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Recently, image enhancement and restoration have become important applications on mobile devices, such as super-resolution and image deblurring. However, most state-of-the-art networks present extremely high computational complexity. This…
This study explores the user experience (UX) of virtual reality (VR) cloud gaming under simulated network degradation conditions. Two contrasting games (Beat Saber, Cubism) were streamed via Meta Air Link to a Quest 3 device in a laboratory…
Recent popularity of mobile devices increased the demand for mobile network services and applications that require minimal delay. 5G mobile networks are expected to provide much lesser delay than the present mobile networks. One of the…
Autotuning plays a pivotal role in optimizing the performance of systems, particularly in large-scale cloud deployments. One of the main challenges in performing autotuning in the cloud arises from performance variability. We first…
Although the computing power of mobile devices is increasing, machine learning models are also growing in size. This trend creates problems for mobile devices due to limitations like their memory capacity and battery life. While many…
Modern mobile devices are equipped with high-performance hardware resources such as graphics processing units (GPUs), making the end-side intelligent services more feasible. Even recently, specialized silicons as neural engines are being…
Current virtual reality (VR) headsets encounter a trade-off between high processing power and affordability. Consequently, offloading 3D rendering to remote servers helps reduce costs, battery usage, and headset weight. Maintaining network…
Photorealism is an important aspect of modern video games since it can shape player experience and impact immersion, narrative engagement, and visual fidelity. To achieve photorealism, beyond traditional rendering pipelines, generative…
The widespread adoption of deep learning models places demands on their robustness. In this paper, we consider the robustness of deep neural networks on videos, which comprise both the spatial features of individual frames extracted by a…
Fully understanding performance is a growing challenge when building next-generation cloud systems. Often these systems build on next-generation hardware, and evaluation in realistic physical testbeds is out of reach. Even when physical…
Recent trends show that there are swift developments and fast convergence of wireless and mobile communication networks with internet services to provide the quality of ubiquitous access to network users. Most of the wireless networks and…
Media streaming has been adopted for a variety of applications such as entertainment, visualization, and design. Unlike video/audio streaming where the content is usually consumed sequentially, 3D applications such as gaming require…
Mobile cloud computing is envisioned as a promising approach to augment computation capabilities of mobile devices for emerging resource-hungry mobile applications. In this paper, we propose a game theoretic approach for achieving efficient…
Future mobile networks supporting Internet of Things are expected to provide both high throughput and low latency to user-specific services. One way to overcome this challenge is to adopt network function virtualization and Multi-access…
The increasing size and complexity of modern deep neural networks (DNNs) pose significant challenges for on-device inference on mobile GPUs, with limited memory and computational resources. Existing DNN acceleration frameworks primarily…
Long Term Evolution-Advanced (LTE-A) and the evolved Multimedia Broadcast Multicast System (eMBMS) are the most promising technologies for the delivery of highly bandwidth demanding applications. In this paper we propose a green resource…
We present NEBULA, the first latent 3D generative model for scalable generation of large molecular libraries around a seed compound of interest. Such libraries are crucial for scientific discovery, but it remains challenging to generate…
Diffusion-based text-to-image generation models trade latency for quality: small models are fast but generate lower-quality images, while large models produce better images but are slow. We present MoDM, a novel caching-based serving system…
Online streaming is an emerging market that address much attention. Assessing gaming skills from videos is an important task for streaming service providers to discover talented gamers. Service providers require the information to offer…
Recent advances in software-defined mobile networks (SDMNs), in-network caching, and mobile edge computing (MEC) can have great effects on video services in next generation mobile networks. In this paper, we jointly consider SDMNs,…