Related papers: Nebula: Reliable Low-latency Video Transmission fo…
The structured nature of video data motivates introducing video-aware decisions that make use of this structure for improved video transmission over wireless networks. In this paper, we introduce an architecture for real-time video…
Serverless computing has gained significant traction for machine learning inference applications, which are often deployed as serverless workflows consisting of multiple CPU and GPU functions with data dependency. However, existing…
Recently, non-orthogonal multiple access (NOMA) has been proposed to achieve higher spectral efficiency over conventional orthogonal multiple access. Although it has the potential to meet increasing demands of video services, it is still…
Modern deep neural networks increasingly make use of features such as dynamic control flow, data structures and dynamic tensor shapes. Existing deep learning systems focus on optimizing and executing static neural networks which assume a…
The Metaverse play-to-earn games have been gaining popularity as they enable players to earn in-game tokens which can be translated to real-world profits. With the advancements in augmented reality (AR) technologies, users can play AR games…
Online video games are getting more popular, attracting a continuously growing number of players. The main performance metrics of this application on the network level are packet ordering, communication throughput and transmission latency.…
Addressing the dual challenges of local redundancy and global dependencies in video understanding, this work innovatively adapts the Mamba to the video domain. The proposed VideoMamba overcomes the limitations of existing 3D convolution…
Future mobile networks supporting Internet of Things are expected to provide both high throughput and low latency to user-specific services. One way to overcome this challenge is to adopt Network Function Virtualization (NFV) and…
The usage of large language models (LLMs) has grown increasingly fragmented, with no single model dominating. Meanwhile, cloud providers offer a wide range of mid-tier and older-generation GPUs that enjoy better availability and deliver…
Current motion-conditioned video generation methods suffer from prohibitive latency (minutes per video) and non-causal processing that prevents real-time interaction. We present MotionStream, enabling sub-second latency with up to 29 FPS…
Immersive experiences, such as remote collaboration and augmented and virtual reality, require delivery of large volumes of data with consistent ultra-low latency across wireless networks in fluctuating network conditions. We describe the…
Conventional frame-based cameras inevitably produce blurry effects due to motion occurring during the exposure time. Event camera, a bio-inspired sensor offering continuous visual information could enhance the deblurring performance.…
As blind and low-vision (BLV) players engage more deeply with games, accessibility features have become essential. While some research has explored tools and strategies to enhance game accessibility, the specific experiences of these…
The next frontier for immersive applications is enabling sentience over the Internet. Tactile Internet (TI) envisages transporting skills by providing Ultra-Low Latency (ULL) communications for transporting touch senses. In this work, we…
Aiming to minimize service delay, we propose a new random caching scheme in device-to-device (D2D)-assisted heterogeneous network. To support diversified viewing qualities of multimedia video services, each video file is encoded into a base…
Cloud Gaming (CG) research faces challenges due to the unpredictability of game engines and restricted access to commercial platforms and their logs. This creates major obstacles to conducting fair experimentation and evaluation. CGReplay…
A hybrid mobile/fixed device cloud that harnesses sensing, computing, communication, and storage capabilities of mobile and fixed devices in the field as well as those of computing and storage servers in remote datacenters is envisioned.…
Diffusion models have exhibited promising progress in video generation. However, they often struggle to retain consistent details within local regions across frames. One underlying cause is that traditional diffusion models approximate…
This paper aims to reduce the prebuffering requirements, while maintaining continuity, for video streaming. Current approaches do this by making use of adaptive media playout (AMP) to reduce the playout rate. However, this introduces…
Augmented Reality (AR) and Virtual Reality (VR) systems involve computationally intensive image processing algorithms that can burden end-devices with limited resources, leading to poor performance in providing low latency services.…