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Using a game-theoretic approach we present a generalization of the classical result of Brzuchowski, Cicho\'n, Grzegorek and Ryll-Nardzewski on non-measurable unions. We also present applications of obtained results to Marczewski--Burstin…

General Topology · Mathematics 2022-06-14 Taras Banakh , Robert Rałowski , Szymon Żeberski

A topological space is totally paracompact if any base of this space contains a locally finite subcover. We focus on a problem of Curtis whether in the class of regular Lindel\"of spaces total paracompactness is equivalent to the Menger…

General Topology · Mathematics 2025-11-14 Davide Giacopello , Maddalena Bonanzinga , Piotr Szewczak

This work studies the behaviors of two large-population teams competing in a discrete environment. The team-level interactions are modeled as a zero-sum game while the agent dynamics within each team is formulated as a collaborative…

Systems and Control · Electrical Eng. & Systems 2024-02-26 Yue Guan , Mohammad Afshari , Panagiotis Tsiotras

Counter reachability games are played by two players on a graph with labelled edges. Each move consists in picking an edge from the current location and adding its label to a counter vector. The objective is to reach a given counter value…

Computer Science and Game Theory · Computer Science 2013-07-22 Julien Reichert

We consider a natural way of extending the Lebesgue covering dimension to various classes of infinite dimensional separable metric spaces.

General Topology · Mathematics 2009-09-29 Liljana Babinkostova

It is well-known that for infinitely repeated games, there are computable strategies that have best responses, but no computable best responses. These results were originally proved for either specific games (e.g., Prisoner's dilemma), or…

Computer Science and Game Theory · Computer Science 2020-06-11 Jakub Dargaj , Jakob Grue Simonsen

In this paper, we consider reachability games over general hybrid systems, and distinguish between two possible observation frameworks for those games: either the precise dynamics of the system is seen by the players (this is the perfect…

Logic in Computer Science · Computer Science 2015-07-01 Patricia Bouyer , Thomas Brihaye , Fabrice Chevalier

In this paper we present a novel generic mapping between Graphical Games and Markov Random Fields so that pure Nash equilibria in the former can be found by statistical inference on the latter. Thus, the problem of deciding whether a…

Computer Science and Game Theory · Computer Science 2007-05-23 Constantinos Daskalakis

We study some ergodicity property of zero-sum stochastic games with a finite state space and possibly unbounded payoffs. We formulate this property in operator-theoretical terms, involving the solvability of an optimality equation for the…

Optimization and Control · Mathematics 2018-11-15 Antoine Hochart

A space is functionally countable if every real-valued continuous function has countable image. A stronger property recently defined by Tkachuk is exponentially separability. We start by studying these properties in GO spaces, where we…

General Topology · Mathematics 2024-09-27 Rodrigo Hernández-Gutiérrez , Santi Spadaro

A dichotomy for expansions of the real field is established: Either the set of integers is definable or every nonempty bounded nowhere dense definable subset of the real numbers has Minkowski dimension zero.

Logic · Mathematics 2012-12-04 Antongiulio Fornasiero , Philipp Hieronymi , Chris Miller

We consider extensive games with perfect information with well-founded game trees and study the problems of existence and of characterization of the sets of subgame perfect equilibria in these games. We also provide such characterizations…

Computer Science and Game Theory · Computer Science 2021-06-23 Krzysztof R. Apt , Sunil Simon

We define a real-valued distance metric $wd$ on the space $\mathcal{C}$ of short combinatorial games in canonical form. We demonstrate the existence of Cauchy sequences informed by sidling sequences, find limit points, and investigate the…

Combinatorics · Mathematics 2026-01-16 Kyle Burke , Michael Fisher , Craig Tennenhouse

Games on graphs provide a natural and powerful model for reactive systems. In this paper, we consider generalized reachability objectives, defined as conjunctions of reachability objectives. We first prove that deciding the winner in such…

Computational Complexity · Computer Science 2012-02-06 Nathanaël Fijalkow , Florian Horn

The mean field games system is a coupled pair of nonlinear partial differential equations arising in differential game theory, as a limit as the number of agents tends to infinity. We prove existence and uniqueness of classical solutions…

Analysis of PDEs · Mathematics 2020-01-28 David M. Ambrose

In this paper we study how to play (stochastic) games optimally using little space. We focus on repeated games with absorbing states, a type of two-player, zero-sum concurrent mean-payoff games. The prototypical example of these games is…

Computer Science and Game Theory · Computer Science 2016-04-27 Kristoffer Arnsfelt Hansen , Rasmus Ibsen-Jensen , Michal Koucký

We begin by reviewing and proving the basic facts of combinatorial game theory. We then consider scoring games (also known as Milnor games or positional games), focusing on the "fixed-length" games for which all sequences of play terminate…

Combinatorics · Mathematics 2011-07-27 Will Johnson

This paper investigates the geometrical properties of real world games (e.g. Tic-Tac-Toe, Go, StarCraft II). We hypothesise that their geometrical structure resemble a spinning top, with the upright axis representing transitive strength,…

We show that separability and second-countability are first-order properties among topological spaces definable in o-minimal expansions of $(\mathbb{R},<)$. We do so by introducing first-order characterizations -- definable separability and…

Logic · Mathematics 2025-06-16 Pablo Andújar Guerrero

Classical objectives in two-player zero-sum games played on graphs often deal with limit behaviors of infinite plays: e.g., mean-payoff and total-payoff in the quantitative setting, or parity in the qualitative one (a canonical way to…

Logic in Computer Science · Computer Science 2016-09-15 Véronique Bruyère , Quentin Hautem , Mickael Randour
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