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The $m \times n$ king graph consists of all locations on an $m \times n$ chessboard, where edges are legal moves of a chess king. %where each vertex represents a square on a chessboard and each edge is a legal move. Let $P_{m \times n}(z)$…

Combinatorics · Mathematics 2024-07-30 Cristopher Moore , Stephan Mertens

Given n elements with nonnegative integer weights w1,..., wn and an integer capacity C, we consider the counting version of the classic knapsack problem: find the number of distinct subsets whose weights add up to at most the given…

Data Structures and Algorithms · Computer Science 2010-08-11 Daniel Stefankovic , Santosh Vempala , Eric Vigoda

In this paper we consider the problem of approximating Euclidean distances by the infinite integer grid graph. Although the topology of the graph is fixed, we have control over the edge-weight assignment $w:E\to \mathbb{R}_{\ge 0}$, and…

Computational Geometry · Computer Science 2025-11-25 Zixi Cai , Kuowen Chen , Shengquan Du , Arnold Filtser , Seth Pettie , Daniel Skora

We consider a weighted counting problem on matchings, denoted $\textrm{PrMatching}(\mathcal{G})$, on an arbitrary fixed graph family $\mathcal{G}$. The input consists of a graph $G\in \mathcal{G}$ and of rational probabilities of existence…

Computational Complexity · Computer Science 2023-01-10 Antoine Amarilli , Mikaël Monet

We study the size of the set of ergodic directions for the directional billiard flows on the infinite band $\R\times [0,h]$ with periodically placed linear barriers of length $0<\lambda<h$. We prove that the set of ergodic directions is…

Dynamical Systems · Mathematics 2015-06-11 Krzysztof Fraczek , Corinna Ulcigrai

A directed graph is called Eulerian, if it contains a tour that traverses every arc in the graph exactly once. We study the problem of Eulerian extension (EE) where a directed multigraph G and a weight function is given and it is asked…

Discrete Mathematics · Computer Science 2015-03-17 Manuel Sorge

We give polynomial time algorithms for deciding almost-sure and limit-sure reachability in Branching Concurrent Stochastic Games (BCSGs). These are a class of infinite-state imperfect-information stochastic games that generalize both…

Computer Science and Game Theory · Computer Science 2019-04-25 Kousha Etessami , Emanuel Martinov , Alistair Stewart , Mihalis Yannakakis

A fundamental question in systems biology is what combinations of mean and variance of the species present in a stochastic biochemical reaction network are attainable by perturbing the system with an external signal. To address this…

Systems and Control · Computer Science 2017-05-02 Francesca Parise , Maria Elena Valcher , John Lygeros

For a class $\mathcal{H}$ of graphs, #Sub$(\mathcal{H})$ is the counting problem that, given a graph $H\in \mathcal{H}$ and an arbitrary graph $G$, asks for the number of subgraphs of $G$ isomorphic to $H$. It is known that if $\mathcal{H}$…

Computational Complexity · Computer Science 2014-07-11 Radu Curticapean , Dániel Marx

We give a randomized algorithm that approximates the number of independent sets in a dense, regular bipartite graph -- in the language of approximate counting, we give an FPRAS for #BIS on the class of dense, regular bipartite graphs.…

Data Structures and Algorithms · Computer Science 2023-07-20 Charlie Carlson , Ewan Davies , Alexandra Kolla , Aditya Potukuchi

Acyclic and cyclic orientations of an undirected graph have been widely studied for their importance: an orientation is acyclic if it assigns a direction to each edge so as to obtain a directed acyclic graph (DAG) with the same vertex set;…

Data Structures and Algorithms · Computer Science 2015-06-22 Alessio Conte , Roberto Grossi , Andrea Marino , Romeo Rizzi

In a reachability-time game, players Min and Max choose moves so that the time to reach a final state in a timed automaton is minimised or maximised, respectively. Asarin and Maler showed decidability of reachability-time games on strongly…

Computational Complexity · Computer Science 2020-01-16 Marcin Jurdziński , Ashutosh Trivedi

We present exponential and super factorial lower bounds on the number of Hamiltonian cycles passing through any edge of the basis graphs of a graphic, generalized Catalan and uniform matroids. All lower bounds were obtained by a common…

The main result of this paper is that computing the value of a one-clock priced timed game (OCPTG) is PSPACE-hard. Along the way, we provide a family of OCPTGs that have an exponential number of event points. Both results hold even in very…

Computer Science and Game Theory · Computer Science 2020-03-06 John Fearnley , Rasmus Ibsen-Jensen , Rahul Savani

The computation of a peeling order in a randomly generated hypergraph is the most time-consuming step in a number of constructions, such as perfect hashing schemes, random $r$-SAT solvers, error-correcting codes, and approximate set…

Data Structures and Algorithms · Computer Science 2013-12-03 Djamal Belazzougui , Paolo Boldi , Giuseppe Ottaviano , Rossano Venturini , Sebastiano Vigna

We describe a dynamic programming algorithm for exact counting and exact uniform sampling of matrices with specified row and column sums. The algorithm runs in polynomial time when the column sums are bounded. Binary or non-negative integer…

Computation · Statistics 2011-04-05 Jeffrey W. Miller , Matthew T. Harrison

We show, assuming the Strong Exponential Time Hypothesis, that for every $\varepsilon > 0$, approximating undirected unweighted Diameter on $n$-vertex $n^{1+o(1)}$-edge graphs within ratio $7/4 - \varepsilon$ requires $n^{4/3 - o(1)}$ time.…

Data Structures and Algorithms · Computer Science 2023-12-15 Édouard Bonnet

We consider the problem of approximate counting of triangles and longer fixed length cycles in directed graphs. For triangles, T\v{e}tek [ICALP'22] gave an algorithm that returns a $(1 \pm \eps)$-approximation in…

Data Structures and Algorithms · Computer Science 2024-10-01 Keren Censor-Hillel , Tomer Even , Virginia Vassilevska Williams

Consider $n^2-1$ unit-square blocks in an $n \times n$ square board, where each block is labeled as movable horizontally (only), movable vertically (only), or immovable -- a variation of Rush Hour with only $1 \times 1$ cars and fixed…

Computational Complexity · Computer Science 2020-05-05 Josh Brunner , Lily Chung , Erik D. Demaine , Dylan Hendrickson , Adam Hesterberg , Adam Suhl , Avi Zeff

We present a method of computing backward reachable sets for nonlinear discrete-time control systems possessing continuous symmetries. The starting point is a dynamic game formulation of reachability analysis where control inputs aim to…

Systems and Control · Computer Science 2018-01-30 John Maidens , Murat Arcak
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