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Learning Equilibria in Mean-Field Games: Introducing Mean-Field PSRO

Computer Science and Game Theory 2022-08-30 v2 Multiagent Systems

Abstract

Recent advances in multiagent learning have seen the introduction ofa family of algorithms that revolve around the population-based trainingmethod PSRO, showing convergence to Nash, correlated and coarse corre-lated equilibria. Notably, when the number of agents increases, learningbest-responses becomes exponentially more difficult, and as such ham-pers PSRO training methods. The paradigm of mean-field games pro-vides an asymptotic solution to this problem when the considered gamesare anonymous-symmetric. Unfortunately, the mean-field approximationintroduces non-linearities which prevent a straightforward adaptation ofPSRO. Building upon optimization and adversarial regret minimization,this paper sidesteps this issue and introduces mean-field PSRO, an adap-tation of PSRO which learns Nash, coarse correlated and correlated equi-libria in mean-field games. The key is to replace the exact distributioncomputation step by newly-defined mean-field no-adversarial-regret learn-ers, or by black-box optimization. We compare the asymptotic complexityof the approach to standard PSRO, greatly improve empirical bandit con-vergence speed by compressing temporal mixture weights, and ensure itis theoretically robust to payoff noise. Finally, we illustrate the speed andaccuracy of mean-field PSRO on several mean-field games, demonstratingconvergence to strong and weak equilibria.

Keywords

Cite

@article{arxiv.2111.08350,
  title  = {Learning Equilibria in Mean-Field Games: Introducing Mean-Field PSRO},
  author = {Paul Muller and Mark Rowland and Romuald Elie and Georgios Piliouras and Julien Perolat and Mathieu Lauriere and Raphael Marinier and Olivier Pietquin and Karl Tuyls},
  journal= {arXiv preprint arXiv:2111.08350},
  year   = {2022}
}

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