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This paper introduces the settlement generation competition for Minecraft, the first part of the Generative Design in Minecraft challenge. The settlement generation competition is about creating Artificial Intelligence (AI) agents that can…

Artificial Intelligence · Computer Science 2018-08-01 Christoph Salge , Michael Cerny Green , Rodrigo Canaan , Julian Togelius

This work proposes an automatic real time lighting technique for procedurally generated isometric maps. The scenario is generated from a string seed and the proposed lighting system estimates the geometrical shape of the 2D objects as if…

Graphics · Computer Science 2026-05-19 Érick Oliveira Rodrigues , Esteban Clua

The majority of methods for crafting adversarial attacks have focused on scenes with a single dominant object (e.g., images from ImageNet). On the other hand, natural scenes include multiple dominant objects that are semantically related.…

Computer Vision and Pattern Recognition · Computer Science 2022-10-18 Abhishek Aich , Calvin-Khang Ta , Akash Gupta , Chengyu Song , Srikanth V. Krishnamurthy , M. Salman Asif , Amit K. Roy-Chowdhury

Game designs often center on the game mechanics---rules governing the logical evolution of the game. We seek to develop an intelligent system that generates computer games. As first steps towards this goal we present a composable and…

Artificial Intelligence · Computer Science 2019-08-06 Alexander Zook , Mark O. Riedl

The existence of adversarial attacks (or adversarial examples) brings huge concern about the machine learning (ML) model's safety issues. For many safety-critical ML tasks, such as financial forecasting, fraudulent detection, and anomaly…

Machine Learning · Computer Science 2022-10-19 Han Xu , Menghai Pan , Zhimeng Jiang , Huiyuan Chen , Xiaoting Li , Mahashweta Das , Hao Yang

Cooperative multi-agent reinforcement learning (CMARL) has shown to be promising for many real-world applications. Previous works mainly focus on improving coordination ability via solving MARL-specific challenges (e.g., non-stationarity,…

Multiagent Systems · Computer Science 2023-05-11 Lei Yuan , Zi-Qian Zhang , Ke Xue , Hao Yin , Feng Chen , Cong Guan , Li-He Li , Chao Qian , Yang Yu

Research into adversarial examples (AE) has developed rapidly, yet static adversarial patches are still the main technique for conducting attacks in the real world, despite being obvious, semi-permanent and unmodifiable once deployed. In…

Computer Vision and Pattern Recognition · Computer Science 2021-01-07 Giulio Lovisotto , Henry Turner , Ivo Sluganovic , Martin Strohmeier , Ivan Martinovic

Deep neural networks (DNNs) have achieved remarkable success in diverse fields. However, it has been demonstrated that DNNs are very vulnerable to adversarial examples even in black-box settings. A large number of black-box attack methods…

Machine Learning · Computer Science 2022-03-29 Junjie Fu , Jian Sun , Gang Wang

In the incentivized exploration model, a principal aims to explore and learn over time by interacting with a sequence of self-interested agents. It has been recently understood that the main challenge in designing incentive-compatible…

Computer Science and Game Theory · Computer Science 2025-06-03 Benjamin Schiffer , Mark Sellke

Games are usually created incrementally, requiring repeated testing of the same scenarios, which is a tedious and error-prone task for game developers. Therefore, we aim to alleviate this game testing process by encapsulating it into a game…

Software Engineering · Computer Science 2023-10-31 Patric Feldmeier , Philipp Straubinger , Gordon Fraser

Training agents in multi-agent competitive games presents significant challenges due to their intricate nature. These challenges are exacerbated by dynamics influenced not only by the environment but also by opponents' strategies. Existing…

Machine Learning · Computer Science 2023-08-22 The Viet Bui , Tien Mai , Thanh Hong Nguyen

Various approaches have emerged for multi-armed bandits in distributed systems. The multiplayer dueling bandit problem, common in scenarios with only preference-based information like human feedback, introduces challenges related to…

Machine Learning · Computer Science 2025-04-24 Or Raveh , Junya Honda , Masashi Sugiyama

There has been an increased interest in the application of convolutional neural networks for image based malware classification, but the susceptibility of neural networks to adversarial examples allows malicious actors to evade classifiers.…

Cryptography and Security · Computer Science 2020-06-24 Daniel Park , Haidar Khan , Bülent Yener

The visual world we sense, interpret and interact everyday is a complex composition of interleaved physical entities. Therefore, it is a very challenging task to generate vivid scenes of similar complexity using computers. In this work, we…

Computer Vision and Pattern Recognition · Computer Science 2019-02-05 Mehmet Ozgur Turkoglu , William Thong , Luuk Spreeuwers , Berkay Kicanaoglu

Enemy strategies in turn-based games should be surprising and unpredictable. This study introduces Mirror Mode, a new game mode where the enemy AI mimics the personal strategy of a player to challenge them to keep changing their gameplay. A…

Artificial Intelligence · Computer Science 2025-12-16 Yanna Elizabeth Smid , Peter van der Putten , Aske Plaat

Learning to autonomously navigate the web is a difficult sequential decision making task. The state and action spaces are large and combinatorial in nature, and websites are dynamic environments consisting of several pages. One of the…

Machine Learning · Computer Science 2021-03-04 Izzeddin Gur , Natasha Jaques , Kevin Malta , Manoj Tiwari , Honglak Lee , Aleksandra Faust

In this paper, we consider the problem of building learning agents that can efficiently learn to navigate in constrained environments. The main goal is to design agents that can efficiently learn to understand and generalize to different…

Machine Learning · Computer Science 2020-03-04 Kei Ota , Yoko Sasaki , Devesh K. Jha , Yusuke Yoshiyasu , Asako Kanezaki

This work considers a multiplayer reach-avoid game between two adversarial teams in a general convex domain which consists of a target region and a play region. The evasion team, initially lying in the play region, aims to send as many its…

Optimization and Control · Mathematics 2019-10-22 Rui Yan , Zongying Shi , Yisheng Zhong

Generative Adversarial Networks (GANs) are a recent advancement in unsupervised machine learning. They are a cat-and-mouse game between two neural networks: [1] a discriminator network which learns to validate whether a sample is real or…

Cosmology and Nongalactic Astrophysics · Physics 2020-06-23 Olivia Curtis , Tereasa G. Brainerd

The rapid growth of deep learning has brought about powerful models that can handle various tasks, like identifying images and understanding language. However, adversarial attacks, an unnoticed alteration, can deceive models, leading to…

Computer Vision and Pattern Recognition · Computer Science 2025-11-18 Sampriti Soor , Alik Pramanick , Jothiprakash K , Arijit Sur