English

Open-ended Learning in Symmetric Zero-sum Games

Machine Learning 2019-05-14 v2 Computer Science and Game Theory Multiagent Systems Machine Learning

Abstract

Zero-sum games such as chess and poker are, abstractly, functions that evaluate pairs of agents, for example labeling them `winner' and `loser'. If the game is approximately transitive, then self-play generates sequences of agents of increasing strength. However, nontransitive games, such as rock-paper-scissors, can exhibit strategic cycles, and there is no longer a clear objective -- we want agents to increase in strength, but against whom is unclear. In this paper, we introduce a geometric framework for formulating agent objectives in zero-sum games, in order to construct adaptive sequences of objectives that yield open-ended learning. The framework allows us to reason about population performance in nontransitive games, and enables the development of a new algorithm (rectified Nash response, PSRO_rN) that uses game-theoretic niching to construct diverse populations of effective agents, producing a stronger set of agents than existing algorithms. We apply PSRO_rN to two highly nontransitive resource allocation games and find that PSRO_rN consistently outperforms the existing alternatives.

Keywords

Cite

@article{arxiv.1901.08106,
  title  = {Open-ended Learning in Symmetric Zero-sum Games},
  author = {David Balduzzi and Marta Garnelo and Yoram Bachrach and Wojciech M. Czarnecki and Julien Perolat and Max Jaderberg and Thore Graepel},
  journal= {arXiv preprint arXiv:1901.08106},
  year   = {2019}
}

Comments

ICML 2019, final version

R2 v1 2026-06-23T07:20:17.812Z