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We study policy optimization algorithms for computing correlated equilibria in multi-player general-sum Markov Games. Previous results achieve $O(T^{-1/2})$ convergence rate to a correlated equilibrium and an accelerated $O(T^{-3/4})$…

Machine Learning · Computer Science 2024-05-03 Yang Cai , Haipeng Luo , Chen-Yu Wei , Weiqiang Zheng

We give a new proof of the fact that the parallel repetition of the (3-player) GHZ game reduces the value of the game to zero polynomially quickly. That is, we show that the value of the $n$-fold GHZ game is at most $n^{-\Omega(1)}$. This…

Computational Complexity · Computer Science 2021-07-14 Uma Girish , Justin Holmgren , Kunal Mittal , Ran Raz , Wei Zhan

This paper studies policy optimization algorithms for multi-agent reinforcement learning. We begin by proposing an algorithm framework for two-player zero-sum Markov Games in the full-information setting, where each iteration consists of a…

Machine Learning · Computer Science 2022-07-26 Runyu Zhang , Qinghua Liu , Huan Wang , Caiming Xiong , Na Li , Yu Bai

Given an edge-weighted graph $G$ on $n$ nodes, the NP-hard Max-Cut problem asks for a node bipartition such that the sum of edge weights joining the different partitions is maximized. We propose a fixed-parameter tractable algorithm…

Data Structures and Algorithms · Computer Science 2020-07-23 Markus Chimani , Christine Dahn , Martina Juhnke-Kubitzke , Nils M. Kriege , Petra Mutzel , Alexander Nover

The quest for a polynomial time algorithm for solving parity games gained momentum in 2017 when two different quasipolynomial time algorithms were constructed. In this paper, we further analyse the second algorithm due to Jurdzi\'nski and…

Computer Science and Game Theory · Computer Science 2018-01-30 Nathanaël Fijalkow

To study the question under which circumstances small solutions can be found faster than by exhaustive search (and by how much), we study the fine-grained complexity of Boolean constraint satisfaction with size constraint exactly $k$. More…

Computational Complexity · Computer Science 2020-05-26 Marvin Künnemann , Dániel Marx

We consider the (exact, minimum) $k$-cut problem: given a graph and an integer $k$, delete a minimum-weight set of edges so that the remaining graph has at least $k$ connected components. This problem is a natural generalization of the…

Data Structures and Algorithms · Computer Science 2019-10-08 Jason Li

We prove that zero-sum Dynkin games in continuous time with partial and asymmetric information admit a value in randomised stopping times when the stopping payoffs of the players are general \cadlag measurable processes. As a by-product of…

Probability · Mathematics 2022-06-08 Tiziano De Angelis , Nikita Merkulov , Jan Palczewski

We describe a new complete algorithm for computing Nash equilibrium in multiplayer general-sum games, based on a quadratically-constrained feasibility program formulation. We demonstrate that the algorithm runs significantly faster than the…

Computer Science and Game Theory · Computer Science 2023-01-18 Sam Ganzfried

We consider zero-sum stochastic games with finite state and action spaces, perfect information, mean payoff criteria, without any irreducibility assumption on the Markov chains associated to strategies (multichain games). The value of such…

Optimization and Control · Mathematics 2012-08-03 Marianne Akian , Jean Cochet-Terrasson , Sylvie Detournay , Stéphane Gaubert

In this paper, we study one-player and two-player energy mean-payoff games. Energy mean-payoff games are games of infinite duration played on a finite graph with edges labeled by 2-dimensional weight vectors. The objective of the first…

Computer Science and Game Theory · Computer Science 2019-07-03 Véronique Bruyère , Quentin Hautem , Mickael Randour , Jean-François Raskin

We study the problem of finding robust equilibria in multiplayer concurrent games with mean payoff objectives. A $(k,t)$-robust equilibrium is a strategy profile such that no coalition of size $k$ can improve the payoff of one its member by…

Computer Science and Game Theory · Computer Science 2016-02-02 Romain Brenguier

We design and analyze reinforcement learning algorithms for Graphon Mean-Field Games (GMFGs). In contrast to previous works that require the precise values of the graphons, we aim to learn the Nash Equilibrium (NE) of the regularized GMFGs…

Computer Science and Game Theory · Computer Science 2023-10-27 Fengzhuo Zhang , Vincent Y. F. Tan , Zhaoran Wang , Zhuoran Yang

Dull, weak and nested solitaire games are important classes of parity games, capturing, among others, alternation-free mu-calculus and ECTL* model checking problems. These classes can be solved in polynomial time using dedicated algorithms.…

Logic in Computer Science · Computer Science 2013-07-18 Maciej Gazda , Tim A. C. Willemse

We develop provably efficient reinforcement learning algorithms for two-player zero-sum finite-horizon Markov games with simultaneous moves. To incorporate function approximation, we consider a family of Markov games where the reward…

Machine Learning · Computer Science 2020-06-25 Qiaomin Xie , Yudong Chen , Zhaoran Wang , Zhuoran Yang

We discuss combinatorial algorithms for finding a maximum weight $f$-factor on an arbitrary multigraph, for given integral weights of magnitude at most $W$. For simple bipartite graphs the best-known time bound is $O(n^{2/3}\, m\, \log nW)$…

Data Structures and Algorithms · Computer Science 2020-10-05 Harold Gabow

In the first-order query model for zero-sum $K\times K$ matrix games, players observe the expected pay-offs for all their possible actions under the randomized action played by their opponent. This classical model has received renewed…

Computer Science and Game Theory · Computer Science 2023-11-03 Hédi Hadiji , Sarah Sachs , Tim van Erven , Wouter M. Koolen

We study the complexity of learning $k$-mixtures of Gaussians ($k$-GMMs) on $\mathbb{R}^d$. This task is known to have complexity $d^{\Omega(k)}$ in full generality. To circumvent this exponential lower bound on the number of components,…

Machine Learning · Computer Science 2025-04-22 Ilias Diakonikolas , Daniel M. Kane , Sushrut Karmalkar , Jasper C. H. Lee , Thanasis Pittas

We study fixed parameter algorithms for three problems: Kemeny rank aggregation, feedback arc set tournament, and betweenness tournament. For Kemeny rank aggregation we give an algorithm with runtime O*(2^O(sqrt{OPT})), where n is the…

Data Structures and Algorithms · Computer Science 2010-06-24 Marek Karpinski , Warren Schudy

Games on graphs provide the appropriate framework to study several central problems in computer science, such as the verification and synthesis of reactive systems. One of the most basic objectives for games on graphs is the liveness (or…

Data Structures and Algorithms · Computer Science 2016-11-17 Krishnendu Chatterjee , Wolfgang Dvořák , Monika Henzinger , Veronika Loitzenbauer