English

Stochastic Games with Disjunctions of Multiple Objectives (Technical Report)

Computational Complexity 2022-07-21 v2 Computer Science and Game Theory

Abstract

Stochastic games combine controllable and adversarial non-determinism with stochastic behavior and are a common tool in control, verification and synthesis of reactive systems facing uncertainty. Multi-objective stochastic games are natural in situations where several - possibly conflicting - performance criteria like time and energy consumption are relevant. Such conjunctive combinations are the most studied multi-objective setting in the literature. In this paper, we consider the dual disjunctive problem. More concretely, we study turn-based stochastic two-player games on graphs where the winning condition is to guarantee at least one reachability or safety objective from a given set of alternatives. We present a fine-grained overview of strategy and computational complexity of such \emph{disjunctive queries} (DQs) and provide new lower and upper bounds for several variants of the problem, significantly extending previous works. We also propose a novel value iteration-style algorithm for approximating the set of Pareto optimal thresholds for a given DQ.

Keywords

Cite

@article{arxiv.2108.04604,
  title  = {Stochastic Games with Disjunctions of Multiple Objectives (Technical Report)},
  author = {Tobias Winkler and Maximilian Weininger},
  journal= {arXiv preprint arXiv:2108.04604},
  year   = {2022}
}

Comments

Technical report including appendix with detailed proofs, 29 pages

R2 v1 2026-06-24T04:59:08.861Z