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Not every directed acyclic graph (DAG) whose underlying undirected graph is planar admits an upward planar drawing. We are interested in pushing the notion of upward drawings beyond planarity by considering upward $k$-planar drawings of…

Concurrent parameterized games involve a fixed yet arbitrary number of players. They are described by finite arenas in which the edges are labeled with languages that describe the possible move combinations leading from one vertex to…

Logic in Computer Science · Computer Science 2025-05-22 Nathalie Bertrand , Patricia Bouyer , Gaëtan Staquet

An upper bound for the number of Hamiltonian cycles of symmetric diagraphs is established first in this paper, which is tighter than the famous Minc's bound and the Br$\acute{e}$gman's bound. A transformation on graphs is proposed, so that…

Discrete Mathematics · Computer Science 2008-12-06 Jinshan Zhang

Infinite chess is chess played on an infinite edgeless chessboard. The familiar chess pieces move about according to their usual chess rules, and each player strives to place the opposing king into checkmate. The mate-in-n problem of…

Logic · Mathematics 2012-05-17 Dan Brumleve , Joel David Hamkins , Philipp Schlicht

The width $k$ of a directed acyclic graph (DAG) $G = (V, E)$ equals the largest number of pairwise non-reachable vertices. Computing the width dates back to Dilworth's and Fulkerson's results in the 1950s, and is doable in quadratic time in…

Data Structures and Algorithms · Computer Science 2021-06-25 Manuel Cáceres , Massimo Cairo , Brendan Mumey , Romeo Rizzi , Alexandru I. Tomescu

This brief paper describes the single-player card game called "Perpetual Motion" and reports on a computational analysis of the game's outcome. The analysis follows a Monte Carlo methodology based on a sample of 10,000 randomly generated…

Computer Science and Game Theory · Computer Science 2009-07-14 Matthew C. Clarke

We provide guessed recurrence equations for the counting sequences of rook paths on d-dimensional chess boards starting at (0..0) and ending at (n..n), where d=2,3,...,12. Our recurrences suggest refined asymptotic formulas of these…

Combinatorics · Mathematics 2010-11-23 Manuel Kauers , Doron Zeilberger

A (Euclidean) greedy drawing of a graph is a drawing in which, for any two vertices $s,t$ ($s \neq t$), there is a neighbor vertex of $s$ that is closer to $t$ than to $s$ in the Euclidean distance. Greedy drawings are important in the…

Combinatorics · Mathematics 2023-11-29 Hiroyuki Miyata , Reiya Nosaka

We obtain upper bounds (in most cases, sharp) for the hitting times of random walks on finite undirected graphs expressed as functions of the graph's number of edges. In particular, we show that the maximum hitting time for a simple random…

Combinatorics · Mathematics 2017-02-15 Dmitri Fomin

We present a $(1+\epsilon)$-approximation algorithm running in $O(f(\epsilon)\cdot n \log^4 n)$ time for finding the diameter of an undirected planar graph with non-negative edge lengths.

Data Structures and Algorithms · Computer Science 2013-04-23 Oren Weimann , Raphael Yuster

We consider a card guessing game with complete feedback. An ordered deck of $n$ cards labeled $1$ up to $n$ is riffle-shuffled exactly one time. Given a value $p\in(0{,}1)\setminus\{\frac12\}$, the riffle shuffle is assumed to be…

Combinatorics · Mathematics 2026-02-13 Markus Kuba

A gambler moves on the vertices $1, \ldots, n$ of a graph using the probability distribution $p_{1}, \ldots, p_{n}$. A cop pursues the gambler on the graph, only being able to move between adjacent vertices. What is the expected number of…

Discrete Mathematics · Computer Science 2017-01-09 Jesse Geneson

Calculating the diameter of an undirected graph requires quadratic running time under the Strong Exponential Time Hypothesis and this barrier works even against any approximation better than 3/2. For planar graphs with positive edge…

Data Structures and Algorithms · Computer Science 2025-07-08 Michał Włodarczyk

We derive recurrences and closed-form expressions for counting nonattacking placements of two types of chess pieces with unbounded straight-line moves, namely the bishop (two diagonal moves) and the anassa (one horizontal or vertical move…

Combinatorics · Mathematics 2025-12-17 E. G. Santos

We prove the computational intractability of rotating and placing $n$ square tiles into a $1 \times n$ array such that adjacent tiles are compatible--either equal edge colors, as in edge-matching puzzles, or matching tab/pocket shapes, as…

Computational Complexity · Computer Science 2017-01-03 Jeffrey Bosboom , Erik D. Demaine , Martin L. Demaine , Adam Hesterberg , Pasin Manurangsi , Anak Yodpinyanee

Reachability for piecewise affine systems is known to be undecidable, starting from dimension $2$. In this paper we investigate the exact complexity of several decidable variants of reachability and control questions for piecewise affine…

Computational Complexity · Computer Science 2017-01-18 Hugo Bazille , Olivier Bournez , Walid Gomaa , Amaury Pouly

One of the most basic, longstanding open problems in the theory of dynamical systems is whether reachability is decidable for one-dimensional piecewise affine maps with two intervals. In this paper we prove that for injective maps, it is…

Dynamical Systems · Mathematics 2023-03-20 Faraz Ghahremani , Edon Kelmendi , Joël Ouaknine

The phase diagram of a material is of central importance to describe the properties and behaviour of a condensed matter system. We prove that the general task of determining the quantum phase diagram of a many-body Hamiltonian is…

Quantum Physics · Physics 2021-02-03 Johannes Bausch , Toby S. Cubitt , James D. Watson

By means of the Ehrhart theory of inside-out polytopes we establish a general counting theory for nonattacking placements of chess pieces with unbounded straight-line moves, such as the queen, on a polygonal convex board. The number of ways…

Combinatorics · Mathematics 2016-10-18 Seth Chaiken , Christopher R. H. Hanusa , Thomas Zaslavsky

Weighted timed games are played by two players on a timed automaton equipped with weights: one player wants to minimise the accumulated weight while reaching a target, while the other has an opposite objective. Used in a reactive synthesis…

Computer Science and Game Theory · Computer Science 2017-02-01 Damien Busatto-Gaston , Benjamin Monmege , Pierre-Alain Reynier