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4D reconstruction and rendering of human activities is critical for immersive VR/AR experience.Recent advances still fail to recover fine geometry and texture results with the level of detail present in the input images from sparse…

Computer Vision and Pattern Recognition · Computer Science 2021-03-16 Xin Suo , Yuheng Jiang , Pei Lin , Yingliang Zhang , Kaiwen Guo , Minye Wu , Lan Xu

With the increased availability of 3D scanning technology, point clouds are moving into the focus of computer vision as a rich representation of everyday scenes. However, they are hard to handle for machine learning algorithms due to their…

Computer Vision and Pattern Recognition · Computer Science 2019-08-27 Sergey Prokudin , Christoph Lassner , Javier Romero

The abundance of data has given machine learning considerable momentum in natural sciences and engineering, though modeling of physical processes is often difficult. A particularly tough problem is the efficient representation of geometric…

Machine Learning · Computer Science 2023-04-21 Andreas Mayr , Sebastian Lehner , Arno Mayrhofer , Christoph Kloss , Sepp Hochreiter , Johannes Brandstetter

Recently, the application of machine learning models has gained momentum in natural sciences and engineering, which is a natural fit due to the abundance of data in these fields. However, the modeling of physical processes from simulation…

Machine Learning · Computer Science 2021-05-05 Andreas Mayr , Sebastian Lehner , Arno Mayrhofer , Christoph Kloss , Sepp Hochreiter , Johannes Brandstetter

With the introduction of Nvidia RTX hardware, ray tracing is now viable as a general real time rendering technique for complex 3D scenes. Leveraging this new technology, we present Raygun, an open source rendering, simulation, and game…

Graphics · Computer Science 2020-01-28 Alexander Hirsch , Peter Thoman

This paper presents a new technique for the virtual reality (VR) visu-alization of complex volume images obtained from computer tomography (CT) and Magnetic Resonance Imaging (MRI) by combining three-dimensional (3D) mesh processing and…

Multimedia · Computer Science 2023-05-02 Iva Vasic , Roberto Pierdicca , Emanuele Frontoni , Bata Vasic

With the rapid advances in mobile technology many mobile devices are capable of capturing high quality images and video with their embedded camera. This paper investigates techniques for real-time processing of the resulting images,…

Graphics · Computer Science 2011-12-15 Andrew Ensor , Seth Hall

Differentiable rendering enables efficient optimization by allowing gradients to be computed through the rendering process, facilitating 3D reconstruction, inverse rendering and neural scene representation learning. To ensure…

Graphics · Computer Science 2025-03-19 Minye Wu , Haizhao Dai , Kaixin Yao , Tinne Tuytelaars , Jingyi Yu

We present the methodology of a photon-conserving, spatially-adaptive, ray-tracing radiative transfer algorithm, designed to run on multiple parallel Graphic Processing Units (GPUs). Each GPU has thousands computing cores, making them…

Cosmology and Nongalactic Astrophysics · Physics 2018-10-17 Blake Hartley , Massimo Ricotti

Since the discovery of RRATs, interest in single pulse radio searches has increased dramatically. Due to the large data volumes generated by these searches, especially in planned surveys for future radio telescopes, such searches have to be…

Instrumentation and Methods for Astrophysics · Physics 2014-02-03 Alessio Magro

Three-dimensional particle tracking velocimetry (3D-PTV) technique is widely used to acquire the complicated trajectories of particles and flow fields. It is known that the accuracy of 3D-PTV depends on the mapping function to reconstruct…

Fluid Dynamics · Physics 2020-02-04 Yeonghyeon Gim , Dong Kyu Jang , Dong Kee Sohn , Hyoungsoo Kim , Han Seo Ko

The increasing use of microfluidics in industrial, biomedical, and clinical applications requires a more and more precise control of the microfluidic flows and suspended particles or cells. This leads to higher demands in three-dimensional…

Fluid Dynamics · Physics 2020-11-10 Massimiliano Rossi , Rune Barnkob

Volume Rendering is an important technique for visualizing three-dimensional scalar data grids and is commonly employed for scientific and medical image data. Direct Volume Rendering (DVR) is a well established and efficient rendering…

Graphics · Computer Science 2021-06-11 Jakob Weiss , Nassir Navab

The convex hull is a fundamental geometrical structure for many applications where groups of points must be enclosed or represented by a convex polygon. Although efficient sequential convex hull algorithms exist, and are constantly being…

Distributed, Parallel, and Cluster Computing · Computer Science 2022-09-27 Alan Keith , Héctor Ferrada , Cristóbal A. Navarro

For the problem of 3D object recognition, researchers using deep learning methods have developed several very different input representations, including "multi-view" snapshots taken from discrete viewpoints around an object, as well as…

Computer Vision and Pattern Recognition · Computer Science 2020-02-11 Tengyu Ma , Joel Michelson , James Ainooson , Deepayan Sanyal , Xiaohan Wang , Maithilee Kunda

This paper proposes an enhancement of convolutional neural networks for object detection in resource-constrained robotics through a geometric input transformation called Visual Mesh. It uses object geometry to create a graph in vision…

Computer Vision and Pattern Recognition · Computer Science 2018-07-24 Trent Houliston , Stephan K. Chalup

A new parallel algorithm utilizing partitioned global address space (PGAS) programming model to achieve high scalability is reported for particle tracking in direct numerical simulations of turbulent flow. The work is motivated by the…

Computational Physics · Physics 2020-05-28 Dhawal Buaria , P. K. Yeung

The SVOM Visible Telescope (VT) is critical for the rapid identification of gamma-ray burst (GRB) optical counterparts, particularly for high-redshift candidates that require immediate infrared spectroscopic follow-up. To address the…

This thesis is devoted to marker-less 3D human motion tracking in calibrated and synchronized multicamera systems. Pose estimation is based on a 3D model, which is transformed into the image plane and then rendered. Owing to elaborated…

Computer Vision and Pattern Recognition · Computer Science 2017-07-07 Bogusław Rymut

One of today's most propitious immersive technologies is virtual reality (VR). This term is colloquially associated with headsets that transport users to a bespoke, built-for-purpose immersive 3D virtual environment. It has given rise to…

Human-Computer Interaction · Computer Science 2019-10-23 Slawomir Konrad Tadeja , Pranay Seshadri , Per Ola Kristensson