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Recent advancements in array-camera videography enable real-time capturing of ultra-high-definition (Ultra-HD) videos, providing rich visual information in a large field of view. However, promptly processing such data using state-of-the-art…

Distributed, Parallel, and Cluster Computing · Computer Science 2025-12-29 Linyi Jiang , Yifei Zhu , Hao Yin , Bo Li

Motivated by emerging vision-based intelligent services, we consider the problem of rate adaptation for high quality and low delay visual information delivery over wireless networks using scalable video coding. Rate adaptation in this…

Multimedia · Computer Science 2017-04-11 Hussein Al-Zubaidy , Viktoria Fodor , György Dán , Markus Flierl

Modern GPU-based high-performance computing clusters offer unprecedented communication bandwidth through heterogeneous intra-node interconnects and inter-node networks. However, despite this high aggregate bandwidth, many real-world…

Distributed, Parallel, and Cluster Computing · Computer Science 2026-04-02 Jinghan Yao , Kaushik Kandadi , Bharath Ramesh , Hari Subramoni , Dhabaleswar K. Panda

Achieving extremely high-quality and truly immersive interactive Virtual Reality (VR) is expected to require a wireless link to the cloud, providing multi-gigabit throughput and extremely low latency. A prime candidate for fulfilling these…

Networking and Internet Architecture · Computer Science 2025-01-16 Jakob Struye , Hemanth Kumar Ravuri , Hany Assasa , Claudio Fiandrino , Filip Lemic , Joerg Widmer , Jeroen Famaey , Maria Torres Vega

Video streaming is a fundamental Internet service, while the quality still cannot be guaranteed especially in poor network conditions such as bandwidth-constrained and remote areas. Existing works mainly work towards two directions:…

Networking and Internet Architecture · Computer Science 2026-02-04 Tianyi Gong , Zijian Cao , Zixing Zhang , Jiangkai Wu , Xinggong Zhang , Shuguang Cui , Fangxin Wang

Due to increasing popularity and strict performance requirements, online games have become a workload of interest for the performance engineering community. One of the most popular types of online games is the Minecraft-like Game (MLG), in…

Performance · Computer Science 2023-02-21 Jerrit Eickhoff , Jesse Donkervliet , Alexandru Iosup

Applications such as web search and social networking have been moving from centralized to decentralized cloud architectures to improve their scalability. MapReduce, a programming framework for processing large amounts of data using…

Distributed, Parallel, and Cluster Computing · Computer Science 2015-11-24 Pedro A. R. S. Costa , Xiao Bai , Fernando M. V. Ramos , Miguel Correia

We study performance characteristics of convolutional neural networks (CNN) for mobile computer vision systems. CNNs have proven to be a powerful and efficient approach to implement such systems. However, the system performance depends…

Computer Vision and Pattern Recognition · Computer Science 2018-03-28 Jussi Hanhirova , Teemu Kämäräinen , Sipi Seppälä , Matti Siekkinen , Vesa Hirvisalo , Antti Ylä-Jääski

The radical advances in mobile computing, the IoT technological evolution along with cyberphysical components (e.g., sensors, actuators, control centers) have led to the development of smart city applications that generate raw or…

Distributed, Parallel, and Cluster Computing · Computer Science 2024-10-25 Dimitrios Tomaras , Michail Tsenos , Vana Kalogeraki , Dimitrios Gunopulos

This paper proposes a novel Semantic Communication (SemCom) framework for real-time adaptive-bitrate video streaming by integrating Latent Diffusion Models (LDMs) within the FFmpeg techniques. This solution addresses the challenges of high…

Multimedia · Computer Science 2025-08-04 Zijiang Yan , Jianhua Pei , Hongda Wu , Hina Tabassum , Ping Wang

Many mobile applications have been developed to apply deep learning for video analytics. Although these advanced deep learning models can provide us with better results, they also suffer from the high computational overhead which means…

Networking and Internet Architecture · Computer Science 2020-01-14 Tianxiang Tan , Guohong Cao

The millimeter wave (mmWave) bands are likely to play a significant role in next generation cellular systems due to the possibility of very high throughput thanks to the availability of massive bandwidth and high-dimensional antennas.…

Mobile Edge Computing (MEC) is an emerging network paradigm that provides cloud and IT services at the point of access of the network. Such proximity to the end user translates into ultra-low latency and high bandwidth, while, at the same…

Networking and Internet Architecture · Computer Science 2018-01-29 Giuseppe Avino , Marco Malinverno , Francesco Malandrino , Claudio Casetti , Carla-Fabiana Chiasserini

Inferring the quality of streaming video applications is important for Internet service providers, but the fact that most video streams are encrypted makes it difficult to do so. We develop models that infer quality metrics (\ie, startup…

Networking and Internet Architecture · Computer Science 2019-08-15 Paul Schmitt , Francesco Bronzino , Sara Ayoubi , Guilherme Martins , Renata Teixeira , Nick Feamster

Virtual Reality (VR) is expected to be one of the killer-applications in 5G networks. However, many technical bottlenecks and challenges need to be overcome to facilitate its wide adoption. In particular, VR requirements in terms of…

Information Theory · Computer Science 2018-12-11 Mohammed S. Elbamby , Cristina Perfecto , Mehdi Bennis , Klaus Doppler

Point cloud videos can faithfully capture real-world spatial geometries and temporal dynamics, which are essential for enabling intelligent agents to understand the dynamically changing world. However, designing an effective 4D backbone…

Computer Vision and Pattern Recognition · Computer Science 2025-02-28 Jiuming Liu , Jinru Han , Lihao Liu , Angelica I. Aviles-Rivero , Chaokang Jiang , Zhe Liu , Hesheng Wang

GPU clouds have become a popular computing platform because of the cost of owning and maintaining high-performance computing clusters. Many cloud architectures have also been proposed to ensure a secure execution environment for guest…

Cryptography and Security · Computer Science 2021-12-08 Rihui Sun , Pefei Qiu , Yongqiang Lyu , Donsheng Wang , Jiang Dong , Gang Qu

In this paper, we attempt to revisit the problem of multi-party conferencing from a practical perspective, and to rethink the design space involved in this problem. We believe that an emphasis on low end-to-end delays between any two…

Multimedia · Computer Science 2012-10-31 X. Chen , M. Chen , B. Li , Y. Zhao , Y. Wu , J. Li

Mobile Communication marketplace has stressed that "content is king" ever since the initial footsteps for Next Generation Networks like 3G, 3GPP, IP Multimedia subsystem (IMS) services. However, many carriers and content providers have…

Networking and Internet Architecture · Computer Science 2010-08-13 Kamaljit I. Lakhtaria

Stringent mobile usage characteristics force wire- less networks to undergo a paradigm shift from conventional connection-centric to content-centric deployment. With respect to 5G, caching and heterogeneous networks (HetNet) are key…

Information Theory · Computer Science 2017-07-31 Jaber Kakar , Soheil Gherekhloo , Aydin Sezgin