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The structured nature of video data motivates introducing video-aware decisions that make use of this structure for improved video transmission over wireless networks. In this paper, we introduce an architecture for real-time video…

Information Theory · Computer Science 2013-11-26 Amin Abdel Khalek , Constantine Caramanis , Robert W. Heath

Serverless computing has gained significant traction for machine learning inference applications, which are often deployed as serverless workflows consisting of multiple CPU and GPU functions with data dependency. However, existing…

Distributed, Parallel, and Cluster Computing · Computer Science 2024-11-05 Hao Wu , Junxiao Deng , Minchen Yu , Yue Yu , Yaochen Liu , Hao Fan , Song Wu , Wei Wang

Recently, non-orthogonal multiple access (NOMA) has been proposed to achieve higher spectral efficiency over conventional orthogonal multiple access. Although it has the potential to meet increasing demands of video services, it is still…

Information Theory · Computer Science 2018-01-17 Xiaoda Jiang , Hancheng Lu , Chang Wen Chen

Modern deep neural networks increasingly make use of features such as dynamic control flow, data structures and dynamic tensor shapes. Existing deep learning systems focus on optimizing and executing static neural networks which assume a…

Programming Languages · Computer Science 2021-03-15 Haichen Shen , Jared Roesch , Zhi Chen , Wei Chen , Yong Wu , Mu Li , Vin Sharma , Zachary Tatlock , Yida Wang

The Metaverse play-to-earn games have been gaining popularity as they enable players to earn in-game tokens which can be translated to real-world profits. With the advancements in augmented reality (AR) technologies, users can play AR games…

Networking and Internet Architecture · Computer Science 2024-02-29 Terence Jie Chua , Wenhan Yu , Jun Zhao

Online video games are getting more popular, attracting a continuously growing number of players. The main performance metrics of this application on the network level are packet ordering, communication throughput and transmission latency.…

Information Theory · Computer Science 2018-03-30 Marwa Dammak , Iryna Andriyanova , Yassine Boujelben , Noura Sellami

Addressing the dual challenges of local redundancy and global dependencies in video understanding, this work innovatively adapts the Mamba to the video domain. The proposed VideoMamba overcomes the limitations of existing 3D convolution…

Computer Vision and Pattern Recognition · Computer Science 2024-03-13 Kunchang Li , Xinhao Li , Yi Wang , Yinan He , Yali Wang , Limin Wang , Yu Qiao

Future mobile networks supporting Internet of Things are expected to provide both high throughput and low latency to user-specific services. One way to overcome this challenge is to adopt Network Function Virtualization (NFV) and…

Networking and Internet Architecture · Computer Science 2019-06-26 Emmanouil Fountoulakis , Qi Liao , Nikolaos Pappas

The usage of large language models (LLMs) has grown increasingly fragmented, with no single model dominating. Meanwhile, cloud providers offer a wide range of mid-tier and older-generation GPUs that enjoy better availability and deliver…

Distributed, Parallel, and Cluster Computing · Computer Science 2026-05-07 Yixuan Mei , Zikun Li , Zixuan Chen , Shiqi Pan , Mengdi Wu , Xupeng Miao , Zhihao Jia , K. V. Rashmi

Current motion-conditioned video generation methods suffer from prohibitive latency (minutes per video) and non-causal processing that prevents real-time interaction. We present MotionStream, enabling sub-second latency with up to 29 FPS…

Computer Vision and Pattern Recognition · Computer Science 2026-03-06 Joonghyuk Shin , Zhengqi Li , Richard Zhang , Jun-Yan Zhu , Jaesik Park , Eli Shechtman , Xun Huang

Immersive experiences, such as remote collaboration and augmented and virtual reality, require delivery of large volumes of data with consistent ultra-low latency across wireless networks in fluctuating network conditions. We describe the…

Networking and Internet Architecture · Computer Science 2025-09-25 Pooja Aggarwal , Michael Luby , Lorenz Minder

Conventional frame-based cameras inevitably produce blurry effects due to motion occurring during the exposure time. Event camera, a bio-inspired sensor offering continuous visual information could enhance the deblurring performance.…

Computer Vision and Pattern Recognition · Computer Science 2024-12-17 Xiaopeng Lin , Hongwei Ren , Yulong Huang , Zunchang Liu , Yue Zhou , Haotian Fu , Biao Pan , Bojun Cheng

As blind and low-vision (BLV) players engage more deeply with games, accessibility features have become essential. While some research has explored tools and strategies to enhance game accessibility, the specific experiences of these…

Human-Computer Interaction · Computer Science 2025-02-17 Zihe Ran , Xiyu Li , Qing Xiao , Xianzhe Fan , Franklin Mingzhe Li , Yanyun Wang , Zhicong Lu

The next frontier for immersive applications is enabling sentience over the Internet. Tactile Internet (TI) envisages transporting skills by providing Ultra-Low Latency (ULL) communications for transporting touch senses. In this work, we…

Networking and Internet Architecture · Computer Science 2021-11-03 Vineet Gokhale , Mohamad Eid , Kees Kroep , R. Venkatesha Prasad , Vijay Rao

Aiming to minimize service delay, we propose a new random caching scheme in device-to-device (D2D)-assisted heterogeneous network. To support diversified viewing qualities of multimedia video services, each video file is encoded into a base…

Networking and Internet Architecture · Computer Science 2021-07-07 Xuewei Zhang , Tiejun Lv , Yuan Ren , Wei Ni , Norman C. Beaulieu

Cloud Gaming (CG) research faces challenges due to the unpredictability of game engines and restricted access to commercial platforms and their logs. This creates major obstacles to conducting fair experimentation and evaluation. CGReplay…

Networking and Internet Architecture · Computer Science 2025-05-20 Alireza Shirmarz , Ariel G. de Castro , Fabio L. Verdi , Christian E. Rothenberg

A hybrid mobile/fixed device cloud that harnesses sensing, computing, communication, and storage capabilities of mobile and fixed devices in the field as well as those of computing and storage servers in remote datacenters is envisioned.…

Distributed, Parallel, and Cluster Computing · Computer Science 2017-02-10 Parul Pandey , Hariharasudhan Viswanathan , Dario Pompili

Diffusion models have exhibited promising progress in video generation. However, they often struggle to retain consistent details within local regions across frames. One underlying cause is that traditional diffusion models approximate…

Computer Vision and Pattern Recognition · Computer Science 2024-05-03 Yupu Yao , Shangqi Deng , Zihan Cao , Harry Zhang , Liang-Jian Deng

This paper aims to reduce the prebuffering requirements, while maintaining continuity, for video streaming. Current approaches do this by making use of adaptive media playout (AMP) to reduce the playout rate. However, this introduces…

Networking and Internet Architecture · Computer Science 2011-11-23 Evan Tan , Chun Tung Chou

Augmented Reality (AR) and Virtual Reality (VR) systems involve computationally intensive image processing algorithms that can burden end-devices with limited resources, leading to poor performance in providing low latency services.…

Distributed, Parallel, and Cluster Computing · Computer Science 2024-03-20 Mohammadsadeq Garshasbi Herabad , Javid Taheri , Bestoun S. Ahmed , Calin Curescu