Deep SOR Minimax Q-learning for Two-player Zero-sum Game
Abstract
In this work, we consider the problem of a two-player zero-sum game. In the literature, the successive over-relaxation Q-learning algorithm has been developed and implemented, and it is seen to result in a lower contraction factor for the associated Q-Bellman operator resulting in a faster value iteration-based procedure. However, this has been presented only for the tabular case and not for the setting with function approximation that typically caters to real-world high-dimensional state-action spaces. Furthermore, such settings in the case of two-player zero-sum games have not been considered. We thus propose a deep successive over-relaxation minimax Q-learning algorithm that incorporates deep neural networks as function approximators and is suitable for high-dimensional spaces. We prove the finite-time convergence of the proposed algorithm. Through numerical experiments, we show the effectiveness of the proposed method over the existing Q-learning algorithm. Our ablation studies demonstrate the effect of different values of the crucial successive over-relaxation parameter.
Keywords
Cite
@article{arxiv.2511.16226,
title = {Deep SOR Minimax Q-learning for Two-player Zero-sum Game},
author = {Saksham Gautam and Lakshmi Mandal and Shalabh Bhatnagar},
journal= {arXiv preprint arXiv:2511.16226},
year = {2025}
}