Related papers: Nebula: Reliable Low-latency Video Transmission fo…
Real-time video surveillance has become a crucial technology for smart cities, made possible through the large-scale deployment of mobile and fixed video cameras. In this paper, we propose situation-aware streaming, for real-time…
User equipment is one of the main bottlenecks facing the gaming industry nowadays. The extremely realistic games which are currently available trigger high computational requirements of the user devices to run games. As a consequence, the…
Point cloud is a critical 3D representation with many emerging applications. Because of the point sparsity and irregularity, high-quality rendering of point clouds is challenging and often requires complex computations to recover the…
To overcome long propagation delays for data exchange between the remote cloud data center and end devices in Mobile Cloud Computing (MCC), Mobile Edge Computing (MEC) is merging to push mobile computing, network control and storage to the…
A variety of neural networks architectures are being studied to tackle blur in images and videos caused by a non-steady camera and objects being captured. In this paper, we present an overview of these existing networks and perform…
With the growing of Long Term Evolution (LTE) cellular networks and the increase in the demand of the video services, it is vital to consider the challenges in the streaming services from a different perspective. A perspective that focuses…
Modern mobile applications are benefiting significantly from the advancement in deep learning, e.g., implementing real-time image recognition and conversational system. Given a trained deep learning model, applications usually need to…
Virtual Reality (VR) streaming enables end-users to seamlessly immerse themselves in interactive virtual environments using even low-end devices. However, the quality of the VR experience heavily relies on Wireless Fidelity (Wi-Fi)…
Mobile-edge cloud computing is a new paradigm to provide cloud computing capabilities at the edge of pervasive radio access networks in close proximity to mobile users. In this paper, we first study the multi-user computation offloading…
Virtual reality systems today cannot yet stream immersive, retina-quality virtual reality video over a network. One of the greatest challenges to this goal is the sheer data rates required to transmit retina-quality video frames at high…
Cloud computing is an emerging concept combining many fields of computing. The foundation of cloud computing is the delivery of services, software and processing capacity over the Internet, reducing cost, increasing storage, automating…
Game Theory (GT) has been used with significant success to formulate, and either design or optimize, the operation of many representative communications and networking scenarios. The games in these scenarios involve, as usual, diverse…
With the recent increase in the quantity of high fidelity games appearing on mobile devices and the recent trend of gaming focused mobile devices, there is a new requirement for a clear and comprehensive measure of the quality of gaming…
We have recently seen tremendous progress in neural rendering (NR) advances, i.e., NeRF, for photo-real free-view synthesis. Yet, as a local technique based on a single computer/GPU, even the best-engineered Instant-NGP or i-NGP cannot…
Network Functions Virtualization (NFV) and Multi-access Edge Computing (MEC) play crucial roles in 5G networks for dynamically provisioning diverse communication services with heterogeneous service requirements. In particular, while NFV…
The next generation of multimedia applications will require the telecommunication networks to support a higher bitrate than today, in order to deliver virtual reality and ultra-high quality video content to the users. Most of the video…
ML models are increasingly being pushed to mobile devices, for low-latency inference and offline operation. However, once the models are deployed, it is hard for ML operators to track their accuracy, which can degrade unpredictably (e.g.,…
The combination of video streaming services and wireless networks plays an important role in many fields. In this paper, we present an NS-3-based simulation platform for evaluating and optimizing the performance of the video streaming…
The emergence of diffusion models has greatly broadened the scope of high-fidelity image synthesis, resulting in notable advancements in both practical implementation and academic research. With the active adoption of the model in various…
Mobile edge computing seeks to provide resources to different delay-sensitive applications. This is a challenging problem as an edge cloud-service provider may not have sufficient resources to satisfy all resource requests. Furthermore,…