Related papers: Infinite Wordle and the Mastermind numbers
Language learners must learn the meanings of many thousands of words, despite those words occurring in complex environments in which infinitely many meanings might be inferred by the learner as a word's true meaning. This problem of…
The game tree languages can be viewed as an automata-theoretic counterpart of parity games on graphs. They witness the strictness of the index hierarchy of alternating tree automata, as well as the fixed-point hierarchy over binary trees.…
We consider two games between two players Ann and Ben who build a word together by adding alternatively a letter at the end of the shared word. In the nonrepetitive game, Ben wins the game if he can create a square of length at least $4$,…
Mean-payoff games play a central role in quantitative synthesis and verification. In a single-dimensional game a weight is assigned to every transition and the objective of the protagonist is to assure a non-negative limit-average weight.…
The second author introduced with I. T\"orm\"a a two-player word-building game [Playing with Subshifts, Fund. Inform. 132 (2014), 131--152]. The game has a predetermined (possibly finite) choice sequence $\alpha_1$, $\alpha_2$, $\ldots$ of…
Given a collection of strings, each with an associated probability of occurrence, the guesswork of each of them is their position in a list ordered from most likely to least likely, breaking ties arbitrarily. Guesswork is central to several…
The mathematical study of infinity seems to have the ability to transport the mind to lofty and unusual realms. Decades ago, I was transported in this way by Rudy Rucker's book Infinity and the Mind. Despite much subsequent learning and…
We prove computational intractability of variants of checkers: (1) deciding whether there is a move that forces the other player to win in one move is NP-complete; (2) checkers where players must always be able to jump on their turn is…
Fragments of first-order logic over words can often be characterized in terms of finite monoids or finite semigroups. Usually these algebraic descriptions yield decidability of the question whether a given regular language is definable in a…
We consider extensive form win-lose games over a complete binary-tree of depth $n$ where players act in an alternating manner. We study arguably the simplest random structure of payoffs over such games where 0/1 payoffs in the leafs are…
We study a variant of the synchronization game on finite deterministic automata. In this game, Alice chooses one input letter of an automaton $A$ on each of her moves while Bob may respond with an arbitrary finite word over the input…
We provide a self-contained introduction to finite extensive games with perfect information. In these games players proceed in turns having, at each stage, finitely many moves to their disposal, each play always ends, and in each play the…
We characterize winning strategies in various infinite games involving filters on the natural numbers in terms of combinatorics or structural properties of the given filter. These generalize several ultrafilter games of Galvin.
AI algorithms for imperfect-information games are typically compared using performance metrics on individual games, making it difficult to assess robustness across game choices. Card games are a natural domain for imperfect information due…
We consider multiplayer stochastic games in which the payoff of each player is a bounded and Borel-measurable function of the infinite play. By using a generalization of the technique of Martin (1998) and Maitra and Sudderth (1998), we show…
We study deterministic games of infinite duration played on graphs and focus on the strategy complexity of quantitative objectives. Such games are known to admit optimal memoryless strategies over finite graphs, but require infinite-memory…
For a topological space $X$ and a point $x \in X$, consider the following game -- related to the property of $X$ being countably tight at $x$. In each inning $n\in\omega$, the first player chooses a set $A_n$ that clusters at $x$, and then…
The classic model of computable randomness considers martingales that take real or rational values. Recent work by Bienvenu et al. (2012) and Teutsch (2014) shows that fundamental features of the classic model change when the martingales…
We investigate the computational power of periodically iterated morphisms, also known as D0L systems with periodic control, PD0L systems for short. These systems give rise to a class of one-sided infinite sequences, called PD0L words. We…
The object of this study are countably infinite games with perfect information that allow players to choose among arbitrarily many moves in a turn; in particular, we focus on the generalisations of the finite board games of Hex and…