{\epsilon}-Optimally Solving Two-Player Zero-Sum POSGs
Abstract
We present a novel framework for {\epsilon}-optimally solving two-player zero-sum partially observable stochastic games (zs-POSGs). These games pose a major challenge due to the absence of a principled connection with dynamic programming (DP) techniques developed for two-player zero-sum stochastic games (zs-SGs). Prior attempts at transferring solution methods have lacked a lossless reduction, defined here as a transformation that preserves value functions, equilibrium strategies, and optimality structure, thereby limiting generalisation to ad-hoc algorithms. This work introduces the first lossless reduction from zs-POSGs to transition-independent zs-SGs, enabling the principled application of a broad class of DP-based methods. We show empirically that point-based value iteration (PBVI) algorithms, applied via this reduction, produce {\epsilon}-optimal strategies across a range of benchmark domains, consistently matching or outperforming existing state-of-the-art methods. Our results open a systematic pathway for algorithmic and theoretical transfer from SGs to partially observable settings.
Keywords
Cite
@article{arxiv.2511.11282,
title = {{\epsilon}-Optimally Solving Two-Player Zero-Sum POSGs},
author = {Erwan Christian Escudie and Matthia Sabatelli and Olivier Buffet and Jilles Steeve Dibangoye},
journal= {arXiv preprint arXiv:2511.11282},
year = {2025}
}