English

Foveated Haptic Gaze

Human-Computer Interaction 2020-01-23 v3

Abstract

As digital worlds become ubiquitous via video games, simulations, virtual and augmented reality, people with disabilities who cannot access those worlds are becoming increasingly disenfranchised. More often than not the design of these environments focuses on vision, making them inaccessible in whole or in part to people with visual impairments. Accessible games and visual aids have been developed but their lack of prevalence or unintuitive interfaces make them impractical for daily use. To address this gap, we present Foveated Haptic Gaze, a method for conveying visual information via haptics that is intuitive and designed for interacting with real-time 3-dimensional environments. To validate our approach we developed a prototype of the system along with a simplified first-person shooter game. Lastly we present encouraging user study results of both sighted and blind participants using our system to play the game with no visual feedback.

Keywords

Cite

@article{arxiv.2001.01824,
  title  = {Foveated Haptic Gaze},
  author = {Bijan Fakhri and Troy McDaniel and Heni Ben Amor and Hemanth Venkateswara and Abhik Chowdhury and Sethuraman Panchanathan},
  journal= {arXiv preprint arXiv:2001.01824},
  year   = {2020}
}

Comments

Accepted to ICSM 2019. For a demonstration of Foveated Haptic Gaze, see https://youtu.be/Xp7B8UqtVFw

R2 v1 2026-06-23T13:04:29.783Z