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A core challenge of evolutionary search is the need to balance between exploration of the search space and exploitation of highly fit regions. Quality-diversity search has explicitly walked this tightrope between a population's diversity…

Neural and Evolutionary Computing · Computer Science 2021-04-20 Konstantinos Sfikas , Antonios Liapis , Georgios N. Yannakakis

Procedural 3D Terrain generation has become a necessity in open world games, as it can provide unlimited content, through a functionally infinite number of different areas, for players to explore. In our approach, we use Generative…

Image and Video Processing · Electrical Eng. & Systems 2020-10-14 Emmanouil Panagiotou , Eleni Charou

The growth of scale and complexity of interactions between humans and robots highlights the need for new computational methods to automatically evaluate novel algorithms and applications. Exploring diverse scenarios of humans and robots…

Robotics · Computer Science 2021-06-22 Matthew Fontaine , Stefanos Nikolaidis

This paper introduces a surrogate model of gameplay that learns the mapping between different game facets, and applies it to a generative system which designs new content in one of these facets. Focusing on the shooter game genre, the paper…

Machine Learning · Computer Science 2021-03-30 Daniel Karavolos , Antonios Liapis , Georgios N. Yannakakis

Machine learning has been a popular tool in many different fields, including procedural content generation. However, procedural content generation via machine learning (PCGML) approaches can struggle with controllability and coherence. In…

Machine Learning · Computer Science 2021-07-28 Kynan Sorochan , Jerry Chen , Yakun Yu , Matthew Guzdial

Generative adversarial networks (GANs) are a novel approach to generative modelling, a task whose goal it is to learn a distribution of real data points. They have often proved difficult to train: GANs are unlike many techniques in machine…

Machine Learning · Computer Science 2018-07-02 Samuel A. Barnett

Quality-Diversity algorithms, such as MAP-Elites, are a branch of Evolutionary Computation generating collections of diverse and high-performing solutions, that have been successfully applied to a variety of domains and particularly in…

Neural and Evolutionary Computing · Computer Science 2023-03-08 Maxence Faldor , Félix Chalumeau , Manon Flageat , Antoine Cully

As e-learning systems become more prevalent, there is a growing need for them to accommodate individual differences between students. This paper addresses the problem of how to personalize educational content to students in order to…

Artificial Intelligence · Computer Science 2019-04-24 Avi Segal , Yossi Ben David , Joseph Jay Williams , Kobi Gal , Yaar Shalom

Image classification currently faces significant security challenges due to adversarial attacks, which consist of intentional alterations designed to deceive classification models based on artificial intelligence. This article explores an…

Neural and Evolutionary Computing · Computer Science 2025-07-18 Sergio Nesmachnow , Jamal Toutouh

Search-based procedural content generation (PCG) is a well-known method for level generation in games. Its key advantage is that it is generic and able to satisfy functional constraints. However, due to the heavy computational costs to run…

Artificial Intelligence · Computer Science 2022-08-26 Ahmed Khalifa , Michael Cerny Green , Julian Togelius

Automated adversary emulation is becoming an indispensable tool of network security operators in testing and evaluating their cyber defenses. At the same time, it has exposed how quickly adversaries can propagate through the network. While…

Cryptography and Security · Computer Science 2021-04-22 Ron Alford , Andy Applebaum

Wealthy individuals may be less tempted to defect than those with comparatively low payoffs. To take this into consideration, we introduce coevolutionary success-driven multigames in structured populations. While the core game is always the…

Physics and Society · Physics 2014-10-17 Attila Szolnoki , Matjaz Perc

We introduce Adaptive Procedural Task Generation (APT-Gen), an approach to progressively generate a sequence of tasks as curricula to facilitate reinforcement learning in hard-exploration problems. At the heart of our approach, a task…

Machine Learning · Computer Science 2021-03-19 Kuan Fang , Yuke Zhu , Silvio Savarese , Li Fei-Fei

Quality-Diversity algorithms, among which MAP-Elites, have emerged as powerful alternatives to performance-only optimisation approaches as they enable generating collections of diverse and high-performing solutions to an optimisation…

Neural and Evolutionary Computing · Computer Science 2023-04-26 Manon Flageat , Felix Chalumeau , Antoine Cully

We investigate competitive co-evolution of unit micromanagement in real-time strategy games. Although good long-term macro-strategy and good short-term unit micromanagement both impact real-time strategy games performance, this paper…

Neural and Evolutionary Computing · Computer Science 2018-03-29 Navin K Adhikari , Sushil J. Louis , Siming Liu , Walker Spurgeon

Terrains are the main part of an electronic game. To reduce human effort on game development, procedural techniques are used to generate synthetic terrains. However rendering a terrain is not a trivial task. Their rendering techniques must…

Graphics · Computer Science 2018-03-14 Ricardo B. D. d'Oliveira , Antonio L. Apolinário

Games are complex, multi-faceted systems that share common elements and underlying narratives, such as the conflict between a hero and a big bad enemy or pursuing a goal that requires overcoming challenges. However, identifying and…

Artificial Intelligence · Computer Science 2022-10-12 Alberto Alvarez , Jose Font

Adversarial attacks in the physical world pose a significant threat to the security of vision-based systems, such as facial recognition and autonomous driving. Existing adversarial patch methods primarily focus on improving attack…

Computer Vision and Pattern Recognition · Computer Science 2024-11-19 Chaoqun Li , Huanqian Yan , Lifeng Zhou , Tairan Chen , Zhuodong Liu , Hang Su

Strategic diversity is often essential in games: in multi-player games, for example, evaluating a player against a diverse set of strategies will yield a more accurate estimate of its performance. Furthermore, in games with…

Artificial Intelligence · Computer Science 2021-10-11 Marta Garnelo , Wojciech Marian Czarnecki , Siqi Liu , Dhruva Tirumala , Junhyuk Oh , Gauthier Gidel , Hado van Hasselt , David Balduzzi

In fighting games, individual players of the same skill level often exhibit distinct strategies from one another through their gameplay. Despite this, the majority of AI agents for fighting games have only a single strategy for each "level"…

Machine Learning · Computer Science 2022-11-08 Emily Halina , Matthew Guzdial
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