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Related papers: Adversarial Synchronization

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The work presents some new algorithms realized recently in the package TESTAS. They decide whether or not deterministic finite automaton (DFA) is synchronizing, several procedures find relatively short synchronizing words and a…

Formal Languages and Automata Theory · Computer Science 2020-11-12 Avraham N. Trahtman

Most slowly synchronizing automata over binary alphabets are circular, i.e., containing a letter permuting the states in a single cycle, and their set of synchronizing words has maximal state complexity, which also implies complete…

Formal Languages and Automata Theory · Computer Science 2020-12-01 Stefan Hoffmann

`Twenty questions' is a guessing game played by two players: Bob thinks of an integer between $1$ and $n$, and Alice's goal is to recover it using a minimal number of Yes/No questions. Shannon's entropy has a natural interpretation in this…

Data Structures and Algorithms · Computer Science 2018-11-07 Yuval Dagan , Yuval Filmus , Daniel Kane , Shay Moran

We consider the permutation analogue of Penney's game for words. Two players, in order, each choose a permutation of length $k\ge3$; then a sequence of independent random values from a continuous distribution is generated, until the…

Combinatorics · Mathematics 2026-04-29 Sergi Elizalde , Yixin Lin

Consider concurrent, infinite duration, two-player win/lose games played on graphs. If the winning condition satisfies some simple requirement, the existence of Player 1 winning (finite-memory) strategies is equivalent to the existence of…

Logic in Computer Science · Computer Science 2018-05-01 Stephane Le Roux

Robotic agents must adopt existing social conventions in order to be effective teammates. These social conventions, such as driving on the right or left side of the road, are arbitrary choices among optimal policies, but all agents on a…

Artificial Intelligence · Computer Science 2020-10-09 Mycal Tucker , Yilun Zhou , Julie Shah

We consider two-player stochastic games played on a finite graph for infinitely many rounds. Stochastic games generalize both Markov decision processes (MDP) by adding an adversary player, and two-player deterministic games by adding…

Computer Science and Game Theory · Computer Science 2022-02-28 Laurent Doyen

In 1964 \v{C}ern\'{y} conjectured that each $n$-state synchronizing automaton posesses a reset word of length at most $(n-1)^2$. From the other side the best known upper bound on the reset length (minimum length of reset words) is cubic in…

Formal Languages and Automata Theory · Computer Science 2012-03-16 Mikhail V. Berlinkov

We present a formalism that captures the process of proving quantum superiority to skeptics as an interactive game between two agents, supervised by a referee. Bob, is sampling from a classical distribution on a quantum device that is…

Quantum Physics · Physics 2022-07-06 Daniel Stilck França , Raul Garcia-Patron

This paper investigates the discrete-time asynchronous games in which noncooperative agents seek to minimize their individual cost functions. Building on the assumption of partial asynchronism, i.e., each agent updates at least once within…

Optimization and Control · Mathematics 2025-08-13 Zifan Wang , Xinlei Yi , Michael M. Zavlanos , Karl H. Johansson

While Artificial Intelligence has successfully outperformed humans in complex combinatorial games (such as chess and checkers), humans have retained their supremacy in social interactions that require intuition and adaptation, such as…

Computers and Society · Computer Science 2014-04-22 Fatimah Ishowo-Oloko , Jacob Crandall , Manuel Cebrian , Sherief Abdallah , Iyad Rahwan

A word is called carefully synchronising for a partial deterministic finite semi-automaton if it maps all states to the same state. Equivalently, it is a composition of partial transformations equal to a constant total transformation. There…

Discrete Mathematics · Computer Science 2025-06-18 Andrew Ryzhikov

Alternating timed automata on infinite words are considered. The main result is a characterization of acceptance conditions for which the emptiness problem for these automata is decidable. This result implies new decidability results for…

Logic in Computer Science · Computer Science 2015-07-01 Pawel Parys , Igor Walukiewicz

We prove that a random automaton with $n$ states and any fixed non-singleton alphabet is synchronizing with high probability (modulo an unpublished result about unique highest trees of random graphs). Moreover, we also prove that the…

Formal Languages and Automata Theory · Computer Science 2024-07-10 Mikhail V. Berlinkov

We investigate the constrained synchronization problem for weakly acyclic, or partially ordered, input automata. We show that, for input automata of this type, the problem is always in NP. Furthermore, we give a full classification of the…

Formal Languages and Automata Theory · Computer Science 2021-08-17 Stefan Hoffmann

Finite automata (FA) are a fundamental computational abstraction that is widely used in practice for various tasks in computer science, linguistics, biology, electrical engineering, and artificial intelligence. Given an input word, an FA…

Artificial Intelligence · Computer Science 2026-04-22 Jaime Cuartas Granada , Alexey Ignatiev , Peter J. Stuckey

In 2024, Daniel Litt posed a simple coinflip game pitting Alice's "Heads-Heads" vs Bob's "Heads-Tails": who is more likely to win if they score 1 point per occurrence of their substring in a sequence of n fair coinflips? This attracted over…

Probability · Mathematics 2025-11-18 Svante Janson , Mihai Nica , Simon Segert

The pseudovariety $\mathbf{DS}$ consists of all finite monoids whose regular $D$-classes form subsemigroups. We exhibit a uniform winning strategy for Synchronizer in the synchronization game on every synchronizing automaton whose…

Formal Languages and Automata Theory · Computer Science 2025-12-15 Henning Fernau , Carolina Haase , Stefan Hoffmann , Mikhail Volkov

We study the impartial game PAP (``permutations avoiding patterns''), in which players take turns choosing patterns to avoid. We define a set of length $k$ patterns, $B_k$, and show that it is the unique minimal monotone-forcing subset of…

Combinatorics · Mathematics 2026-03-18 Henning Ulfarsson

In this paper the results of a simulation of a prisoner's dilemma robin-round tournament are presented. In the tournament each participating strategy plays an iterated prisoner's dilemma against each other strategy (round-robin) and as a…

Computer Science and Game Theory · Computer Science 2014-02-10 Tobias Kretz
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