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Related papers: Adversarial Synchronization

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We approach the problem of computing a $D_{3}$-synchronizing word of minimum length for a given nondeterministic automaton via its encoding as an instance of SAT and invoking a SAT solver. We also present some experimental results.

Formal Languages and Automata Theory · Computer Science 2018-01-17 Hanan Shabana , Mikhail V. Volkov

In this paper, we consider the problem of guessing a sequence subject to a distortion constraint. Specifically, we assume the following game between Alice and Bob: Alice has a sequence $\bx$ of length $n$. Bob wishes to guess $\bx$, yet he…

Information Theory · Computer Science 2021-12-28 Asaf Cohen , Neri Merhav

This paper provides effective methods for the polyhedral formulation of impartial finite combinatorial games as lattice games. Given a rational strategy for a lattice game, a polynomial time algorithm is presented to decide (i) whether a…

Combinatorics · Mathematics 2011-05-30 Alan Guo , Ezra Miller

A word automaton recognizing a language $L$ is good for games (GFG) if its composition with any game with winning condition $L$ preserves the game's winner. While all deterministic automata are GFG, some nondeterministic automata are not.…

Formal Languages and Automata Theory · Computer Science 2019-07-01 Udi Boker , Karoliina Lehtinen

We study a generalisation of B\"uchi-Landweber games to the timed setting. The winning condition is specified by a non-deterministic timed automaton, and one of the players can elapse time. We perform a systematic study of synthesis…

Formal Languages and Automata Theory · Computer Science 2026-01-09 Sławomir Lasota , Mathieu Lehaut , Julie Parreaux , Radosław Piórkowski

Bob hides a ball in one of four drawers. Alice is to locate it. Classically she has to open up to three drawers, quantally just one. The fundamental reason for this quantum speedup is not known. The usual representation of the quantum…

Quantum Physics · Physics 2015-08-20 Giuseppe Castagnoli

Artificial intelligence and robotic competitions are accompanied by a class of game paradigms in which each player privately commits a strategy to a game system which simulates the game using the collected joint strategy and then returns…

Computer Science and Game Theory · Computer Science 2022-04-28 Rui Yan , Weixian Zhang , Ruiliang Deng , Xiaoming Duan , Zongying Shi , Yisheng Zhong

We present a report from a series of experiments involving computation of the shortest reset words for automata with small number of states. We confirm that the \v{C}ern\'{y} conjecture is true for all automata with at most 11 states on 2…

Formal Languages and Automata Theory · Computer Science 2013-01-11 Jakub Kowalski , Marek Szykuła

Infinitely repeated games support equilibrium concepts beyond those present in one-shot games (e.g., cooperation in the prisoner's dilemma). Nonetheless, repeated games fail to capture our real-world intuition for settings with many…

Computer Science and Game Theory · Computer Science 2025-05-22 Henry Fleischmann , Kiriaki Fragkia , Ratip Emin Berker

We study several problems related to finding reset words in deterministic finite automata. In particular, we establish that the problem of deciding whether a shortest reset word has length k is complete for the complexity class DP. This…

Formal Languages and Automata Theory · Computer Science 2011-02-21 Jörg Olschewski , Michael Ummels

We consider variations of set reconciliation problems where two parties, Alice and Bob, each hold a set of points in a metric space, and the goal is for Bob to conclude with a set of points that is close to Alice's set of points in a…

Data Structures and Algorithms · Computer Science 2018-07-26 Michael Mitzenmacher , Tom Morgan

A goal of this paper is to introduce the new construction of an automaton with shortest synchronizing word of length $O(d^{\frac{n}{d}})$, where $d \in \mathbb{N}$ and $n$ is the number of states for that automaton. Additionally we…

Formal Languages and Automata Theory · Computer Science 2020-06-23 Jakub Ruszil

We study the following combinatorial game played by two players, Alice and Bob, which generalizes the Pizza game considered by Brown, Winkler and others. Given a connected graph G with nonnegative weights assigned to its vertices, the…

Discrete Mathematics · Computer Science 2013-08-07 Josef Cibulka , Jan Kynčl , Viola Mészáros , Rudolf Stolař , Pavel Valtr

We propose ABCs (Adaptive Branching through Child stationarity), a best-of-both-worlds algorithm combining Boltzmann Q-learning (BQL), a classic reinforcement learning algorithm for single-agent domains, and counterfactual regret…

Machine Learning · Computer Science 2024-02-20 Luca D'Amico-Wong , Hugh Zhang , Marc Lanctot , David C. Parkes

Wordle is a single-player word-based game where the objective is to guess the 5-letter word in a maximum of 6 tries. The game was released to the public in October 2021 and has since gained popularity with people competing against each…

Data Structures and Algorithms · Computer Science 2023-05-25 Aditya Lahiri , Naigam Shah , Shivaank Agarwal , Vignesh Nandakumar

This paper considers repeated games in which one player has more information about the game than the other players. In particular, we investigate repeated two-player zero-sum games where only the column player knows the payoff matrix A of…

Computer Science and Game Theory · Computer Science 2023-02-16 Le Cong Dinh , Long Tran-Thanh , Tri-Dung Nguyen , Alain B. Zemkoho

The \v{C}ern\'y conjecture states that every $n$-state synchronizing automaton has a reset word of length at most $(n-1)^2$. We study the hardness of finding short reset words. It is known that the exact version of the problem, i.e.,…

Formal Languages and Automata Theory · Computer Science 2015-06-10 Pawel Gawrychowski , Damian Straszak

We study reachability games on recursive timed automata (RTA) that generalize Alur-Dill timed automata with recursive procedure invocation mechanism similar to recursive state machines. It is known that deciding the winner in reachability…

Formal Languages and Automata Theory · Computer Science 2014-08-27 Shankara Narayanan Krishna , Lakshmi Manasa , Ashutosh Trivedi

We consider infinite-state Attacker-Defender games with reachability objectives. The results of the paper are twofold. Firstly we prove a new language-theoretic result for weighted automata on infinite words and show its encoding into the…

Formal Languages and Automata Theory · Computer Science 2015-04-28 Vesa Halava , Tero Harju , Reino Niskanen , Igor Potapov

Quantum entanglement has been recently demonstrated as a useful resource in conflicting interest games of incomplete information between two players, Alice and Bob [Pappa et al., Phys. Rev. Lett. 114, 020401 (2015)]. General setting for…

Quantum Physics · Physics 2017-11-17 Ashutosh Rai , Goutam Paul
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