English

Adversarial Synchronization

Formal Languages and Automata Theory 2026-01-27 v1 Computer Science and Game Theory

Abstract

We study a variant of the synchronization game on finite deterministic automata. In this game, Alice chooses one input letter of an automaton AA on each of her moves while Bob may respond with an arbitrary finite word over the input alphabet of AA; Alice wins if the word obtained by interleaving her letters with Bob's responses resets AA. We prove that if Alice has a winning strategy in this game on AA, then AA admits a reset word whose length is strictly smaller than the number of states of AA. In contrast, for any k1k\ge 1, we exhibit automata with shortest reset-word length quadratic in the number of states, on which Alice nevertheless wins a version of the game in which Bob's responses are restricted to arbitrary words of length at most kk. We provide polynomial-time algorithms for deciding the winner in various synchronization games, and we analyze the relationships between variants of synchronization games on fixed-size automata.

Keywords

Cite

@article{arxiv.2601.18362,
  title  = {Adversarial Synchronization},
  author = {Anton E. Lipin and Mikhail V. Volkov},
  journal= {arXiv preprint arXiv:2601.18362},
  year   = {2026}
}

Comments

34 pages, 13 figures

R2 v1 2026-07-01T09:20:03.238Z