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We study {\em bottleneck congestion games} where the social cost is determined by the worst congestion of any resource. These games directly relate to network routing problems and also job-shop scheduling problems. In typical bottleneck…

Computer Science and Game Theory · Computer Science 2010-10-26 Rajgopal Kannan , Costas Busch , Athanasios Vasilakos

We study the computational complexity of the Buttons \& Scissors game and obtain sharp thresholds with respect to several parameters. Specifically we show that the game is NP-complete for $C = 2$ colors but polytime solvable for $C = 1$.…

The influential work of Bravo et al. 2018 shows that derivative free play in strongly monotone games has complexity $O(d^2/\varepsilon^3)$, where $\varepsilon$ is the target accuracy on the expected squared distance to the solution. This…

Computer Science and Game Theory · Computer Science 2022-04-08 Dmitriy Drusvyatskiy , Maryam Fazel , Lillian J Ratliff

Simulation and bisimulation metrics for stochastic systems provide a quantitative generalization of the classical simulation and bisimulation relations. These metrics capture the similarity of states with respect to quantitative…

Computer Science and Game Theory · Computer Science 2015-07-01 Krishnendu Chatterjee , Luca de Alfaro , Rupak Majumdar , Vishwanath Raman

Strong placement games (SP-games) are a class of combinatorial games whose structure allows one to describe the game via simplicial complexes. A natural question is whether well-known invariants of combinatorial games, such as "game value",…

Combinatorics · Mathematics 2019-02-12 Sara Faridi , Svenja Huntemann , Richard J. Nowakowski

The exact complexity of solving parity games is a major open problem. Several authors have searched for efficient algorithms over specific classes of graphs. In particular, Obdr\v{z}\'{a}lek showed that for graphs of bounded tree-width or…

Computational Complexity · Computer Science 2022-11-08 Konrad Staniszewski

In this paper, online game is studied, where at each time, a group of players aim at selfishly minimizing their own time-varying cost function simultaneously subject to time-varying coupled constraints and local feasible set constraints.…

Computer Science and Game Theory · Computer Science 2023-06-29 Min Meng , Xiuxian Li , Yiguang Hong , Jie Chen , Long Wang

Gimbert and Horn gave an algorithm for solving simple stochastic games with running time O(r! n) where n is the number of positions of the simple stochastic game and r is the number of its coin toss positions. Chatterjee et al. pointed out…

Computer Science and Game Theory · Computer Science 2012-03-21 Rasmus Ibsen-Jensen , Peter Bro Miltersen

We study the complexity of solving two-player infinite duration games played on a fixed finite graph, where the control of a node is not predetermined but rather assigned randomly. In classic random-turn games, control of each node is…

Computer Science and Game Theory · Computer Science 2026-01-13 Sarvin Bahmani , Rasmus Ibsen-Jensen , Soumyajit Paul , Sven Schewe , Friedrich Slivovsky , Qiyi Tang , Dominik Wojtczak , Shufang Zhu

The classical algorithm for solving B\"uchi games requires time $O(n\cdot m)$ for game graphs with $n$ states and $m$ edges. For game graphs with constant outdegree, the best known algorithm has running time $O(n^2/\log n)$. We present two…

Computer Science and Game Theory · Computer Science 2008-12-18 Krishnendu Chatterjee , Thomas A. Henzinger , Nir Piterman

In our cyber security model we define the concept of {\em penetration cost}, which is the cost that must be paid in order to break into the next layer of security. Given a tree $T$ rooted at a vertex $r$, a {\em penetrating cost} edge…

Data Structures and Algorithms · Computer Science 2015-08-18 Geir Agnarsson , Raymond Greenlaw , Sanpawat Kantabutra

In p-median location interdiction the aim is to find a subset of edges in a graph, such that the objective value of the p-median problem in the same graph without the selected edges is as large as possible. We prove that this problem is…

Data Structures and Algorithms · Computer Science 2023-02-01 Lena Leiß , Till Heller , Luca E. Schäfer , Manuel Streicher , Stefan Ruzika

Graph games lie at the algorithmic core of many automated design problems in computer science. These are games usually played between two players on a given graph, where the players keep moving a token along the edges according to…

Computer Science and Game Theory · Computer Science 2024-07-10 Guy Avni , Ehsan Kafshdar Goharshady , Thomas A. Henzinger , Kaushik Mallik

In this paper, we provide a polynomial time algorithm to calculate the probability of a {\it ranked} gene tree topology for a given species tree, where a ranked tree topology is a tree topology with the internal vertices being ordered. The…

Populations and Evolution · Quantitative Biology 2012-03-02 Tanja Stadler , James H. Degnan

Here, we introduce a price-formation model where a large number of small players can store and trade electricity. Our model is a constrained mean-field game (MFG) where the price is a Lagrange multiplier for the supply vs. demand balance…

Analysis of PDEs · Mathematics 2018-07-20 Diogo Gomes , João Saúde

Artificial intelligence algorithms are increasingly used by firms to set prices. Previous research shows that they can exhibit collusive behaviour, but how quickly they can do so has so far remained an open question. I show that a modern…

General Economics · Economics 2026-04-20 Kevin Michael Frick

Given a batch of human computation tasks, a commonly ignored aspect is how the price (i.e., the reward paid to human workers) of these tasks must be set or varied in order to meet latency or cost constraints. Often, the price is set…

Computer Science and Game Theory · Computer Science 2014-08-28 Yihan Gao , Aditya Parameswaran

We analyze the computational complexity of the popular computer games Threes!, 1024!, 2048 and many of their variants. For most known versions expanded to an m x n board, we show that it is NP-hard to decide whether a given starting…

Computational Complexity · Computer Science 2015-05-19 Stefan Langerman , Yushi Uno

We revisit the coalition structure generation problem in which the goal is to partition the players into exhaustive and disjoint coalitions so as to maximize the social welfare. One of our key results is a general polynomial-time algorithm…

Computer Science and Game Theory · Computer Science 2011-06-21 Haris Aziz , Bart de Keijzer

First, we consider the problem of deciding whether a nonlocal game admits a perfect entangled strategy that uses projective measurements on a maximally entangled shared state. Via a polynomial-time Karp reduction, we show that independent…

Quantum Physics · Physics 2015-06-26 Laura Mančinska , David E. Roberson , Antonios Varvitsiotis
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