English

One-Counter Stochastic Games

Computer Science and Game Theory 2010-09-29 v1

Abstract

We study the computational complexity of basic decision problems for one-counter simple stochastic games (OC-SSGs), under various objectives. OC-SSGs are 2-player turn-based stochastic games played on the transition graph of classic one-counter automata. We study primarily the termination objective, where the goal of one player is to maximize the probability of reaching counter value 0, while the other player wishes to avoid this. Partly motivated by the goal of understanding termination objectives, we also study certain "limit" and "long run average" reward objectives that are closely related to some well-studied objectives for stochastic games with rewards. Examples of problems we address include: does player 1 have a strategy to ensure that the counter eventually hits 0, i.e., terminates, almost surely, regardless of what player 2 does? Or that the liminf (or limsup) counter value equals infinity with a desired probability? Or that the long run average reward is >0 with desired probability? We show that the qualitative termination problem for OC-SSGs is in NP intersection coNP, and is in P-time for 1-player OC-SSGs, or equivalently for one-counter Markov Decision Processes (OC-MDPs). Moreover, we show that quantitative limit problems for OC-SSGs are in NP intersection coNP, and are in P-time for 1-player OC-MDPs. Both qualitative limit problems and qualitative termination problems for OC-SSGs are already at least as hard as Condon's quantitative decision problem for finite-state SSGs.

Keywords

Cite

@article{arxiv.1009.5636,
  title  = {One-Counter Stochastic Games},
  author = {Tomáš Brázdil and Václav Brožek and Kousha Etessami},
  journal= {arXiv preprint arXiv:1009.5636},
  year   = {2010}
}

Comments

20 pages, 1 figure. This is a full version of a paper accepted for publication in proceedings of FSTTCS 2010

R2 v1 2026-06-21T16:20:24.610Z