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The potential of gaze for hands-free mobile interaction is increasingly evident. While each gaze input technique presents distinct advantages and limitations, a combination can amplify strengths and mitigate challenges. We report on the…

Human-Computer Interaction · Computer Science 2026-01-14 Omar Namnakani , Yasmeen Abdrabou , Jonathan Grizou , Mohamed Khamis

Gaze interaction presents a promising avenue in Virtual Reality (VR) due to its intuitive and efficient user experience. Yet, the depth control inherent in our visual system remains underutilized in current methods. In this study, we…

Human-Computer Interaction · Computer Science 2024-05-08 Chenyang Zhang , Tiansu Chen , Eric Shaffer , Elahe Soltanaghai

As eye-tracking becomes increasingly common in modern mobile devices, the potential for hands-free, gaze-based interaction grows, but current gesture sets are largely expert-designed and often misaligned with how users naturally move their…

Human-Computer Interaction · Computer Science 2026-03-25 Yaxiong Lei , Xinya Gong , Shijing He , Yafei Wang , Mohamed Khamis , Juan Ye

Augmented Reality (AR) see-through vision is an interesting research topic since it enables users to see through a wall and see the occluded objects. Most existing research focuses on the visual effects of see-through vision, while the…

Computer Vision and Pattern Recognition · Computer Science 2022-07-07 Zhimin Wang , Yuxin Zhao , Feng Lu

Smartphones with large screens provide users with increased display and interaction space but pose challenges in reaching certain areas with the thumb when using the device with one hand. To address this, we introduce GazeSwipe, a…

Human-Computer Interaction · Computer Science 2025-03-28 Zhuojiang Cai , Jingkai Hong , Zhimin Wang , Feng Lu

Predicting gaze behavior in virtual reality environments remains a significant challenge with implications for rendering optimization and interface design. This paper introduces a multimodal approach to VR gaze prediction that combines…

Computer Vision and Pattern Recognition · Computer Science 2025-11-26 Farhaan Ebadulla , Chiraag Mudlpaur , Shreya Chaurasia , Gaurav BV

Vision Language Models (VLMs) have demonstrated strong capabilities in understanding visual content, yet their ability to predict where humans look on user interfaces remains unexplored. We present UIGaze, a study investigating how closely…

Human-Computer Interaction · Computer Science 2026-04-30 Min Song , Yoonseong Lee , Yeonhu Seo

Previous studies have illustrated the potential of analysing gaze behaviours in collaborative learning to provide educationally meaningful information for students to reflect on their learning. Over the past decades, machine learning…

Computer Vision and Pattern Recognition · Computer Science 2026-04-10 Junyuan Liang , Qi Zhou , Sahan Bulathwela , Mutlu Cukurova

As human eyes serve as conduits of rich information, unveiling emotions, intentions, and even aspects of an individual's health and overall well-being, gaze tracking also enables various human-computer interaction applications, as well as…

Computer Vision and Pattern Recognition · Computer Science 2024-12-16 Sikai Yang , Wan Du

Nonverbal communication, in particular eye contact, is a critical element of the music classroom, shown to keep students on task, coordinate musical flow, and communicate improvisational ideas. Unfortunately, this nonverbal aspect to…

Human-Computer Interaction · Computer Science 2021-05-24 Ross Greer , Shlomo Dubnov

As digital worlds become ubiquitous via video games, simulations, virtual and augmented reality, people with disabilities who cannot access those worlds are becoming increasingly disenfranchised. More often than not the design of these…

Human-Computer Interaction · Computer Science 2020-01-23 Bijan Fakhri , Troy McDaniel , Heni Ben Amor , Hemanth Venkateswara , Abhik Chowdhury , Sethuraman Panchanathan

Designing intuitive interfaces for robotic control remains a central challenge in enabling effective human-robot interaction, particularly in assistive care settings. Eye gaze offers a fast, non-intrusive, and intent-rich input modality,…

Robotics · Computer Science 2026-01-12 Tracey Yee Hsin Tay , Xu Yan , Jonathan Ouyang , Daniel Wu , William Jiang , Jonathan Kao , Yuchen Cui

As head-mounted displays (HMDs) with eye-tracking become increasingly accessible, the need for effective gaze-based interfaces in virtual reality (VR) grows. Traditional gaze- or hand-based navigation often limits user precision or impairs…

Human-Computer Interaction · Computer Science 2025-04-03 Mona Zavichi , André Santos , Catarina Moreira , Anderson Maciel , Joaquim Jorge

Appearance-based gaze estimation methods that only require an off-the-shelf camera have significantly improved but they are still not yet widely used in the human-computer interaction (HCI) community. This is partly because it remains…

Human-Computer Interaction · Computer Science 2019-01-31 Xucong Zhang , Yusuke Sugano , Andreas Bulling

Traditional brain-computer interfaces (BCIs), reliant on costly electroencephalography or invasive implants, struggle with complex human-computer interactions due to setup complexity and limited precision. We present NeuGaze, a novel…

Human-Computer Interaction · Computer Science 2025-04-22 Yiqian Yang

Gaze-based interaction enables intuitive, hands-free control in immersive environments, but remains susceptible to unintended inputs. We present a real-time error prevention system (EPS) that uses a temporal convolutional network…

Human-Computer Interaction · Computer Science 2026-01-22 Björn R. Severitt , Yannick Sauer , Nora Castner , Siegfried Wahl

Gaze following aims to interpret human-scene interactions by predicting the person's focal point of gaze. Prevailing approaches often adopt a two-stage framework, whereby multi-modality information is extracted in the initial stage for gaze…

Computer Vision and Pattern Recognition · Computer Science 2024-11-15 Yuehao Song , Xinggang Wang , Jingfeng Yao , Wenyu Liu , Jinglin Zhang , Xiangmin Xu

Smart glasses enhance interactions with the environment by using head-mounted cameras to observe the user's viewpoint, but lack the visual feedback used for common interactions. We introduce Gazeify then Voiceify, a multimodal approach…

Human-Computer Interaction · Computer Science 2026-01-28 Zheng Zhang , Mengjie Yu , Tianyi Wang , Kashyap Todi , Ajoy Savio Fernandes , Yue Liu , Haijun Xia , Tovi Grossman , Tanya Jonker

Video conferences play a vital role in our daily lives. However, many nonverbal cues are missing, including gaze and spatial information. We introduce LookAtChat, a web-based video conferencing system, which empowers remote users to…

Human-Computer Interaction · Computer Science 2021-08-06 Zhenyi He , Ruofei Du , Ken Perlin

The essential activities such as communication via email, surfing the world wide web, watching ones preferred Film or television series a large majority of people impaired by neurolocomotor disorders including those paralyzed by accident do…

Human-Computer Interaction · Computer Science 2023-10-11 Pritish Urumkar , Ashwini Gade