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Priced timed games are two-player zero-sum games played on priced timed automata (whose locations and transitions are labeled by weights modelling the cost of spending time in a state and executing an action, respectively). The goals of the…

Computer Science and Game Theory · Computer Science 2023-06-22 Thomas Brihaye , Gilles Geeraerts , Axel Haddad , Engel Lefaucheux , Benjamin Monmege

One-clock priced timed games is a class of two-player, zero-sum, continuous-time games that was defined and thoroughly studied in previous works. We show that one-clock priced timed games can be solved in time m 12^n n^(O(1)), where n is…

Computer Science and Game Theory · Computer Science 2013-01-15 Thomas Dueholm Hansen , Rasmus Ibsen-Jensen , Peter Bro Miltersen

Priced timed games are two-player zero-sum games played on priced timed automata (whose locations and transitions are labeled by weights modeling the costs of spending time in a state and executing an action, respectively). The goals of the…

Computer Science and Game Theory · Computer Science 2017-04-05 Thomas Brihaye , Gilles Geeraerts , Axel Haddad , Engel Lefaucheux , Benjamin Monmege

Weighted Timed Games (WTG for short) are the most widely used model to describe controller synthesis problems involving real-time issues. Unfortunately, they are notoriously difficult, and undecidable in general. As a consequence, one-clock…

Computer Science and Game Theory · Computer Science 2025-01-29 Benjamin Monmege , Julie Parreaux , Pierre-Alain Reynier

The Value Problem for weighted timed games (WTGs) consists in determining, given a two-player weighted timed game with a reachability objective and a rational threshold, whether or not the value of the game exceeds the threshold. This…

Computer Science and Game Theory · Computer Science 2026-01-27 Quentin Guilmant , Joël Ouaknine , Isa Vialard

Priced timed games (PTGs) are two-player zero-sum games played on the infinite graph of configurations of priced timed automata where two players take turns to choose transitions in order to optimize cost to reach target states. Bouyer et…

Computer Science and Game Theory · Computer Science 2020-02-18 Thomas Brihaye , Gilles Geeraerts , Shankara Narayanan Krishna , Lakshmi Manasa , Benjamin Monmege , Ashutosh Trivedi

Weighted timed games are played by two players on a timed automaton equipped with weights: one player wants to minimise the accumulated weight while reaching a target, while the other has an opposite objective. Used in a reactive synthesis…

Computer Science and Game Theory · Computer Science 2017-02-01 Damien Busatto-Gaston , Benjamin Monmege , Pierre-Alain Reynier

The Value Problem for weighted timed games (wtgs) consists in determining, given a two-player weighted timed game with a reachability objective and a rational threshold, whether or not the value of the game exceeds the threshold. When…

Logic in Computer Science · Computer Science 2025-08-04 Isa Vialard

Priced timed games are optimal-cost reachability games played between two players---the controller and the environment---by moving a token along the edges of infinite graphs of configurations of priced timed automata. The goal of the…

Logic in Computer Science · Computer Science 2015-07-22 Shibashis Guha , Shankara Narayanan Krishna , Lakshmi Manasa , Ashutosh Trivedi

Temporal graphs are a popular modelling mechanism for dynamic complex systems that extend ordinary graphs with discrete time. Simply put, time progresses one unit per step and the availability of edges can change with time. We consider the…

Logic in Computer Science · Computer Science 2024-01-30 Pete Austin , Sougata Bose , Patrick Totzke

Energy games belong to a class of turn-based two-player infinite-duration games}played on a weighted directed graph. It is one of the rare and intriguing combinatorial problems that lie in ${\sf NP} \cap {\sf co\mbox{-}NP}$, but are not…

Data Structures and Algorithms · Computer Science 2018-03-02 Krishnendu Chatterjee , Monika Henzinger , Sebastian Krinninger , Danupon Nanongkai

We study algorithmic complexity of solving subtraction games in a~fixed dimension with a finite difference set. We prove that there exists a game in this class such that any algorithm solving the game runs in exponential time. Also we prove…

Computational Complexity · Computer Science 2020-01-14 Vladimir Gurvich , Michael Vyalyi

We consider the model of priced (a.k.a. weighted) timed automata, an extension of timed automata with cost information on both locations and transitions, and we study various model-checking problems for that model based on extensions of…

Logic in Computer Science · Computer Science 2015-07-01 Patricia Bouyer , Kim G. Larsen , Nicolas Markey

We study two player reachability-price games on single-clock timed automata. The problem is as follows: given a state of the automaton, determine whether the first player can guarantee reaching one of the designated goal locations. If a…

Computer Science and Game Theory · Computer Science 2011-07-07 Michal Rutkowski

We study a multi-player one-round game termed Stackelberg Network Pricing Game, in which a leader can set prices for a subset of $m$ priceable edges in a graph. The other edges have a fixed cost. Based on the leader's decision one or more…

Data Structures and Algorithms · Computer Science 2008-02-21 Patrick Briest , Martin Hoefer , Piotr Krysta

The winning condition of a parity game with costs requires an arbitrary, but fixed bound on the cost incurred between occurrences of odd colors and the next occurrence of a larger even one. Such games quantitatively extend parity games…

Logic in Computer Science · Computer Science 2023-06-22 Alexander Weinert , Martin Zimmermann

Clock-dependent probabilistic timed automata extend classical timed automata with discrete probabilistic choice, where the probabilities are allowed to depend on the exact values of the clocks. Previous work has shown that the quantitative…

Logic in Computer Science · Computer Science 2023-06-22 Jeremy Sproston

This paper shows that the satisfiability problem for probabilistic CTL (PCTL, for short) is undecidable. By a reduction from $1\frac{1}{2}$-player games with PCTL winning objectives, we establish that the PCTL satisfiability problem is…

Logic in Computer Science · Computer Science 2015-12-01 Souymodip Chakraborty , Joost-Pieter Katoen

We consider the $n\times n$ game of Phutball. It is shown that, given an arbitrary position of stones on the board, it is a PSPACE-hard problem to determine whether the specified player can win the game, regardless of the opponent's choices…

Computer Science and Game Theory · Computer Science 2021-03-05 Dariusz Dereniowski

Without further ado, we present the P_3-game. The P_3-game is decidable for elementary classes of graphs such as paths and cycles. From an algorithmic point of view, the connected P_3-game is fascinating. We show that the connected P_3-game…

Discrete Mathematics · Computer Science 2016-08-19 Wing-Kai Hon , Ton Kloks , Fu-Hong Liu , Hsiang-Hsuan Liu , Tao-Ming Wang
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