Related papers: A Game-Theoretic Approach for Improving Generaliza…
In this paper, we provide a novel strategy for solving Traveling Salesman Problem, which is a famous combinatorial optimization problem studied intensely in the TCS community. In particular, we consider the imitation learning framework,…
The Travelling Salesman Problem (TSP) is a classical NP-hard problem and has broad applications in many disciplines and industries. In a large scale location-based services system, users issue TSP queries concurrently, where a TSP query is…
This paper presents a novel and efficient heuristic framework for approximating the solutions to the multiple traveling salesmen problem (m-TSP) and other variants on the TSP. The approach adopted in this paper is an extension of the…
In this work we introduce an evolutionary strategy to solve combinatorial optimization tasks, i.e. problems characterized by a discrete search space. In particular, we focus on the Traveling Salesman Problem (TSP), i.e. a famous problem…
In large-scale games, approximating the opponent's strategy space with a small portfolio of representative strategies is a common and powerful technique. However, the construction of these portfolios often relies on domain-specific…
In this paper, we settle the sampling complexity of solving discounted two-player turn-based zero-sum stochastic games up to polylogarithmic factors. Given a stochastic game with discount factor $\gamma\in(0,1)$ we provide an algorithm that…
We study the generalization capability of Unsupervised Learning in solving the Travelling Salesman Problem (TSP). We use a Graph Neural Network (GNN) trained with a surrogate loss function to generate an embedding for each node. We use…
The Travelling Salesman Problem (TSP) is a challenging graph task in combinatorial optimization that requires reasoning about both local node neighborhoods and global graph structure. In this paper, we propose to use the novel Graph…
Deep learning has shown significant potential in solving combinatorial optimization problems such as the Euclidean traveling salesman problem (TSP). However, most training and test instances for existing TSP algorithms are generated…
Most neural solvers for the Traveling Salesperson Problem (TSP) are trained to output a single solution, even though practitioners rarely stop there: at test time, they routinely spend extra compute on sampling or post-hoc search. This…
This paper introduces a new learning-based approach for approximately solving the Travelling Salesman Problem on 2D Euclidean graphs. We use deep Graph Convolutional Networks to build efficient TSP graph representations and output tours in…
For the traveling salesman problem (TSP), the existing supervised learning based algorithms suffer seriously from the lack of generalization ability. To overcome this drawback, this paper tries to train (in supervised manner) a small-scale…
Solutions to the Traveling Salesperson Problem (TSP) have practical applications to processes in transportation, logistics, and automation, yet must be computed with minimal delay to satisfy the real-time nature of the underlying tasks.…
In this paper we propose some novel path planning strategies for a double integrator with bounded velocity and bounded control inputs. First, we study the following version of the Traveling Salesperson Problem (TSP): given a set of points…
This paper investigates value function approximation in the context of zero-sum Markov games, which can be viewed as a generalization of the Markov decision process (MDP) framework to the two-agent case. We generalize error bounds from MDPs…
In this work we focus on the well-known Euclidean Traveling Salesperson Problem (TSP) and two highly competitive inexact heuristic TSP solvers, EAX and LKH, in the context of per-instance algorithm selection (AS). We evolve instances with…
Two-player, constant-sum games are well studied in the literature, but there has been limited progress outside of this setting. We propose Joint Policy-Space Response Oracles (JPSRO), an algorithm for training agents in n-player,…
In this work, we consider the problem of a two-player zero-sum game. In the literature, the successive over-relaxation Q-learning algorithm has been developed and implemented, and it is seen to result in a lower contraction factor for the…
The core of Transferable Utility (T.U.) games is a well-known solution concept from cooperative game theory yielding a cost allocation among n agents (called players) forming a coalition that is stable (i.e. no subset of players has an…
We propose a framework of genetic algorithms which use multi-level hierarchies to solve an optimization problem by searching over the space of simpler objective functions. We solve a variant of Travelling Salesman Problem called…