Deciding the Value of Two-Clock Almost Non-Zeno Weighted Timed Games
Logic in Computer Science
2025-08-04 v1
Abstract
The Value Problem for weighted timed games (wtgs) consists in determining, given a two-player weighted timed game with a reachability objective and a rational threshold, whether or not the value of the game exceeds the threshold. When restrained to wtgs with non-negative weight, this problem is known to be undecidable for weighted timed games with three or more clocks, and decidable for one-clock wtgs. The Value Problem for two-clock non-negative wtgs, which remained stubbornly open for a decade, was recently shown to be undecidable. In this article, we show that the Value Problem is decidable when considering two-clock almost non-Zeno wtgs.
Cite
@article{arxiv.2508.00014,
title = {Deciding the Value of Two-Clock Almost Non-Zeno Weighted Timed Games},
author = {Isa Vialard},
journal= {arXiv preprint arXiv:2508.00014},
year = {2025}
}