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We study the computational complexity of solving stochastic games with mean-payoff objectives. Instead of identifying special classes in which simple strategies are sufficient to play $\epsilon$-optimally, or form $\epsilon$-Nash…

Computer Science and Game Theory · Computer Science 2024-05-16 Sougata Bose , Rasmus Ibsen-Jensen , Patrick Totzke

This paper presents a new exponential lower bound for the two most popular deterministic variants of the strategy improvement algorithms for solving parity, mean payoff, discounted payoff and simple stochastic games. The first variant…

Computer Science and Game Theory · Computer Science 2015-07-01 Oliver Friedmann

We prove that for every 3-player (3-prover) game $\mathcal G$ with value less than one, whose query distribution has the support $\mathcal S = \{(1,0,0), (0,1,0), (0,0,1)\}$ of hamming weight one vectors, the value of the $n$-fold parallel…

Computational Complexity · Computer Science 2022-04-05 Uma Girish , Kunal Mittal , Ran Raz , Wei Zhan

In this article, we propose two numerical methods, the Gaussian Process (GP) method and the Fourier Features (FF) algorithm, to solve mean field games (MFGs). The GP algorithm approximates the solution of a MFG with maximum a posteriori…

Numerical Analysis · Mathematics 2022-05-10 Chenchen Mou , Xianjin Yang , Chao Zhou

We investigate the complexity of computing approximate Nash equilibria in anonymous games. Our main algorithmic result is the following: For any $n$-player anonymous game with a bounded number of strategies and any constant $\delta>0$, an…

Computer Science and Game Theory · Computer Science 2016-08-29 Yu Cheng , Ilias Diakonikolas , Alistair Stewart

The classic algorithm [Papadimitriou, J.ACM '81] for IPs has a running time $n^{O(m)}(m\cdot\max\{\Delta,\|\textbf{b}\|_{\infty}\})^{O(m^2)}$, where $m$ is the number of constraints, $n$ is the number of variables, and $\Delta$ and…

Optimization and Control · Mathematics 2026-01-01 Hauke Brinkop , Hua Chen , Lin Chen , Klaus Jansen , Guochuan Zhang

A Dynkin game is a zero-sum, stochastic stopping game between two players where either player can stop the game at any time for an observable payoff. Typically the payoff process of the max-player is assumed to be smaller than the payoff…

Probability · Mathematics 2020-08-18 Ivan Guo

Let $G = (V,E,w)$ be a weighted undirected graph on $|V| = n$ vertices and $|E| = m$ edges, let $k \ge 1$ be any integer, and let $\epsilon < 1$ be any parameter. We present the following results on fast constructions of spanners with…

Data Structures and Algorithms · Computer Science 2021-08-03 Hung Le , Shay Solomon

In the $k$-cut problem, we want to find the lowest-weight set of edges whose deletion breaks a given (multi)graph into $k$ connected components. Algorithms of Karger \& Stein can solve this in roughly $O(n^{2k})$ time. On the other hand,…

Data Structures and Algorithms · Computer Science 2023-10-13 Anupam Gupta , David G. Harris , Euiwoong Lee , Jason Li

This paper initiates the study of quantum algorithms for matroid property problems. It is shown that quadratic quantum speedup is possible for the calculation problem of finding the girth or the number of circuits (bases, flats,…

Quantum Physics · Physics 2022-03-28 Xiaowei Huang , Jingquan Luo , Lvzhou Li

In this paper, we apply a Threshold-Decreasing Algorithm to maximize $k$-submodular functions under a matroid constraint, which reduces the query complexity of the algorithm compared to the greedy algorithm with little loss in approximation…

Data Structures and Algorithms · Computer Science 2023-07-27 Shuxian Niu , Qian Liu , Yang Zhou , Min Li

Let $G=(V, E)$ be an undirected $n$-vertices $m$-edges graph with non-negative edge weights. In this paper, we present three new algorithms for constructing a $(2k-1)$-stretch distance oracle with $O(n^{1+\frac{1}{k}})$ space. The first…

Data Structures and Algorithms · Computer Science 2026-04-24 Avi Kadria , Liam Roditty

The convergence of online learning algorithms in games under self-play is a fundamental question in game theory and machine learning. Among various notions of convergence, last-iterate convergence is particularly desirable, as it reflects…

Computer Science and Game Theory · Computer Science 2025-11-11 Yang Cai , Haipeng Luo , Chen-Yu Wei , Weiqiang Zheng

This paper studies two fundamental problems in regularized Graphon Mean-Field Games (GMFGs). First, we establish the existence of a Nash Equilibrium (NE) of any $\lambda$-regularized GMFG (for $\lambda\geq 0$). This result relies on weaker…

Computer Science and Game Theory · Computer Science 2023-10-13 Fengzhuo Zhang , Vincent Y. F. Tan , Zhaoran Wang , Zhuoran Yang

Clustering algorithms are a cornerstone of machine learning applications. Recently, a quantum algorithm for clustering based on the k-means algorithm has been proposed by Kerenidis, Landman, Luongo and Prakash. Based on their work, we…

Quantum Physics · Physics 2020-01-23 Hideyuki Miyahara , Kazuyuki Aihara , Wolfgang Lechner

Lin and Lin have recently shown how starting with a classical query algorithm (decision tree) for a function, we may find upper bounds on its quantum query complexity. More precisely, they have shown that given a decision tree for a…

Quantum Physics · Physics 2020-03-04 Salman Beigi , Leila Taghavi

A fast algorithm is presented for determining the linear complexity and the minimal polynomial of periodic sequences over GF(q) with period q n p m, where p is a prime, q is a prime and a primitive root modulo p2. The algorithm presented…

Cryptography and Security · Computer Science 2007-05-23 Jianqin Zhou

Recently graph neural network (GNN) based algorithms were proposed to solve a variety of combinatorial optimization problems, including Maximum Cut problem, Maximum Independent Set problem and similar other…

Machine Learning · Computer Science 2023-06-06 David Gamarnik

We consider the following combinatorial game: two players, Fast and Slow, claim $k$-element subsets of $[n]=\{1,2,...,n\}$ alternately, one at each turn, such that both players are allowed to pick sets that intersect all previously claimed…

Combinatorics · Mathematics 2014-01-07 Balazs Patkos , Mate Vizer

Multi-agent reinforcement learning, despite its popularity and empirical success, faces significant scalability challenges in large-population dynamic games. Graphon mean field games (GMFGs) offer a principled framework for approximating…

Optimization and Control · Mathematics 2025-06-09 Philipp Plank , Yufei Zhang
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