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An integer sequence is called realizable if it is the count of periodic points of some map. The Fibonacci sequence $(F_n)$ does not have this property, and the Fibonacci sequence sampled along the squares $(F_{n^2})$ also does not have this…

Number Theory · Mathematics 2025-08-18 Patrick Moss , Tom Ward

We apply to the $n\times n$ chessboard the counting theory from Part I for nonattacking placements of chess pieces with unbounded straight-line moves, such as the queen. Part I showed that the number of ways to place $q$ identical…

Combinatorics · Mathematics 2016-10-18 Seth Chaiken , Christopher R. H. Hanusa , Thomas Zaslavsky

A class of countable infinite graphs with unbounded vertex degree is considered. In these graphs, the vertices of large degree `repel' each other, which means that the path distance between two such vertices cannot be smaller than a certain…

Combinatorics · Mathematics 2012-11-22 Dorota Kȩpa-Maksymowicz , Yuri Kozitsky

In this paper we present a way to count the number of trains that we can construct with a given set of domino pieces. As an application we obtain a new method to compute the total number of eulerian paths in an undirected graph as well as…

Combinatorics · Mathematics 2009-02-25 Antonio M. Oller-Marcen

Turn-based discounted-sum games are two-player zero-sum games played on finite directed graphs. The vertices of the graph are partitioned between player 1 and player 2. Plays are infinite walks on the graph where the next vertex is decided…

Computer Science and Game Theory · Computer Science 2024-05-21 Ali Asadi , Krishnendu Chatterjee , Raimundo Saona , Jakub Svoboda

How many ways, exactly, can a Chess King, always moving forward (i.e. with steps [1,0],[0,1],[1,1]) walk to [100000,200000]? Thanks to the amazing Apagodu-Zeilberger extension of the Almkvist-Zeilberger algorithm, adapted in this article…

Combinatorics · Mathematics 2022-03-11 Shalosh B. Ekhad , Doron Zeilberger

In this paper we give a simple polynomial-time algorithm to exactly count the number of Euler Tours (ETs) of any Eulerian graph of bounded treewidth. The problems of counting ETs are known to be #P-complete for general graphs (Brightwell…

Discrete Mathematics · Computer Science 2013-10-02 Prasad Chebolu , Mary Cryan , Russell Martin

Reachability games are two-player games played on a graph, where the objective of $\texttt{REACH}$ player is to reach the target set whereas the objective of $\texttt{SAFE}$ player is to stay away from the target set. Reachability games…

Artificial Intelligence · Computer Science 2026-05-12 Krishnendu Chatterjee , Ehsan Kafshdar Goharshady , Mehrdad Karrabi , Maximilian Seeliger , Đorđe Žikelić

We determine the exact and asymptotic number of unlabeled outerplanar graphs. The exact number g_n of unlabeled outerplanar graphs on n vertices can be computed in polynomial time, and g_n is asymptotically $g n^{-5/2}\rho^{-n}$, where…

Combinatorics · Mathematics 2007-05-23 Manuel Bodirsky , Eric Fusy , Mihyun Kang , Stefan Vigerske

We construct irreducible balanced non-transitive sets of $n$-sided dice for any positive integer $n$, which was raised in \cite[Question 5.2]{SS17}. One main tool of the construction is to study so-called fair sets of dice. Furthermore, we…

Probability · Mathematics 2020-11-11 Injo Hur , Yeansu Kim

We introduce a new family of one-player games, involving the movement of coins from one configuration to another. Moves are restricted so that a coin can be placed only in a position that is adjacent to at least two other coins. The goal of…

Discrete Mathematics · Computer Science 2007-05-23 Erik D. Demaine , Martin L. Demaine , Helena A. Verrill

We consider the $n\times n$ game of Phutball. It is shown that, given an arbitrary position of stones on the board, it is a PSPACE-hard problem to determine whether the specified player can win the game, regardless of the opponent's choices…

Computer Science and Game Theory · Computer Science 2021-03-05 Dariusz Dereniowski

We consider the problem of counting the number of vertices reachable from each vertex in a digraph $G$, which is equal to computing all the out-degrees of the transitive closure of $G$. The current (theoretically) fastest algorithms run in…

Data Structures and Algorithms · Computer Science 2022-02-28 Naoto Ohsaka

We analyze Solo Chess puzzles, where the input is an $n \times n$ board containing some standard Chess pieces of the same color, and the goal is to make a sequence of capture moves to reduce down to a single piece. Prior work analyzes this…

Computational Complexity · Computer Science 2023-02-06 Josh Brunner , Lily Chung , Michael Coulombe , Erik D. Demaine , Timothy Gomez , Jayson Lynch

In the Hunters and Rabbit game, $k$ hunters attempt to shoot an invisible rabbit on a given graph $G$. In each round, the hunters select $k$ vertices to shoot at, while the rabbit moves along an edge of $G$. The hunters win if, at any…

Combinatorics · Mathematics 2025-12-05 Walid Ben-Ameur , Harmender Gahlawat , Alessandro Maddaloni

A hexagonal patch is a plane graph in which inner faces have length 6, inner vertices have degree 3, and boundary vertices have degree 2 or 3. We consider the following counting problem: given a sequence of twos and threes, how many…

Discrete Mathematics · Computer Science 2009-07-15 Paul Bonsma , Felix Breuer

Consider the following probabilistic one-player game: The board is a graph with $n$ vertices, which initially contains no edges. In each step, a new edge is drawn uniformly at random from all non-edges and is presented to the player,…

Combinatorics · Mathematics 2009-11-20 Michael Belfrage , Torsten Mütze , Reto Spöhel

We consider the reachability problem on transition systems corresponding to succinct one-counter machines, that is, machines where the counter is incremented or decremented by a value given in binary.

Logic in Computer Science · Computer Science 2014-07-21 Paul Hunter

A searcher is tasked with exploring a graph with edge lengths and vertex weights, starting from a designated vertex. Initially, only the starting vertex is considered explored. At each step, the searcher adds an edge to the solution,…

Data Structures and Algorithms · Computer Science 2025-05-13 Svenja M. Griesbach , Felix Hommelsheim , Max Klimm , Kevin Schewior

We study the extent to which it is possible to approximate the optimal value of a Unique Games instance in Fixed-Point Logic with Counting (FPC). Formally, we prove lower bounds against the accuracy of FPC-interpretations that map Unique…

Logic in Computer Science · Computer Science 2024-08-07 Jamie Tucker-Foltz