English

On winning fast in Avoider-Enforcer games

Combinatorics 2009-10-26 v1

Abstract

We analyze the duration of the unbiased Avoider-Enforcer game for three basic positional games. All the games are played on the edges of the complete graph on nn vertices, and Avoider's goal is to keep his graph outerplanar, diamond-free and kk-degenerate, respectively. It is clear that all three games are Enforcer's wins, and our main interest lies in determining the largest number of moves Avoider can play before losing. Extremal graph theory offers a general upper bound for the number of Avoider's moves. As it turns out, for all three games we manage to obtain a lower bound that is just an additive constant away from that upper bound. In particular, we exhibit a strategy for Avoider to keep his graph outerplanar for at least 2n82n-8 moves, being just 6 short of the maximum possible. A diamond-free graph can have at most d(n)=3n52d(n)=\lceil\frac{3n-5}{2}\rceil edges, and we prove that Avoider can play for at least d(n)3d(n)-3 moves. Finally, if kk is small compared to nn, we show that Avoider can keep his graph kk-degenerate for as many as e(n)e(n) moves, where e(n)e(n) is the maximum number of edges a kk-degenerate graph can have.

Keywords

Cite

@article{arxiv.0910.4402,
  title  = {On winning fast in Avoider-Enforcer games},
  author = {János Barát and Miloš Stojaković},
  journal= {arXiv preprint arXiv:0910.4402},
  year   = {2009}
}