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In order to deal with the high development time of exact and approximation algorithms for NP-hard combinatorial optimisation problems and the high running time of exact solvers, deep learning techniques have been used in recent years as an…
Two player zero sum simultaneous action games are common in video games, financial markets, war, business competition, and many other settings. We first introduce the fundamental concepts of reinforcement learning in two player zero sum…
This paper proposes a dual divide-and-optimize algorithm (DualOpt) for solving the large-scale traveling salesman problem (TSP). DualOpt combines two complementary strategies to improve both solution quality and computational efficiency.…
One prominent approach toward resolving the adversarial vulnerability of deep neural networks is the two-player zero-sum paradigm of adversarial training, in which predictors are trained against adversarially chosen perturbations of data.…
Traveling Salesman Problem (TSP), as a classic routing optimization problem originally arising in the domain of transportation and logistics, has become a critical task in broader domains, such as manufacturing and biology. Recently, Deep…
In this paper, we present a polynomial-sized linear programming formulation of the Traveling Salesman Problem (TSP). The proposed linear program is a network flow-based model. Numerical implementation issues and results are discussed. (The…
The Travelling Salesman Problem (TSP) is one of the most popular Combinatorial Optimization Problem. It is well solicited for the large variety of applications that it can solve, but also for its difficulty to find optimal solutions. One of…
We study a two-player zero-sum game in which the row player aims to maximize their payoff against a competing column player, under an unknown payoff matrix estimated through bandit feedback. We propose three algorithms based on the…
The generalized traveling salesman problem (GTSP) is an extension of the well-known traveling salesman problem. In GTSP, we are given a partition of cities into groups and we are required to find a minimum length tour that includes exactly…
Modern reinforcement learning (RL) commonly engages practical problems with large state spaces, where function approximation must be deployed to approximate either the value function or the policy. While recent progresses in RL theory…
Existing neural constructive solvers for routing problems have predominantly employed transformer architectures, conceptualizing the route construction as a set-to-sequence learning task. However, their efficacy has primarily been…
Continuous games are multiplayer games in which strategy sets are compact and utility functions are continuous. These games typically have a highly complicated structure of Nash equilibria, and numerical methods for the equilibrium…
We consider a sub-class of bi-matrix games which we refer to as two-person (hereafter referred to as two-player) additively-separable sum (TPASS) games, where the sum of the pay-offs of the two players is additively separable. The row…
In this paper, we revisit the application of Genetic Algorithm (GA) to the Traveling Salesperson Problem (TSP) and introduce a family of novel crossover operators that outperform the previous state of the art. The novel crossover operators…
In this paper, we propose TauRieL and target Traveling Salesman Problem (TSP) since it has broad applicability in theoretical and applied sciences. TauRieL utilizes an actor-critic inspired architecture that adopts ordinary feedforward nets…
We propose the ``Competing Salesmen Problem'' (CSP), a 2-player competitive version of the classical Traveling Salesman Problem. This problem arises when considering two competing salesmen instead of just one. The concern for a shortest…
In this work, we introduce Graph Pointer Networks (GPNs) trained using reinforcement learning (RL) for tackling the traveling salesman problem (TSP). GPNs build upon Pointer Networks by introducing a graph embedding layer on the input,…
We show that the traveling salesman problem (TSP) and its many variants may be modeled as functional optimization problems over a graph. In this formulation, all vertices and arcs of the graph are functionals; i.e., a mapping from a space…
We study the problem of finding the Nash equilibrium in a two-player zero-sum Markov game. Due to its formulation as a minimax optimization program, a natural approach to solve the problem is to perform gradient descent/ascent with respect…
Large language models (LLMs) have enabled rapid progress in automatic heuristic discovery (AHD), yet most existing methods are predominantly limited by static evaluation against fixed instance distributions, leading to potential overfitting…