English

Running on Raygun

Graphics 2020-01-28 v1

Abstract

With the introduction of Nvidia RTX hardware, ray tracing is now viable as a general real time rendering technique for complex 3D scenes. Leveraging this new technology, we present Raygun, an open source rendering, simulation, and game engine focusing on simplicity, expandability, and the topic of ray tracing realized through Nvidia's Vulkan ray tracing extension.

Cite

@article{arxiv.2001.09792,
  title  = {Running on Raygun},
  author = {Alexander Hirsch and Peter Thoman},
  journal= {arXiv preprint arXiv:2001.09792},
  year   = {2020}
}
R2 v1 2026-06-23T13:21:42.114Z