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Related papers: Adversarial Synchronization

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A word w is called a synchronizing (recurrent, reset) word of a deterministic finite automaton (DFA) if w brings all states of the automaton to some state; a DFA that has a synchronizing word is said to be synchronizing. Cerny conjectured…

Formal Languages and Automata Theory · Computer Science 2021-05-20 A. N. Trahtman

We study the computational complexity of various problems related to synchronization of weakly acyclic automata, a subclass of widely studied aperiodic automata. We provide upper and lower bounds on the length of a shortest word…

Formal Languages and Automata Theory · Computer Science 2017-12-08 Andrew Ryzhikov

Cerny's conjecture is a longstanding open problem in automata theory. We study two different concepts, which allow to approach it from a new angle. The first one is the triple rendezvous time, i.e., the length of the shortest word mapping…

Formal Languages and Automata Theory · Computer Science 2015-12-21 François Gonze , Raphaël M. Jungers

We compare games under delayed control and delay games, two types of infinite games modelling asynchronicity in reactive synthesis. In games under delayed control both players suffer from partial informedness due to symmetrically delayed…

Computer Science and Game Theory · Computer Science 2025-03-19 Martin Fränzle , Paul Kröger , Sarah Winter , Martin Zimmermann

We present several infinite series of synchronizing automata for which the minimum length of reset words is close to the square of the number of states. These automata are closely related to primitive digraphs with large exponent.

Formal Languages and Automata Theory · Computer Science 2014-11-25 Dmitry S. Ananichev , Vladimir V. Gusev , Mikhail V. Volkov

It was conjectured by \v{C}ern\'y in 1964 that a synchronizing DFA on $n$ states always has a shortest synchronizing word of length at most $(n-1)^2$, and he gave a sequence of DFAs for which this bound is reached. In this paper, we…

Formal Languages and Automata Theory · Computer Science 2017-12-15 Michiel de Bondt , Henk Don , Hans Zantema

Berlinkov has suggested an algorithm that, given a deterministic finite automaton $\mathcal{A}$, verifies whether or not $\mathcal{A}$ is synchronizing in linear (of the number of states and letters) expected time. We present a modification…

Formal Languages and Automata Theory · Computer Science 2017-10-03 Pavel Ageev

We train a single, goal-conditioned policy that can solve many robotic manipulation tasks, including tasks with previously unseen goals and objects. We rely on asymmetric self-play for goal discovery, where two agents, Alice and Bob, play a…

We study an atomic signaling game under stochastic evolutionary dynamics. There is a finite number of players who repeatedly update from a finite number of available languages/signaling strategies. Players imitate the most fit agents with…

Probability · Mathematics 2013-12-23 Michael J. Fox , Behrouz Touri , Jeff S. Shamma

We introduce the notion of adaptive synchronisation for pushdown automata, in which there is an external observer who has no knowledge about the current state of the pushdown automaton, but can observe the contents of the stack. The…

Formal Languages and Automata Theory · Computer Science 2021-02-16 A. R. Balasubramanian , K. S. Thejaswini

In automata theory, while determinisation provides a standard route to solving many common problems in automata theory, some weak forms of nondeterminism can be dealt with in some problems without costly determinisation. For example, the…

Formal Languages and Automata Theory · Computer Science 2026-05-29 Thomas A. Henzinger , Keya Prakash , K. S. Thejaswini

This paper considers a game-theoretic formulation of the covert communications problem with finite blocklength, where the transmitter (Alice) can randomly vary her transmit power in different blocks, while the warden (Willie) can randomly…

Information Theory · Computer Science 2020-05-28 Alex S. Leong , Daniel E. Quevedo , Subhrakanti Dey

We study the class of word-building games, where two players pick letters from a finite alphabet to construct a finite or infinite word. The outcome is determined by whether the resulting word lies in a prescribed set (a win for player $A$)…

Dynamical Systems · Mathematics 2015-01-19 Ville Salo , Ilkka Törmä

In this work, we consider "decision" variants of a monogamy-of-entanglement game by Tomamichel, Fehr, Kaniewski, and Wehner [New Journal of Physics '13]. In its original "search" variant, Alice prepares a (possibly entangled) state on…

Quantum Physics · Physics 2025-09-03 Andrea Coladangelo , Qipeng Liu , Ziyi Xie

In a single-state repeated game, zero-determinant strategies can unilaterally force functions of the payoffs to take values in particular closed intervals. When the explicit use of a determinant is absent from the analysis, they are instead…

Computer Science and Game Theory · Computer Science 2021-01-01 Mario Palasciano

Hybrid games are games played on a finite graph endowed with real variables which may model behaviors of discrete controllers of continuous systems. The synthesis problem for hybrid games is decidable for classical objectives (like LTL…

Logic in Computer Science · Computer Science 2024-10-01 Catalin Dima , Mariem Hammami , Youssouf Oualhadj , Régine Laleau

A word $w$ is called synchronizing (recurrent, reset, magic, directable) word of deterministic finite automaton (DFA) if $w$ sends all states of the automaton to a unique state. In 1964 Jan \v{C}erny found a sequence of n-state complete DFA…

Discrete Mathematics · Computer Science 2014-03-24 A. N. Trahtman

Instead of looking at the lengths of synchronizing words as in \v{C}ern\'y's conjecture, we look at the switch count of such words, that is, we only count the switches from one letter to another. Where the synchronizing words of the…

Formal Languages and Automata Theory · Computer Science 2018-12-12 Henk Don , Hans Zantema

Quantum resources may provide advantage over their classical counterparts. Theoretically, in certain tasks, this advantage can be very high. In this work, we construct such a task based on a game, mediated by Referee and played between…

Quantum Physics · Physics 2024-05-16 Saronath Halder , Alexander Streltsov , Manik Banik

Learning in games has been widely used to solve many cooperative multi-agent problems such as coverage control, consensus, self-reconfiguration or vehicle-target assignment. One standard approach in this domain is to formulate the problem…

Systems and Control · Electrical Eng. & Systems 2022-09-07 Abbasali Koochakzadeh , Yasin Yazıcıoğlu