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Two topics are presented: synchronization games and synchronization costs. In a synchronization game on a deterministic finite automaton, there are two players, Alice and Bob, whose moves alternate. Alice wants to synchronize the given…

Formal Languages and Automata Theory · Computer Science 2014-11-25 Födor Fominykh , Pavel Martyugin , Mikhail Volkov

We investigate certain word-construction games with variable turn orders. In these games, Alice and Bob take turns on choosing consecutive letters of a word of fixed length, with Alice winning if the result lies in a predetermined target…

Formal Languages and Automata Theory · Computer Science 2021-05-04 Pierre Marcus , Ilkka Törmä

We investigate certain word-construction games with variable turn orders. In these games, Alice and Bob take turns on choosing consecutive letters of a word of fixed length, with Alice winning if the result lies in a predetermined target…

Formal Languages and Automata Theory · Computer Science 2020-04-29 Pierre Marcus , Ilkka Törmä

A synchronizing word of a deterministic finite complete automaton is a word whose action maps every state to a single one. Finding a shortest or a short synchronizing word is a central computational problem in the theory of synchronizing…

Formal Languages and Automata Theory · Computer Science 2022-07-13 Marek Szykuła , Adam Zyzik

We approach the task of computing a carefully synchronizing word of optimum length for a given partial deterministic automaton, encoding the problem as an instance of SAT and invoking a SAT solver. Our experiments demonstrate that this…

Formal Languages and Automata Theory · Computer Science 2020-05-19 Hanan Shabana , Mikhail Volkov

In this paper we present a new fast algorithm finding minimal reset words for finite synchronizing automata. The problem is know to be computationally hard, and our algorithm is exponential. Yet, it is faster than the algorithms used so far…

Formal Languages and Automata Theory · Computer Science 2014-12-15 Andrzej Kisielewicz , Jakub Kowalski , Marek Szykuła

We consider two games between two players Ann and Ben who build a word together by adding alternatively a letter at the end of the shared word. In the nonrepetitive game, Ben wins the game if he can create a square of length at least $4$,…

Combinatorics · Mathematics 2022-11-30 Matthieu Rosenfeld

An automaton is synchronizing if there is a word that maps all states onto the same state. \v{C}ern\'{y}'s conjecture on the length of the shortest such word is probably the most famous open problem in automata theory. We consider the…

Combinatorics · Mathematics 2022-10-18 Natalie C. Behague , J. Robert Johnson

In this paper we describe an approach to finding the shortest reset word of a finite synchronizing automaton by using a SAT solver. We use this approach to perform an experimental study of the length of the shortest reset word of a finite…

Formal Languages and Automata Theory · Computer Science 2015-03-19 Evgeny Skvortsov , Evgeny Tipikin

The question if a deterministic finite automaton admits a software reset in the form of a so-called synchronizing word can be answered in polynomial time. In this paper, we extend this algorithmic question to deterministic automata beyond…

Formal Languages and Automata Theory · Computer Science 2020-12-23 Henning Fernau , Petra Wolf , Tomoyuki Yamakami

We have improved an algorithm generating synchronizing automata with a large length of the shortest reset words. This has been done by refining some known results concerning bounds on the reset length. Our improvements make possible to…

Formal Languages and Automata Theory · Computer Science 2016-07-15 Andrzej Kisielewicz , Jakub Kowalski , Marek Szykuła

Alice and Bob take turns (with Alice playing first) in declaring numbers from the set $[1,2N]$. If a player declares a number that was previously declared, that player looses and the other player wins. If all numbers are declared without…

Data Structures and Algorithms · Computer Science 2019-01-24 Uriel Feige

We study extremal and algorithmic questions of subset and careful synchronization in monotonic automata. We show that several synchronization problems that are hard in general automata can be solved in polynomial time in monotonic automata,…

Formal Languages and Automata Theory · Computer Science 2017-11-27 Andrew Ryzhikov , Anton Shemyakov

Imagine an assembly line where a box with a lid and liquid in it enters in some unknown orientation. The box should leave the line with the open lid facing upwards with the liquid still in it. To save costs there are no complex sensors or…

Formal Languages and Automata Theory · Computer Science 2022-03-18 Petra Wolf

A deterministic finite automaton is said to be synchronizing if it has a reset word, i.e. a word that brings all states of the automaton to a particular one. We prove that it is a PSPACE-complete problem to check whether the language of…

Formal Languages and Automata Theory · Computer Science 2014-05-15 Marina Maslennikova

We generalize the concept of synchronizing words for finite automata, which map all states of the automata to the same state, to deterministic visibly push-down automata. Here, a synchronizing word w does not only map all states to the same…

Formal Languages and Automata Theory · Computer Science 2020-07-20 Henning Fernau , Petra Wolf

We approach the task of computing a carefully synchronizing word of minimum length for a given partial deterministic automaton, encoding the problem as an instance of SAT and invoking a SAT solver. Our experimental results demonstrate that…

Formal Languages and Automata Theory · Computer Science 2019-03-27 Hanan Shabana , Mikhail V. Volkov

We study a connection between synchronizing automata and its set $M$ of minimal reset words, i.e., such that no proper factor is a reset word. We first show that any synchronizing automaton having the set of minimal reset words whose set of…

Formal Languages and Automata Theory · Computer Science 2017-08-17 Emanuele Rodaro

We consider a simple streaming game between two players Alice and Bob, which we call the mirror game. In this game, Alice and Bob take turns saying numbers belonging to the set $\{1, 2, \dots,2N\}$. A player loses if they repeat a number…

Computational Complexity · Computer Science 2017-10-10 Sumegha Garg , Jon Schneider

Two-player win/lose games of infinite duration are involved in several disciplines including computer science and logic. If such a game has deterministic winning strategies, one may ask how simple such strategies can get. The answer may…

Computer Science and Game Theory · Computer Science 2020-02-04 Stéphane Le Roux
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