of parameters. Fixing values for all parameters…

Logic in Computer Science · Computer Science 2019-04-03 Tobias Winkler , Sebastian Junges , Guillermo A. Pérez , Joost-Pieter Katoen

Programming languages with countable nondeterministic choice are computationally interesting since countable nondeterminism arises when modeling fairness for concurrent systems. Because countable choice introduces non-continuous behaviour,…

Logic in Computer Science · Computer Science 2015-07-01 Lars Birkedal , Aleš Bizjak , Jan Schwinghammer

We study two player reachability-price games on single-clock timed automata. The problem is as follows: given a state of the automaton, determine whether the first player can guarantee reaching one of the designated goal locations. If a…

Computer Science and Game Theory · Computer Science 2011-07-07 Michal Rutkowski

Reachability analysis is important for studying optimal control problems and differential games, which are powerful theoretical tools for analyzing and modeling many practical problems in robotics, aircraft control, among other application…

Optimization and Control · Mathematics 2016-03-22 Mo Chen , Claire J. Tomlin

Remote Direct Memory Access (RDMA) is a technology that allows direct memory access from the memory of one computer into that of another without involving either one's operating system. This enables high-throughput, low-latency networking,…

Logic in Computer Science · Computer Science 2026-05-12 Parosh Aziz Abdulla , Mohamed Faouzi Atig , Govind Rajanbabu , Stephan Spengler

We consider concurrent games played on graphs. At every round of a game, each player simultaneously and independently selects a move; the moves jointly determine the transition to a successor state. Two basic objectives are the safety…

Computer Science and Game Theory · Computer Science 2008-09-25 Krishnendu Chatterjee , Luca de Alfaro , Thomas A. Henzinger

We study multiplayer reachability games played on a finite directed graph equipped with target sets, one for each player. In those reachability games, it is known that there always exists a Nash equilibrium (NE) and a subgame perfect…

Computer Science and Game Theory · Computer Science 2019-07-15 Thomas Brihaye , Véronique Bruyère , Aline Goeminne , Nathan Thomasset

We consider multi-player graph games with partial-observation and parity objective. While the decision problem for three-player games with a coalition of the first and second players against the third player is undecidable, we present a…

Logic in Computer Science · Computer Science 2014-04-23 Krishnendu Chatterjee , Laurent Doyen

We consider reachability decision problems for linear dynamical systems: Given a linear map on $\mathbb{R}^d$ , together with source and target sets, determine whether there is a point in the source set whose orbit, obtained by repeatedly…

Logic in Computer Science · Computer Science 2025-08-15 Toghrul Karimov , Edon Kelmendi , Joël Ouaknine , James Worrell

Hierarchical decision making problems, such as bilevel programs and Stackelberg games, are attracting increasing interest in both the engineering and machine learning communities. Yet, existing solution methods lack either convergence…

Optimization and Control · Mathematics 2024-03-29 Panagiotis D. Grontas , Giuseppe Belgioioso , Carlo Cenedese , Marta Fochesato , John Lygeros , Florian Dörfler

With the recent surge of interest in using robotics and automation for civil purposes, providing safety and performance guarantees has become extremely important. In the past, differential games have been successfully used for the analysis…

Optimization and Control · Mathematics 2017-04-24 Mo Chen , Sylvia Herbert , Claire J. Tomlin

Automatic exploit generation is a relatively new area of research. Work in this area aims to automate the manual and labor intensive task of finding exploits in software. In this paper we present a novel program logic to support automatic…

Logic in Computer Science · Computer Science 2022-04-04 Nico Naus , Freek Verbeek , Marc Schoolderman , Binoy Ravindran

We study games with reachability objectives under energy constraints. We first prove that under strict energy constraints (either only lower-bound constraint or interval constraint), those games are LOGSPACE-equivalent to energy games with…

Computer Science and Game Theory · Computer Science 2019-09-18 Loïc Hélouët , Nicolas Markey , Ritam Raha

Reachability problems in infinite-state systems are often subject to extremely high complexity. This motivates the investigation of efficient overapproximations, where we add transitions to obtain a system in which reachability can be…

Formal Languages and Automata Theory · Computer Science 2022-06-28 Moses Ganardi , Rupak Majumdar , Georg Zetzsche
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