Related papers: A Game-Theoretic Approach for Improving Generaliza…
The Traveling Salesman Problem (TSP) is a well-known NP-hard combinatorial optimization problem with wide-ranging applications in logistics, routing, and intelligent systems. Due to its factorial complexity, solving large-scale instances…
Neural solvers have shown significant potential in solving the Traveling Salesman Problem (TSP), yet current approaches face significant challenges. Supervised learning (SL)-based solvers require large amounts of high-quality labeled data,…
We propose UTSP, an unsupervised learning (UL) framework for solving the Travelling Salesman Problem (TSP). We train a Graph Neural Network (GNN) using a surrogate loss. The GNN outputs a heat map representing the probability for each edge…
While there are optimal TSP solvers, as well as recent learning-based approaches, the generalization of the TSP to the Multiple Traveling Salesmen Problem is much less studied. Here, we design a neural network solution that treats the…
Opponent modeling methods typically involve two crucial steps: building a belief distribution over opponents' strategies, and exploiting this opponent model by playing a best response. However, existing approaches typically require…
In this paper, we propose a new approach to train Generative Adversarial Networks (GANs) where we deploy a double-oracle framework using the generator and discriminator oracles. GAN is essentially a two-player zero-sum game between the…
In the new wave of artificial intelligence, deep learning is impacting various industries. As a closely related area, optimization algorithms greatly contribute to the development of deep learning. But the reverse applications are still…
We present a novel framework for {\epsilon}-optimally solving two-player zero-sum partially observable stochastic games (zs-POSGs). These games pose a major challenge due to the absence of a principled connection with dynamic programming…
Zero-sum games such as chess and poker are, abstractly, functions that evaluate pairs of agents, for example labeling them `winner' and `loser'. If the game is approximately transitive, then self-play generates sequences of agents of…
This paper investigates the application of game-theoretic principles combined with advanced Kalman filtering techniques to enhance maritime target tracking systems. Specifically, the paper presents a two-player, imperfect information,…
Deep reinforcement learning (RL) has proved to be a competitive heuristic for solving small-sized instances of traveling salesman problems (TSP), but its performance on larger-sized instances is insufficient. Since training on large…
For NP-hard combinatorial optimization problems, it is usually difficult to find high-quality solutions in polynomial time. The design of either an exact algorithm or an approximate algorithm for these problems often requires significantly…
Multiple-TSP, also abbreviated in the literature as mTSP, is an extension of the Traveling Salesman Problem that lies at the core of many variants of the Vehicle Routing problem of great practical importance. The current paper develops and…
The Traveling Salesman Problem (TSP) is a well-known combinatorial optimization problem that aims to find the shortest possible route that visits each city exactly once and returns to the starting point. This paper explores the application…
Policy space response oracles (PSRO) is a multi-agent reinforcement learning algorithm that has achieved state-of-the-art performance in very large two-player zero-sum games. PSRO is based on the tabular double oracle (DO) method, an…
The Traveling Salesman Problem (TSP) is among the most famous NP-hard optimization problems. We design for this problem a randomized polynomial-time algorithm that computes a (1+eps)-approximation to the optimal tour, for any fixed eps>0,…
This paper proposes new, end-to-end deep reinforcement learning algorithms for learning two-player zero-sum Markov games. Different from prior efforts on training agents to beat a fixed set of opponents, our objective is to find the Nash…
In this paper, we propose a new approach to train deep learning models using game theory concepts including Generative Adversarial Networks (GANs) and Adversarial Training (AT) where we deploy a double-oracle framework using best response…
The Travelling Salesman Problem (TSP) is one of the most famous optimization problems. The Genetic Algorithm (GA) is one of metaheuristics that have been applied to TSP. The Crossover and mutation operators are two important elements of GA.…
Solving Nash equilibrium is the key challenge in normal-form games with large strategy spaces, where open-ended learning frameworks offer an efficient approach. In this work, we propose an innovative unified open-ended learning framework…