English
Related papers

Related papers: Illuminating the Space of Enemies Through MAP-Elit…

200 papers

We propose to generate adversarial samples by modifying activations of upper layers encoding semantically meaningful concepts. The original sample is shifted towards a target sample, yielding an adversarial sample, by using the modified…

Machine Learning · Computer Science 2022-03-22 Johannes Schneider , Giovanni Apruzzese

In this paper, we propose a methodology designed to support decision-making during the execution phase of military ground combat operations, with a focus on one's actions. This methodology generates and evaluates recommendations for various…

Artificial Intelligence · Computer Science 2025-11-10 Johan Schubert , Patrik Hansen , Pontus Hörling , Ronnie Johansson

Games are widely used as research environments for multi-agent reinforcement learning (MARL), but they pose three significant challenges: limited customization, high computational demands, and oversimplification. To address these issues, we…

Multiagent Systems · Computer Science 2024-06-18 Lin Liu , Jian Zhao , Cheng Hu , Zhengtao Cao , Youpeng Zhao , Zhenbin Ye , Meng Meng , Wenjun Wang , Zhaofeng He , Houqiang Li , Xia Lin , Lanxiao Huang

Deep neural network image classifiers are reported to be susceptible to adversarial evasion attacks, which use carefully crafted images created to mislead a classifier. Recently, various kinds of adversarial attack methods have been…

Machine Learning · Computer Science 2019-10-04 He Zhao , Trung Le , Paul Montague , Olivier De Vel , Tamas Abraham , Dinh Phung

We propose a new, simple framework for crafting adversarial examples for black box attacks. The idea is to simulate the substitution model with a non-trainable model compounded of just one layer of handcrafted convolutional kernels and then…

Computer Vision and Pattern Recognition · Computer Science 2023-03-27 Petr Dvořáček , Petr Hurtik , Petra Števuliáková

Machine learning has proven to be a useful tool for automated malware detection, but machine learning models have also been shown to be vulnerable to adversarial attacks. This article addresses the problem of generating adversarial malware…

Cryptography and Security · Computer Science 2024-04-09 Pavla Louthánová , Matouš Kozák , Martin Jureček , Mark Stamp

Balancing games, especially those with asymmetric multiplayer content, requires significant manual effort and extensive human playtesting during development. For this reason, this work focuses on generating balanced levels tailored to…

Machine Learning · Computer Science 2025-04-01 Florian Rupp , Kai Eckert

Adversarial examples are important for understanding the behavior of neural models, and can improve their robustness through adversarial training. Recent work in natural language processing generated adversarial examples by assuming…

Machine Learning · Computer Science 2019-04-05 Yotam Gil , Yoav Chai , Or Gorodissky , Jonathan Berant

This paper studies how to efficiently update the saddle-point strategy, or security strategy of one player in a matrix game when the other player develops new actions in the game. It is well known that the saddle-point strategy of one…

Computer Science and Game Theory · Computer Science 2017-11-08 Lichun Li , Cedric Langbort

In this article we describe an algorithm that can be applied for the generation of various classes of maps on orientable surfaces. It uses existing generators for abstract graphs and combines them with an efficient embedding and isomorphism…

Combinatorics · Mathematics 2024-08-30 Gunnar Brinkmann

Quality Diversity (QD) has emerged as a powerful alternative optimization paradigm that aims at generating large and diverse collections of solutions, notably with its flagship algorithm MAP-ELITES (ME) which evolves solutions through…

Neural and Evolutionary Computing · Computer Science 2023-06-16 Thomas Pierrot , Arthur Flajolet

There has been a recent explosion in the capabilities of game-playing artificial intelligence. Many classes of tasks, from video games to motor control to board games, are now solvable by fairly generic algorithms, based on deep learning…

Artificial Intelligence · Computer Science 2018-10-18 Vlad Firoiu , Tina Ju , Josh Tenenbaum

Transferable targeted adversarial attacks aim to mislead models into outputting adversary-specified predictions in black-box scenarios. Recent studies have introduced \textit{single-target} generative attacks that train a generator for each…

Computer Vision and Pattern Recognition · Computer Science 2024-10-04 Hao Fang , Jiawei Kong , Bin Chen , Tao Dai , Hao Wu , Shu-Tao Xia

This paper focuses on building personalized player models solely from player behavior in the context of adaptive games. We present two main contributions: The first is a novel approach to player modeling based on multi-armed bandits (MABs).…

Artificial Intelligence · Computer Science 2021-02-11 Robert C. Gray , Jichen Zhu , Dannielle Arigo , Evan Forman , Santiago Ontañón

The diversity of agent behaviors is an important topic for the quality of video games and virtual environments in general. Offering the most compelling experience for users with different skills is a difficult task, and usually needs…

Artificial Intelligence · Computer Science 2019-09-11 Ciprian Paduraru , Miruna Paduraru

An Adversarial Swarm model consists of two swarms that are interacting with each other in a competing manner. In the present study, an agent-based Adversarial swarm model is developed comprising of two competing swarms, the Attackers and…

Adaptation and Self-Organizing Systems · Physics 2021-05-28 Soham Gupta , John Baker

In cooperative Multi-Agent Planning (MAP), a set of goals has to be achieved by a set of agents. Independently of whether they perform a pre-assignment of goals to agents or they directly search for a solution without any goal assignment,…

Artificial Intelligence · Computer Science 2023-05-23 Alberto Pozanco , Daniel Borrajo

In computer games, traditional procedural terrain generation relies on a grid of vertices, with each point representing terrain elevation. For each square in the grid, two triangles are created by connecting fixed vertex indices, resulting…

Graphics · Computer Science 2025-05-15 Richard Tivolt

In this paper, we propose the Multi-Agent Corridor Generating Algorithm (MACGA) for solving the Multi-agent Pathfinding (MAPF) problem, where a group of agents need to find non-colliding paths to their target locations. Existing approaches…

Multiagent Systems · Computer Science 2025-05-23 Arseniy Pertzovsky , Roni Stern , Roie Zivan , Ariel Felner

One of the main problems of evolutionary algorithms is the convergence of the population to local minima. In this paper, we explore techniques that can avoid this problem by encouraging a diverse behavior of the agents through a shared…

Neural and Evolutionary Computing · Computer Science 2022-08-04 David Herel , Dominika Zogatova , Matej Kripner , Tomas Mikolov
‹ Prev 1 8 9 10 Next ›