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Cutwidth of a digraph is a width measure introduced by Chudnovsky, Fradkin, and Seymour [4] in connection with development of a structural theory for tournaments, or more generally, for semi-complete digraphs. In this paper we provide an…

Data Structures and Algorithms · Computer Science 2013-01-31 Fedor V. Fomin , Michał Pilipczuk

In this paper we provide new quantum algorithms with polynomial speed-up for a range of problems for which no such results were known, or we improve previous algorithms. First, we consider the approximation of the frequency moments $F_k$ of…

Quantum Physics · Physics 2019-07-08 Yassine Hamoudi , Frédéric Magniez

We prove that parallel repetition of the (3-player) GHZ game reduces the value of the game polynomially fast to 0. That is, the value of the GHZ game repeated in parallel $t$ times is at most $t^{-\Omega(1)}$. Previously, only a bound of…

Computational Complexity · Computer Science 2020-08-13 Justin Holmgren , Ran Raz

We consider the problem of two-player zero-sum games. This problem is formulated as a min-max Markov game in the literature. The solution of this game, which is the min-max payoff, starting from a given state is called the min-max value of…

Machine Learning · Computer Science 2022-03-21 Raghuram Bharadwaj Diddigi , Chandramouli Kamanchi , Shalabh Bhatnagar

Gimbert and Horn gave an algorithm for solving simple stochastic games with running time O(r! n) where n is the number of positions of the simple stochastic game and r is the number of its coin toss positions. Chatterjee et al. pointed out…

Computer Science and Game Theory · Computer Science 2012-03-21 Rasmus Ibsen-Jensen , Peter Bro Miltersen

Calude, Jain, Khoussainov, Li, and Stephan (2017) proposed a quasi-polynomial-time algorithm solving parity games. After this breakthrough result, a few other quasi-polynomial-time algorithms were introduced; none of them is easy to…

Formal Languages and Automata Theory · Computer Science 2019-04-30 Paweł Parys

Given a pattern of length $m$ and a text of length $n$, the goal in $k$-mismatch pattern matching is to compute, for every $m$-substring of the text, the exact Hamming distance to the pattern or report that it exceeds $k$. This can be…

Data Structures and Algorithms · Computer Science 2017-04-06 Paweł Gawrychowski , Przemysław Uznański

We study nondeterministic strategies in parity games with the aim of computing a most permissive winning strategy. Following earlier work, we measure permissiveness in terms of the average number/weight of transitions blocked by the…

Logic in Computer Science · Computer Science 2013-01-14 Patricia Bouyer , Nicolas Markey , Jörg Olschewski , Michael Ummels

We consider concurrent games played by two-players on a finite-state graph, where in every round the players simultaneously choose a move, and the current state along with the joint moves determine the successor state. We study a…

Computer Science and Game Theory · Computer Science 2014-09-19 Krishnendu Chatterjee , Rasmus Ibsen-Jensen

An $(f,g)$-semi-matching in a bipartite graph $G=(U \cup V,E)$ is a set of edges $M \subseteq E$ such that each vertex $u\in U$ is incident with at most $f(u)$ edges of $M$, and each vertex $v\in V$ is incident with at most $g(v)$ edges of…

Data Structures and Algorithms · Computer Science 2018-03-28 Ján Katrenic , Gabriel Semanisin

We study the problem of repeated play in a zero-sum game in which the payoff matrix may change, in a possibly adversarial fashion, on each round; we call these Online Matrix Games. Finding the Nash Equilibrium (NE) of a two player zero-sum…

Machine Learning · Computer Science 2020-04-06 Adrian Rivera Cardoso , Jacob Abernethy , He Wang , Huan Xu

Progress-measure lifting algorithms for solving parity games have the best worst-case asymptotic runtime, but are limited by their asymmetric nature, and known from the work of Czerwi\'nski et al. (2018) to be subject to a matching…

Logic in Computer Science · Computer Science 2020-10-19 Marcin Jurdziński , Rémi Morvan , Pierre Ohlmann , K. S. Thejaswini

We investigate pseudopolynomial-time algorithms for Bounded Knapsack and Bounded Subset Sum. Recent years have seen a growing interest in settling their fine-grained complexity with respect to various parameters. For Bounded Knapsack, the…

Data Structures and Algorithms · Computer Science 2023-12-06 Lin Chen , Jiayi Lian , Yuchen Mao , Guochuan Zhang

The Krasnosel'skii-Mann (KM) algorithm is the most fundamental iterative scheme designed to find a fixed point of an averaged operator in the framework of a real Hilbert space, since it lies at the heart of various numerical algorithms for…

Optimization and Control · Mathematics 2023-08-28 Radu Ioan Bot , Dang-Khoa Nguyen

We show that, by using multiplicative weights in a game-theoretic thought experiment (and an important convexity result on the composition of multiplicative weights with the relative entropy function), a symmetric bimatrix game (that is, a…

Computer Science and Game Theory · Computer Science 2025-04-24 Ioannis Avramopoulos

Recently, a deep-learning algorithm referred to as Deep Galerkin Method (DGM), has gained a lot of attention among those trying to solve numerically Mean Field Games with finite horizon, even if the performance seems to be decreasing…

Optimization and Control · Mathematics 2024-03-01 René Carmona , Claire Zeng

In this work, we revisit the problem of estimating the mean and covariance of an unknown $d$-dimensional Gaussian distribution in the presence of an $\varepsilon$-fraction of adversarial outliers. The pioneering work of [DKK+16] gave a…

Data Structures and Algorithms · Computer Science 2021-10-25 Pravesh K. Kothari , Peter Manohar , Brian Hu Zhang

We propose a novel algorithm for the solution of mean-payoff games that merges together two seemingly unrelated concepts introduced in the context of parity games, small progress measures and quasi dominions. We show that the integration of…

Logic in Computer Science · Computer Science 2019-07-16 Massimo Benerecetti , Daniele Dell'Erba , Fabio Mogavero

This paper is a contribution to the study of parity games and the recent constructions of three quasipolynomial time algorithms for solving them. We revisit a result of Czerwi\'nski, Daviaud, Fijalkow, Jurdzi\'nski, Lazi\'c, and Parys…

Computer Science and Game Theory · Computer Science 2018-10-22 Thomas Colcombet , Nathanaël Fijalkow

We devise a policy-iteration algorithm for deterministic two-player discounted and mean-payoff games, that runs in polynomial time with high probability, on any input where each payoff is chosen independently from a sufficiently random…

Computer Science and Game Theory · Computer Science 2024-02-07 Bruno Loff , Mateusz Skomra
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