English

One-Clock Priced Timed Games are PSPACE-hard

Computer Science and Game Theory 2020-03-06 v2 Formal Languages and Automata Theory Logic in Computer Science

Abstract

The main result of this paper is that computing the value of a one-clock priced timed game (OCPTG) is PSPACE-hard. Along the way, we provide a family of OCPTGs that have an exponential number of event points. Both results hold even in very restricted classes of games such as DAGs with treewidth three. Finally, we provide a number of positive results, including polynomial-time algorithms for even more restricted classes of OCPTGs such as trees.

Cite

@article{arxiv.2001.04458,
  title  = {One-Clock Priced Timed Games are PSPACE-hard},
  author = {John Fearnley and Rasmus Ibsen-Jensen and Rahul Savani},
  journal= {arXiv preprint arXiv:2001.04458},
  year   = {2020}
}
R2 v1 2026-06-23T13:10:07.103Z