With the rapid advances in mobile technology many mobile devices are capable of capturing high quality images and video with their embedded camera. This paper investigates techniques for real-time processing of the resulting images, particularly on-device utilizing a graphical processing unit. Issues and limitations of image processing on mobile devices are discussed, and the performance of graphical processing units on a range of devices measured through a programmable shader implementation of Canny edge detection.
@article{arxiv.1112.3110,
title = {GPU-based Image Analysis on Mobile Devices},
author = {Andrew Ensor and Seth Hall},
journal= {arXiv preprint arXiv:1112.3110},
year = {2011}
}
Comments
Proceedings of Image and Vision Computing New Zealand 2011