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Related papers: Point Containment Queries on Ray Tracing Cores for…

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We present a technique for rendering highly complex 3D scenes in real-time by generating uniformly distributed points on the scene's visible surfaces. The technique is applicable to a wide range of scene types, like scenes directly based on…

Graphics · Computer Science 2019-04-18 Sascha Brandt , Claudius Jähn , Matthias Fischer , Friedhelm Meyer auf der Heide

Real-time rendering of dynamic line sets is relevant in many visualization tasks, including unsteady flow visualization and interactive white matter reconstruction from Magnetic Resonance Imaging. High-quality global illumination and…

Graphics · Computer Science 2026-02-13 Bram Kraaijeveld , Andrei C. Jalba , Anna Vilanova , Maxime Chamberland

Collision Detection (CD) has several applications across the domains such as robotics, visual graphics, and fluid mechanics. Finding exact collisions between the objects in the scene is quite computationally intensive. To quickly filter the…

Graphics · Computer Science 2025-05-06 Durga Keerthi Mandarapu , Nicholas James , Milind Kulkarni

Particle Image Velocimetry (PIV) is a method of im-aging and analysing fields of flows. The PIV tech-niques compute and display all the motion vectors of the field in a resulting image. Speeds more than thou-sand vectors per second can be…

Hardware Architecture · Computer Science 2008-07-24 Alain Aubert , Nathalie Bochard , Virginie Fresse

3D object proposals, quickly detected regions in a 3D scene that likely contain an object of interest, are an effective approach to improve the computational efficiency and accuracy of the object detection framework. In this work, we…

Robotics · Computer Science 2018-06-27 Ramanpreet Singh Pahwa , Tian Tsong Ng , Minh N. Do

Visual object tracking is an active topic in the computer vision domain with applications extending over numerous fields. The main sub-tasks required to build an object tracker (e.g. object detection, feature extraction and object tracking)…

Image and Video Processing · Electrical Eng. & Systems 2021-10-20 Al-Hussein A. El-Shafie , S. E. D. Habib

Process mapping asks to assign vertices of a task graph to processing elements of a supercomputer such that the computational workload is balanced while the communication cost is minimized. Motivated by the recent success of GPU-based graph…

Distributed, Parallel, and Cluster Computing · Computer Science 2026-03-16 Petr Samoldekin , Christian Schulz , Henning Woydt

In this paper, we describe the development and operating principles of an immersive virtual reality (VR) visualisation environment that is designed around the use of consumer VR headsets in an existing wide area motion capture suite. We…

Human-Computer Interaction · Computer Science 2016-04-21 Stefan Marks , Javier E. Estevez , Andy M. Connor

With the advent of high-performance computing techniques, the data for analysis has grown significantly. Here, graphic processing unit (GPU) based program kernels are discussed to exploit parallelism in the analysis codes specific to…

Computational Physics · Physics 2018-11-07 Gourav Shrivastav , Manish Agarwal

We study ray reordering as a tool for increasing the performance of existing GPU ray tracing implementations. We focus on ray reordering that is fully agnostic to the particular trace kernel. We summarize the existing methods for computing…

Graphics · Computer Science 2025-06-16 Daniel Meister , Jakub Bokšanský , Michael Guthe , Jiří Bittner

A novel and scalable geometric multi-level algorithm is presented for the numerical solution of elliptic partial differential equations, specially designed to run with high occupancy of streaming processors inside Graphics Processing…

Mathematical Software · Computer Science 2017-03-22 J. T. Becerra-Sagredo , F. Mandujano , C. Malaga

The order in which plane-filling curves visit points in the plane can be exploited to design efficient algorithms. Typically, the curves are useful because they preserve locality: points that are close to each other along the curve tend to…

Computational Geometry · Computer Science 2020-03-31 Herman Haverkort

Size, weight, and power constrained platforms impose constraints on computational resources that introduce unique challenges in implementing localization algorithms. We present a framework to perform fast localization on such platforms…

Robotics · Computer Science 2018-04-02 Aditya Dhawale , Kumar Shaurya Shankar , Nathan Michael

Existing learning-based methods for point cloud rendering adopt various 3D representations and feature querying mechanisms to alleviate the sparsity problem of point clouds. However, artifacts still appear in rendered images, due to the…

Computer Vision and Pattern Recognition · Computer Science 2023-03-30 Tao Hu , Xiaogang Xu , Ruihang Chu , Jiaya Jia

Restricting path tracing to a small number of paths per pixel for performance reasons rarely achieves a satisfactory image quality for scenes of interest. However, path space filtering may dramatically improve the visual quality by sharing…

Graphics · Computer Science 2021-02-04 Nikolaus Binder , Sascha Fricke , Alexander Keller

Fisher vector has been widely used in many multimedia retrieval and visual recognition applications with good performance. However, the computation complexity prevents its usage in real-time video monitoring. In this work, we proposed and…

Computer Vision and Pattern Recognition · Computer Science 2016-04-13 Wenying Ma , Liangliang Cao , Lei Yu , Guoping Long , Yucheng Li

Creating realistic virtual assets is a time-consuming process: it usually involves an artist designing the object, then spending a lot of effort on tweaking its appearance. Intricate details and certain effects, such as subsurface…

Computer Vision and Pattern Recognition · Computer Science 2022-12-13 Aljaž Božič , Denis Gladkov , Luke Doukakis , Christoph Lassner

In the next decade, the demands for computing in large scientific experiments are expected to grow tremendously. During the same time period, CPU performance increases will be limited. At the CERN Large Hadron Collider (LHC), these two…

Graphs are a representation of structured data that captures the relationships between sets of objects. With the ubiquity of available network data, there is increasing industrial and academic need to quickly analyze graphs with billions of…

Machine Learning · Computer Science 2023-07-28 Brandon Mayer , Anton Tsitsulin , Hendrik Fichtenberger , Jonathan Halcrow , Bryan Perozzi

Several visualization schemes have been developed for imaging materials at the atomic level through atom probe tomography. The main shortcoming of these tools is their inability to parallel process data using multi-core computing units to…

Materials Science · Physics 2012-02-07 Hari Dahal , Michael Stukowski , Matthias J. Graf , Alexander V. Balatsky , Krishna Rajan