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Extensive-form games constitute the standard representation scheme for games with a temporal component. But do all extensive-form games correspond to protocols that we can implement in the real world? We often rule out games with imperfect…

Computer Science and Game Theory · Computer Science 2015-02-12 Sune K. Jakobsen , Troels B. Sørensen , Vincent Conitzer

In 2019, Anderson et al. proposed the concept of rankability, which refers to a dataset's inherent ability to be meaningfully ranked. In this article, we give an expository review of the linear ordering problem (LOP) and then use it to…

Optimization and Control · Mathematics 2021-04-14 Thomas R. Cameron , Sebastian Charmot , Jonad Pulaj

This work discusses the reachability analysis (RA) of Max-Plus Linear (MPL) systems, a class of continuous-space, discrete-event models defined over the max-plus algebra. Given the initial and target sets, we develop algorithms to verify…

Logic in Computer Science · Computer Science 2020-07-10 Muhammad Syifa'ul Mufid , Dieky Adzkiya , Alessandro Abate

In this paper, we develop an approximation scheme for solving bilevel programs with equilibrium constraints, which are generally difficult to solve. Among other things, calculating the first-order derivative in such a problem requires…

Optimization and Control · Mathematics 2023-02-21 Jiayang Li , Jing Yu , Boyi Liu , Zhaoran Wang , Yu Marco Nie

Standard algorithms for reachability analysis of timed automata are sensitive to the order in which the transitions of the automata are taken. To tackle this problem, we propose a ranking system and a waiting strategy. This paper discusses…

Logic in Computer Science · Computer Science 2015-06-24 Frédéric Herbreteau , Thanh-Tung Tran

The theory of classical realizability is a framework in which we can develop the proof-program correspondence. Using this framework, we show how to transform into programs the proofs in classical analysis with dependent choice and the…

Logic in Computer Science · Computer Science 2015-07-01 Jean-Louis Krivine

Ensuring safe, robust, and scalable motion planning for multi-agent systems in dynamic and uncertain environments is a persistent challenge, driven by complex inter-agent interactions, stochastic disturbances, and model uncertainties. To…

Robotics · Computer Science 2025-11-18 Wenbin Mai , Minghui Liwang , Xinlei Yi , Xiaoyu Xia , Seyyedali Hosseinalipour , Xianbin Wang

Multi-stack pushdown systems are a well-studied model of concurrent computation using threads with first-order procedure calls. While, in general, reachability is undecidable, there are numerous restrictions on stack behaviour that lead to…

Formal Languages and Automata Theory · Computer Science 2013-10-11 Matthew Hague

Higher-order logic programming is an interesting extension of traditional logic programming that allows predicates to appear as arguments and variables to be used where predicates typically occur. Higher-order characteristics are indeed…

Programming Languages · Computer Science 2018-12-04 Antonis Troumpoukis , Angelos Charalambidis

In Racket, the LLVM IR, Rust, and other modern languages, programmers and static analyses can hint, with special annotations, that certain parts of a program are unreachable. Same as other assumptions about undefined behavior; the compiler…

Programming Languages · Computer Science 2024-07-09 Peter Zhong , Shu-Hung You , Simone Campanoni , Robert Bruce Findler , Matthew Flatt , Christos Dimoulas

The paper deals with the verification of reachability properties in a commonly used state transition model of communication protocols, which consists of finite state machines connected by potentially unbounded FIFO channels. Although simple…

Logic in Computer Science · Computer Science 2012-03-21 Jan Pachl

We study qualitative multi-objective reachability problems for Ordered Branching Markov Decision Processes (OBMDPs), or equivalently context-free MDPs, building on prior results for single-target reachability on Branching Markov Decision…

Computer Science and Game Theory · Computer Science 2020-08-25 Kousha Etessami , Emanuel Martinov

Classify simple games into sixteen "types" in terms of the four conventional axioms: monotonicity, properness, strongness, and nonweakness. Further classify them into sixty-four classes in terms of finiteness (existence of a finite carrier)…

Computer Science and Game Theory · Computer Science 2011-07-05 Masahiro Kumabe , H. Reiju Mihara

Interpretation methods and their restrictions to polynomials have been deeply used to control the termination and complexity of first-order term rewrite systems. This paper extends interpretation methods to a pure higher order functional…

Logic in Computer Science · Computer Science 2023-06-22 Emmanuel Hainry , Romain Péchoux

We consider the verification of omega-regular linear temporal properties of concurrent programs running under weak memory semantics. We observe that in particular, these properties may enforce liveness clauses, whose verification in this…

Programming Languages · Computer Science 2024-09-10 Parosh Aziz Abdulla , Mohamed Faouzi Atig , Adwait Godbole , Shankaranarayanan Krishna , Mihir Vahanwala

We consider the problem of symbolic reachability analysis of higher-order context-free processes. These models are generalizations of the context-free processes (also called BPA processes) where each process manipulates a data structure…

Logic in Computer Science · Computer Science 2007-05-29 Ahmed Bouajjani , Antoine Meyer

Neural networks achieve outstanding accuracy in classification and regression tasks. However, understanding their behavior still remains an open challenge that requires questions to be addressed on the robustness, explainability and…

Machine Learning · Computer Science 2021-05-13 Anna-Kathrin Kopetzki , Stephan Günnemann

The paper investigates the reachability in finite time of pseudo-rational systems of order zero. A bound on the minimal time of reachability is obtained and the reachability property for integrable functions is characterized in terms of a…

Dynamical Systems · Mathematics 2025-02-27 Sébastien Fueyo

Hamilton-Jacobi reachability (HJR) is an exciting framework used for control of safety-critical systems with nonlinear and possibly uncertain dynamics. However, HJR suffers from the curse of dimensionality, with computation times growing…

Systems and Control · Electrical Eng. & Systems 2025-03-19 Dylan Hirsch , Sylvia Herbert

Adversarial computations are a widely studied class of computations where resource-bounded probabilistic adversaries have access to oracles, i.e., probabilistic procedures with private state. These computations arise routinely in several…

Logic in Computer Science · Computer Science 2021-07-13 Alejandro Aguirre , Gilles Barthe , Marco Gaboardi , Deepak Garg , Shin-ya Katsumata , Tetsuya Sato
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