Related papers: Adversarial Synchronization
Two topics are presented: synchronization games and synchronization costs. In a synchronization game on a deterministic finite automaton, there are two players, Alice and Bob, whose moves alternate. Alice wants to synchronize the given…
We investigate certain word-construction games with variable turn orders. In these games, Alice and Bob take turns on choosing consecutive letters of a word of fixed length, with Alice winning if the result lies in a predetermined target…
We investigate certain word-construction games with variable turn orders. In these games, Alice and Bob take turns on choosing consecutive letters of a word of fixed length, with Alice winning if the result lies in a predetermined target…
A synchronizing word of a deterministic finite complete automaton is a word whose action maps every state to a single one. Finding a shortest or a short synchronizing word is a central computational problem in the theory of synchronizing…
We approach the task of computing a carefully synchronizing word of optimum length for a given partial deterministic automaton, encoding the problem as an instance of SAT and invoking a SAT solver. Our experiments demonstrate that this…
In this paper we present a new fast algorithm finding minimal reset words for finite synchronizing automata. The problem is know to be computationally hard, and our algorithm is exponential. Yet, it is faster than the algorithms used so far…
We consider two games between two players Ann and Ben who build a word together by adding alternatively a letter at the end of the shared word. In the nonrepetitive game, Ben wins the game if he can create a square of length at least $4$,…
An automaton is synchronizing if there is a word that maps all states onto the same state. \v{C}ern\'{y}'s conjecture on the length of the shortest such word is probably the most famous open problem in automata theory. We consider the…
In this paper we describe an approach to finding the shortest reset word of a finite synchronizing automaton by using a SAT solver. We use this approach to perform an experimental study of the length of the shortest reset word of a finite…
The question if a deterministic finite automaton admits a software reset in the form of a so-called synchronizing word can be answered in polynomial time. In this paper, we extend this algorithmic question to deterministic automata beyond…
We have improved an algorithm generating synchronizing automata with a large length of the shortest reset words. This has been done by refining some known results concerning bounds on the reset length. Our improvements make possible to…
Alice and Bob take turns (with Alice playing first) in declaring numbers from the set $[1,2N]$. If a player declares a number that was previously declared, that player looses and the other player wins. If all numbers are declared without…
We study extremal and algorithmic questions of subset and careful synchronization in monotonic automata. We show that several synchronization problems that are hard in general automata can be solved in polynomial time in monotonic automata,…
Imagine an assembly line where a box with a lid and liquid in it enters in some unknown orientation. The box should leave the line with the open lid facing upwards with the liquid still in it. To save costs there are no complex sensors or…
A deterministic finite automaton is said to be synchronizing if it has a reset word, i.e. a word that brings all states of the automaton to a particular one. We prove that it is a PSPACE-complete problem to check whether the language of…
We generalize the concept of synchronizing words for finite automata, which map all states of the automata to the same state, to deterministic visibly push-down automata. Here, a synchronizing word w does not only map all states to the same…
We approach the task of computing a carefully synchronizing word of minimum length for a given partial deterministic automaton, encoding the problem as an instance of SAT and invoking a SAT solver. Our experimental results demonstrate that…
We study a connection between synchronizing automata and its set $M$ of minimal reset words, i.e., such that no proper factor is a reset word. We first show that any synchronizing automaton having the set of minimal reset words whose set of…
We consider a simple streaming game between two players Alice and Bob, which we call the mirror game. In this game, Alice and Bob take turns saying numbers belonging to the set $\{1, 2, \dots,2N\}$. A player loses if they repeat a number…
Two-player win/lose games of infinite duration are involved in several disciplines including computer science and logic. If such a game has deterministic winning strategies, one may ask how simple such strategies can get. The answer may…