Related papers: Mean-Field Game and Reinforcement Learning MEC Res…
We study the sequential decision-making problem of allocating a limited resource to agents that reveal their stochastic demands on arrival over a finite horizon. Our goal is to design fair allocation algorithms that exhaust the available…
Network Function Virtualization (NFV) enables service providers to maximize the business profit via resource-efficient QoS provisioning for customer requested Service Function Chains (SFCs). In recent applications, end-to-end delay is one…
In this paper, the problem of distributed caching in dense wireless small cell networks (SCNs) is studied using mean field games (MFGs). In the considered SCN, small base stations (SBSs) are equipped with data storage units and cooperate to…
Mean-Field Control (MFC) is a powerful tool to solve Multi-Agent Reinforcement Learning (MARL) problems. Recent studies have shown that MFC can well-approximate MARL when the population size is large and the agents are exchangeable.…
Multi-agent deep reinforcement learning makes optimal decisions dependent on system states observed by agents, but any uncertainty on the observations may mislead agents to take wrong actions. The Mean-Field Actor-Critic reinforcement…
We propose a single-level numerical approach to solve Stackelberg mean field game (MFG) problems. In Stackelberg MFG, an infinite population of agents play a non-cooperative game and choose their controls to optimize their individual…
With the advent of Network Function Virtualization (NFV), Physical Network Functions (PNFs) are gradually being replaced by Virtual Network Functions (VNFs) that are hosted on general purpose servers. Depending on the call flows for…
Network Function Virtualization (NFV) aims to abstract the functionality of traditional proprietary hardware into software as Virtual Network Functions (VNFs), which can run on commercial off the shelf (COTS) servers. Besides reducing…
Nowadays, most telecommunication services adhere to the Service Function Chain (SFC) paradigm, where network functions are implemented via software. In particular, container virtualization is becoming a popular approach to deploy network…
Multi-access edge computing (MEC) is a key enabler to reduce the latency of vehicular network. Due to the vehicles mobility, their requested services (e.g., infotainment services) should frequently be migrated across different MEC servers…
With the emergence of network function virtualization (NFV), and software-defined networking (SDN), the realization and implementation of service function chains (SFCs) have become much easier. An SFC is an ordered set of interconnected…
Recent advances in deep learning has witnessed many innovative frameworks that solve high dimensional mean-field games (MFG) accurately and efficiently. These methods, however, are restricted to solving single-instance MFG and demands…
Network Function Virtualization (NFV) is a vital player of modern networks providing different types of services such as traffic optimization, content filtering, and load balancing. More precisely, NFV is a provisioning technology aims at…
Network Function Virtualization (NFV) can cost-efficiently provide network services by running different virtual network functions (VNFs) at different virtual machines (VMs) in a correct order. This can result in strong couplings between…
We consider the general problem of resource sharing in societal networks, consisting of interconnected communication, transportation, energy and other networks important to the functioning of society. Participants in such network need to…
Max-min fairness (MMF) is a widely known approach to a fair allocation of bandwidth to each of the users in a network. This allocation can be computed by uniformly raising the bandwidths of all users without violating capacity constraints.…
Along with the increasing demand for latencysensitive services and applications, Deterministic Network (DetNet) concept has been recently proposed to investigate deterministic latency assurance for services featured with bounded latency…
In this paper, we consider a mobile edge computing system that provides computing services by cloud server and edge server collaboratively. The mobile edge computing can both reduce service delay and ease the load on the core network. We…
Mean Field Games (MFGs) have been introduced to efficiently approximate games with very large populations of strategic agents. Recently, the question of learning equilibria in MFGs has gained momentum, particularly using model-free…
Due to the ever-increasing popularity of resource-hungry and delay-constrained mobile applications, the computation and storage capabilities of remote cloud has partially migrated towards the mobile edge, giving rise to the concept known as…