English

Looking at Mean-Payoff and Total-Payoff through Windows

Computer Science and Game Theory 2014-11-04 v3 Logic in Computer Science

Abstract

We consider two-player games played on weighted directed graphs with mean-payoff and total-payoff objectives, two classical quantitative objectives. While for single-dimensional games the complexity and memory bounds for both objectives coincide, we show that in contrast to multi-dimensional mean-payoff games that are known to be coNP-complete, multi-dimensional total-payoff games are undecidable. We introduce conservative approximations of these objectives, where the payoff is considered over a local finite window sliding along a play, instead of the whole play. For single dimension, we show that (i) if the window size is polynomial, deciding the winner takes polynomial time, and (ii) the existence of a bounded window can be decided in NP \cap coNP, and is at least as hard as solving mean-payoff games. For multiple dimensions, we show that (i) the problem with fixed window size is EXPTIME-complete, and (ii) there is no primitive-recursive algorithm to decide the existence of a bounded window.

Keywords

Cite

@article{arxiv.1302.4248,
  title  = {Looking at Mean-Payoff and Total-Payoff through Windows},
  author = {Krishnendu Chatterjee and Laurent Doyen and Mickael Randour and Jean-François Raskin},
  journal= {arXiv preprint arXiv:1302.4248},
  year   = {2014}
}

Comments

Extended version of ATVA 2013 version. Full version to appear in Information and Computation

R2 v1 2026-06-21T23:27:58.773Z