Related papers: Counting Unreachable Single-Side Pawn Diagrams wit…
The lower and the upper irredundance numbers of a graph $G$, denoted $ir(G)$ and $IR(G)$ respectively, are conceptually linked to domination and independence numbers and have numerous relations to other graph parameters. It is a…
We found a solution of the star puzzle (a path on a chessboard from c5 to d4 in 14 straight strokes) in 14 queen moves, which has been claimed by the author as impossible.
How many mutually non-attacking queens can be placed on a d-dimensional chessboard of size n? The n-queens problem in higher dimensions is a generalization of the well-known n-queens problem. We present an integer programming formulation of…
Given a graph $G$ and two vertices $s$ and $t$ in it, {\em graph reachability} is the problem of checking whether there exists a path from $s$ to $t$ in $G$. We show that reachability in directed layered planar graphs can be decided in…
This paper studies infinite graphs produced from a natural unfolding operation applied to finite graphs. Graphs produced via such operations are of finite degree and automatic over the unary alphabet (that is, they can be described by…
EvenQuads is a new card game that is a generalization of the SET game, where each card is characterized by three attributes, each taking four possible values. Four cards form a quad when, for each attribute, the values are the same, all…
We study the problem of counting all cycles or self-avoiding walks (SAWs) on triangulated planar graphs. We present a subexponential $2^{O(\sqrt{n})}$ time algorithm for this counting problem. Among the technical ingredients used in this…
We show that the expected time for a random walk on a (multi-)graph $G$ to traverse all $m$ edges of $G$, and return to its starting point, is at most $2m^2$; if each edge must be traversed in both directions, the bound is $3m^2$. Both…
The 15 puzzle is a classic reconfiguration puzzle with fifteen uniquely labeled unit squares within a $4 \times 4$ board in which the goal is to slide the squares (without ever overlapping) into a target configuration. By generalizing the…
We analyze the duration of the unbiased Avoider-Enforcer game for three basic positional games. All the games are played on the edges of the complete graph on $n$ vertices, and Avoider's goal is to keep his graph outerplanar, diamond-free…
Subgraph counting is a fundamental task that underpins several network analysis methodologies, including community detection and graph two-sample tests. Counting subgraphs is a computationally intensive problem. Substantial research has…
\emph{Uncertain Graph} (also known as \emph{Probabilistic Graph}) is a generic model to represent many real\mbox{-}world networks from social to biological. In recent times analysis and mining of uncertain graphs have drawn significant…
A detailed investigation is presented of a set of algorithms which form the basis for a fast and reliable numerical integration of one-loop multi-leg (up to six) Feynman diagrams, with special attention to the behavior around (possibly)…
Given an edge-weighted graph $G$ on $n$ nodes, the NP-hard Max-Cut problem asks for a node bipartition such that the sum of edge weights joining the different partitions is maximized. We propose a fixed-parameter tractable algorithm…
We propose a method to outer bound forward reachable sets on finite horizons for uncertain nonlinear systems with polynomial dynamics. This method makes use of time-dependent polynomial storage functions that satisfy appropriate dissipation…
Determining the number of realisations of a graph for a specific choice of edge lengths is a fundamental problem in discrete geometry. In this article we prove that the $d$-dimensional realisation number of an Erd\H{o}s-Renyi random graph…
Consider a periodical (in two independent directions) tiling of the plane with polygons (faces). In this article we shall only give examples using squares, regular hexagons, equilateral triangles and parallelograms ("unions" of two…
In this paper, we study the complexity of the chip-firing reachability problem. We show that for Eulerian digraphs, the reachability problem can be decided in strongly polynomial time, even if the digraph has multiple edges. We also show a…
We present a method using Feynman-like diagrams to calculate the statistical properties of random many-body potentials. This method provides a promising alternative to existing techniques typically applied to this class of problems, such as…
We study several decision problems for counter systems with guards defined by convex polyhedra and updates defined by affine transformations. In general, the reachability problem is undecidable for such systems. Decidability can be achieved…