Related papers: Mean-Field Game and Reinforcement Learning MEC Res…
In Multi-access Edge Computing (MEC) networks, users covered by a mobile network can exploit edge clouds (ECs), computational resources located at the network's edge, to execute virtual network functions (VNFs). ECs are particularly useful…
Virtual network functions (VNFs) have been widely deployed in mobile edge computing (MEC) to flexibly and efficiently serve end users running resource-intensive applications, which can be further serialized to form service function chains…
Mean Field Games (MFG) are the class of games with a very large number of agents and the standard equilibrium concept is a Mean Field Equilibrium (MFE). Algorithms for learning MFE in dynamic MFGs are unknown in general. Our focus is on an…
We present a method enabling a large number of agents to learn how to flock, which is a natural behavior observed in large populations of animals. This problem has drawn a lot of interest but requires many structural assumptions and is…
We present the development and analysis of a reinforcement learning (RL) algorithm designed to solve continuous-space mean field game (MFG) and mean field control (MFC) problems in a unified manner. The proposed approach pairs the…
In this paper, we study large population multi-agent reinforcement learning (RL) in the context of discrete-time linear-quadratic mean-field games (LQ-MFGs). Our setting differs from most existing work on RL for MFGs, in that we consider a…
Using Service Function Chaining (SFC) in wireless networks became popular in many domains like networking and multimedia. It relies on allocating network resources to incoming SFCs requests, via a Virtual Network Embedding (VNE) algorithm,…
With the rapid advancement of unmanned aerial vehicles (UAVs) and missile technologies, perimeter-defense game between attackers and defenders for the protection of critical regions have become increasingly complex and strategically…
Multiagent reinforcement learning algorithms have not been widely adopted in large scale environments with many agents as they often scale poorly with the number of agents. Using mean field theory to aggregate agents has been proposed as a…
Network Function Virtualization (NFV) and Software Defined Networking (SDN) are technologies that recently acquired a great momentum thanks to their promise of being a flexible and cost-effective solution for replacing hardware-based,…
In the framework of Network Function Virtualization (NFV), the reliability of Service Function Chain (SFC), -- an end-to-end service is presented by a chain of virtual network functions (VNFs), is a complex function of placement,…
In this paper, we investigate the computational resource allocation problem in a distributed Ad-Hoc vehicular network with no centralized infrastructure support. To support the ever increasing computational needs in such a vehicular…
High-quality Service Function Chaining (SFC) provisioning is provided by the timely execution of Virtual Network Functions (VNFs) in a defined sequence. Advanced Deep Reinforcement Learning (DRL) solutions are utilized in many studies to…
Virtualization technology, Network Function Virtualization (NFV), gives flexibility to communication and 5G core network technologies for dynamic and efficient resource allocation while reducing the cost and dependability of the physical…
We study infinite horizon discounted Mean Field Control (MFC) problems with common noise through the lens of Mean Field Markov Decision Processes (MFMDP). We allow the agents to use actions that are randomized not only at the individual…
Management and orchestration (MANO) of resources by virtual network functions (VNFs) represents one of the key challenges towards a fully virtualized network architecture as envisaged by 5G standards. Current threshold-based policies…
Mean Field Games (MFGs) can potentially scale multi-agent systems to extremely large populations of agents. Yet, most of the literature assumes a single initial distribution for the agents, which limits the practical applications of MFGs.…
Network functions (e.g., firewalls, load balancers, etc.) have been traditionally provided through proprietary hardware appliances. Often, hardware appliances need to be hardwired back to back to form a service chain providing chained…
Traditionally, Network Function Virtualization (NFV) has been implemented to run on Virtual Machines (VMs) in form of Virtual Network Functions (VNFs). More recently, the so-called Serverless Computing has gained traction in cloud…
Mean Field Control Games (MFCGs) provide a powerful theoretical framework for analyzing systems of infinitely many interacting agents, blending elements from Mean Field Games (MFGs) and Mean Field Control (MFC). However, solving the coupled…