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Related papers: Mechanism Design with Informational Punishment

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We study multi-product monopoly pricing where the seller jointly designs the selling mechanism and the information structure for the buyer to learn his values. Unlike the case with exogenous information, we show that when the seller…

Computer Science and Game Theory · Computer Science 2025-10-29 Yang Cai , Yingkai Li , Jinzhao Wu

A designer relies on an experimenter to provide information to a decision maker, but the experimenter has incentives to persuade rather than merely transmit information. Anticipating this motive, the designer can restrict the set of…

Theoretical Economics · Economics 2026-05-05 Francesco Bilotta , Christoph Carnehl , Justus Preusser

The conditional commitment abilities of mutually transparent computer agents have been studied in previous work on commitment games and program equilibrium. This literature has shown how these abilities can help resolve Prisoner's Dilemmas…

Computer Science and Game Theory · Computer Science 2022-12-06 Anthony DiGiovanni , Jesse Clifton

In traditional mechanism design, agents only care about the utility they derive from the outcome of the mechanism. We look at a richer model where agents also assign non-negative dis-utility to the information about their private types…

Computer Science and Game Theory · Computer Science 2015-03-19 Kobbi Nissim , Claudio Orlandi , Rann Smorodinsky

Achieving incentive compatibility under informational decentralization is impossible within the class of direct and revelation-equivalent mechanisms typically studied in economics and computer science. We show that these impossibility…

Theoretical Economics · Economics 2026-02-03 David Lancashire

A well-intentioned principal provides information to a rationally inattentive agent without internalizing the agent's cost of processing information. Whatever information the principal makes available, the agent may choose to ignore some.…

Theoretical Economics · Economics 2022-03-04 Elliot Lipnowski , Laurent Mathevet , Dong Wei

We examine receiver-optimal mechanisms for aggregating information divided across many biased senders. Each sender privately observes an unconditionally independent signal about an unknown state, so no sender can verify another's report. A…

Theoretical Economics · Economics 2025-08-05 James Best , Daniel Quigley , Maryam Saeedi , Ali Shourideh

Firms strategically disclose product information in order to attract consumers, but recipients often find it costly to process all of it, especially when products have complex features. We study a model of competitive information disclosure…

Theoretical Economics · Economics 2020-02-04 Vasudha Jain , Mark Whitmeyer

This paper studies the role of hard information in contractual and market settings in which the receiver can flexibly adjust allocations and transfers in response to the sender's disclosure. These settings include monopoly pricing,…

Theoretical Economics · Economics 2026-01-09 S. Nageeb Ali , Andreas Kleiner , Kun Zhang

This paper addresses information design in a workhorse model of network games, where agents have linear best responses, the information designer maximizes a quadratic objective, and the payoff-relevant state follows a multivariate Gaussian…

Theoretical Economics · Economics 2025-08-18 Masaki Miyashita , Takashi Ui

We consider a task of scheduling with a common deadline on a single machine. Every player reports to a scheduler the length of his job and the scheduler needs to finish as many jobs as possible by the deadline. For this simple problem,…

Computer Science and Game Theory · Computer Science 2011-03-15 Uriel Feige , Moshe Tennenholtz

This paper studies the optimal mechanism to motivate effort in a dynamic principal-agent model without transfers. An agent is engaged in a task with uncertain future rewards and can quit at any time. The principal knows the reward and…

Theoretical Economics · Economics 2026-01-16 Chang Liu

We present a functional framework for automated mechanism design based on a two-stage game model of strategic interaction between the designer and the mechanism participants, and apply it to several classes of two-player infinite games of…

Computer Science and Game Theory · Computer Science 2012-06-26 Yevgeniy Vorobeychik , Daniel Reeves , Michael P. Wellman

We study the implementability of stable matchings in a two-sided market model with one-sided incomplete information. Firms' types are publicly known, whereas workers' types are private information. A mechanism generates a matching and…

Theoretical Economics · Economics 2025-12-23 Dinko Dimitrov , Dipjyoti Majumdar

The buying and selling of information is taking place at a scale unprecedented in the history of commerce, thanks to the formation of online marketplaces for user data. Data providing agencies sell user information to advertisers to allow…

Computer Science and Game Theory · Computer Science 2012-04-26 Moshe Babaioff , Robert Kleinberg , Renato Paes Leme

We study a planner's provision of information to manage workplace occupancy when strategic workers (agents) face risk of infectious disease transmission. The planner implements an information mechanism to signal information about the…

Computer Science and Game Theory · Computer Science 2023-12-08 Sohil Shah , Saurabh Amin , Patrick Jaillet

We consider a queue with an unobservable backlog by the incoming users. There is an information designer that observes the queue backlog and makes recommendations to the users arriving at the queue whether to join or not to join the queue.…

Systems and Control · Electrical Eng. & Systems 2021-10-01 Nasimeh Heydaribeni , Achilleas Anastasopoulos

Reinforcement Learning is a highly active research field with promising advancements. In the field of autonomous driving, however, often very simple scenarios are being examined. Common approaches use non-interpretable control commands as…

Machine Learning · Computer Science 2025-05-06 Daniel Bogdoll , Jing Qin , Moritz Nekolla , Ahmed Abouelazm , Tim Joseph , J. Marius Zöllner

Reward functions are central in specifying the task we want a reinforcement learning agent to perform. Given a task and desired optimal behavior, we study the problem of designing informative reward functions so that the designed rewards…

Machine Learning · Computer Science 2024-02-13 Rati Devidze , Parameswaran Kamalaruban , Adish Singla

Mechanism design is essentially reverse engineering of games and involves inducing a game among strategic agents in a way that the induced game satisfies a set of desired properties in an equilibrium of the game. Desirable properties for a…

Computer Science and Game Theory · Computer Science 2026-03-06 V. Udaya Sankar , Vishisht Srihari Rao , Mayank Ratan Bhardwaj , Y. Narahari