English
Related papers

Related papers: Counting Unreachable Single-Side Pawn Diagrams wit…

200 papers

Discrete probabilistic programs (DPPs) provide a highly expressive formalism for compactly defining arbitrary finite probabilistic models. This expressivity comes at a price: DPP inference is PSPACE-hard. In this work, we show that DPP…

Data Structures and Algorithms · Computer Science 2026-04-29 Benedikt Peterseim , Milan Lopuhaä-Zwakenberg

A graph is called (generically) rigid in $\mathbb{R}^d$ if, for any choice of sufficiently generic edge lengths, it can be embedded in $\mathbb{R}^d$ in a finite number of distinct ways, modulo rigid transformations. Here we deal with the…

Computational Geometry · Computer Science 2017-01-26 Ioannis Z. Emiris , Ioannis Psarros

The greedy spanner is the highest quality geometric spanner (in e.g. edge count and weight, both in theory and practice) known to be computable in polynomial time. Unfortunately, all known algorithms for computing it take Omega(n^2) time,…

Computational Geometry · Computer Science 2014-07-01 Sander P. A. Alewijnse , Quirijn W. Bouts , Alex P. ten Brink , Kevin Buchin

Temporal graphs are a popular modelling mechanism for dynamic complex systems that extend ordinary graphs with discrete time. Simply put, time progresses one unit per step and the availability of edges can change with time. We consider the…

Logic in Computer Science · Computer Science 2024-01-30 Pete Austin , Sougata Bose , Patrick Totzke

The input to the unrooted traveling repairman problem is an undirected metric graph and a subset of nodes, each of which has a time window of unit length. Given that a repairman can start at any location, the goal is to plan a route that…

Data Structures and Algorithms · Computer Science 2009-07-31 Greg N. Frederickson , Barry Wittman

A chain is an ordering of the integers 1 to n such that adjacent pairs have sums of a particular form, such as squares, cubes, triangular numbers, pentagonal numbers, or Fibonacci numbers. For example 4 1 2 3 5 form a Fibonacci chain while…

History and Overview · Mathematics 2020-02-11 Elwyn Berlekamp , Richard K. Guy

How many mutually non-attacking queens can be placed on a d-dimensional chessboard of size n? The n-queens problem in higher dimensions is a generalization of the well-known n-queens problem. We provide a comprehensive overview of…

Optimization and Control · Mathematics 2024-06-11 Tim Kunt

We study routing games where every agent sequentially decides her next edge when she obtains the green light at each vertex. Because every edge only has capacity to let out one agent per round, an edge acts as a FIFO waiting queue that…

Computer Science and Game Theory · Computer Science 2018-10-29 Anisse Ismaili

In this work, we consider the following problem: given a digraph $G=(V,E)$, for each vertex $v$, we want to compute the number of vertices reachable from $v$. In other words, we want to compute the out-degree of each vertex in the…

Computational Complexity · Computer Science 2016-02-08 Michele Borassi

Deterministic one-way time-bounded multi-counter automata are studied with respect to their ability to perform reversible computations, which means that the automata are also backward deterministic and, thus, are able to uniquely step the…

Formal Languages and Automata Theory · Computer Science 2022-09-01 Martin Kutrib , Andreas Malcher

It is a challenge to specify unambiguous distance (UD) in a phase-based ranging system with hopping frequencies (PRSHF). In this letter, we propose to characterize the UD in a PRSHF by the probability that it takes on its maximum value. We…

Other Computer Science · Computer Science 2014-03-11 Yue Zhang , Wangdong Qi , Su Zhang

We introduce two new metrics of "simplicity" for knight's tours: the number of turns and the number of crossings. We give a novel algorithm that produces tours with $9.25n+O(1)$ turns and $12n+O(1)$ crossings on an $n\times n$ board, and we…

Data Structures and Algorithms · Computer Science 2022-01-19 Juan Jose Besa , Timothy Johnson , Nil Mamano , Martha C. Osegueda , Parker Williams

Triangular peg solitaire is a well-known one-person game or puzzle. When one peg captures many pegs consecutively, this is called a sweep. We investigate whether the game can end in a dramatic fashion, with one peg sweeping all remaining…

Combinatorics · Mathematics 2008-12-04 George I. Bell

We generalize the recent results of Chaiken et al. to a rectangular $m\times n$ chessboard. An explicit formula for the number of nonattacking configurations of one-move riders on such a chessboard is calculated in two different ways, one…

Combinatorics · Mathematics 2015-01-28 Jaimal Ichharam

We give a randomized O(n polylog n)-time approximation scheme for the Steiner forest problem in the Euclidean plane. For every fixed eps > 0 and given n terminals in the plane with connection requests between some pairs of terminals, our…

Computational Geometry · Computer Science 2014-02-25 Glencora Borradaile , Philip Klein , Claire Mathieu

The strength of chess engines together with the availability of numerous chess games have attracted the attention of chess players, data scientists, and researchers during the last decades. State-of-the-art engines now provide an…

Artificial Intelligence · Computer Science 2016-07-15 Mathieu Acher , François Esnault

Reachability is the problem of deciding whether there is a path from one vertex to the other in the graph. Standard graph traversal algorithms such as DFS and BFS take linear time to decide reachability however their space complexity is…

Computational Complexity · Computer Science 2019-02-06 Rahul Jain , Raghunath Tewari

We will try to tackle both the theoretical and practical aspects of a very important problem in chess programming as stated in the title of this article - the issue of draw detection by move repetition. The standard approach that has so far…

Artificial Intelligence · Computer Science 2007-05-23 Vladan Vuckovic , Djordje Vidanovic

A Boolean control network (BCN) is a discrete-time dynamical system whose variables take values from a binary set $\{0,1\}$. At each time step, each variable of the BCN updates its value simultaneously according to a Boolean function which…

Systems and Control · Computer Science 2019-07-23 Qunxi Zhu , Zuguang Gao , Yang Liu , Weihua Gui

The worst-case expected length f(n) of the path taken by the simplex algorithm with the Random Edge pivot rule on a 3-dimensional linear program with n constraints is shown to be bounded by 1.3445 n <= f(n) <= 1.4943 n for large enough n.

Combinatorics · Mathematics 2007-05-23 Volker Kaibel , Raphael Mechtel , Micha Sharir , Günter M. Ziegler
‹ Prev 1 3 4 5 6 7 10 Next ›