Related papers: Adversarial Synchronization
The work presents some new algorithms realized recently in the package TESTAS. They decide whether or not deterministic finite automaton (DFA) is synchronizing, several procedures find relatively short synchronizing words and a…
Most slowly synchronizing automata over binary alphabets are circular, i.e., containing a letter permuting the states in a single cycle, and their set of synchronizing words has maximal state complexity, which also implies complete…
`Twenty questions' is a guessing game played by two players: Bob thinks of an integer between $1$ and $n$, and Alice's goal is to recover it using a minimal number of Yes/No questions. Shannon's entropy has a natural interpretation in this…
We consider the permutation analogue of Penney's game for words. Two players, in order, each choose a permutation of length $k\ge3$; then a sequence of independent random values from a continuous distribution is generated, until the…
Consider concurrent, infinite duration, two-player win/lose games played on graphs. If the winning condition satisfies some simple requirement, the existence of Player 1 winning (finite-memory) strategies is equivalent to the existence of…
Robotic agents must adopt existing social conventions in order to be effective teammates. These social conventions, such as driving on the right or left side of the road, are arbitrary choices among optimal policies, but all agents on a…
We consider two-player stochastic games played on a finite graph for infinitely many rounds. Stochastic games generalize both Markov decision processes (MDP) by adding an adversary player, and two-player deterministic games by adding…
In 1964 \v{C}ern\'{y} conjectured that each $n$-state synchronizing automaton posesses a reset word of length at most $(n-1)^2$. From the other side the best known upper bound on the reset length (minimum length of reset words) is cubic in…
We present a formalism that captures the process of proving quantum superiority to skeptics as an interactive game between two agents, supervised by a referee. Bob, is sampling from a classical distribution on a quantum device that is…
This paper investigates the discrete-time asynchronous games in which noncooperative agents seek to minimize their individual cost functions. Building on the assumption of partial asynchronism, i.e., each agent updates at least once within…
While Artificial Intelligence has successfully outperformed humans in complex combinatorial games (such as chess and checkers), humans have retained their supremacy in social interactions that require intuition and adaptation, such as…
A word is called carefully synchronising for a partial deterministic finite semi-automaton if it maps all states to the same state. Equivalently, it is a composition of partial transformations equal to a constant total transformation. There…
Alternating timed automata on infinite words are considered. The main result is a characterization of acceptance conditions for which the emptiness problem for these automata is decidable. This result implies new decidability results for…
We prove that a random automaton with $n$ states and any fixed non-singleton alphabet is synchronizing with high probability (modulo an unpublished result about unique highest trees of random graphs). Moreover, we also prove that the…
We investigate the constrained synchronization problem for weakly acyclic, or partially ordered, input automata. We show that, for input automata of this type, the problem is always in NP. Furthermore, we give a full classification of the…
Finite automata (FA) are a fundamental computational abstraction that is widely used in practice for various tasks in computer science, linguistics, biology, electrical engineering, and artificial intelligence. Given an input word, an FA…
In 2024, Daniel Litt posed a simple coinflip game pitting Alice's "Heads-Heads" vs Bob's "Heads-Tails": who is more likely to win if they score 1 point per occurrence of their substring in a sequence of n fair coinflips? This attracted over…
The pseudovariety $\mathbf{DS}$ consists of all finite monoids whose regular $D$-classes form subsemigroups. We exhibit a uniform winning strategy for Synchronizer in the synchronization game on every synchronizing automaton whose…
We study the impartial game PAP (``permutations avoiding patterns''), in which players take turns choosing patterns to avoid. We define a set of length $k$ patterns, $B_k$, and show that it is the unique minimal monotone-forcing subset of…
In this paper the results of a simulation of a prisoner's dilemma robin-round tournament are presented. In the tournament each participating strategy plays an iterated prisoner's dilemma against each other strategy (round-robin) and as a…