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The goal of image-based virtual try-on is to generate an image of the target person naturally wearing the given clothing. However, existing methods solely focus on the frontal try-on using the frontal clothing. When the views of the…

Computer Vision and Pattern Recognition · Computer Science 2025-01-07 Haoyu Wang , Zhilu Zhang , Donglin Di , Shiliang Zhang , Wangmeng Zuo

Searching for objects in unfamiliar scenarios is a challenging task for blind people. It involves specifying the target object, detecting it, and then gathering detailed information according to the user's intent. However, existing…

Human-Computer Interaction · Computer Science 2025-05-01 Ruiping Liu , Jiaming Zhang , Angela Schön , Karin Müller , Junwei Zheng , Kailun Yang , Anhong Guo , Kathrin Gerling , Rainer Stiefelhagen

Object recognition technologies hold the potential to support blind and low-vision people in navigating the world around them. However, the gap between benchmark performances and practical usability remains a significant challenge. This…

Human-Computer Interaction · Computer Science 2024-08-07 Jonggi Hong , Hernisa Kacorri

This paper presents a novel manipulation strategy that uses keypoint correspondences extracted from visuo-tactile sensor images to facilitate precise object manipulation. Our approach uses the visuo-tactile feedback to guide the robot's…

Robotics · Computer Science 2024-05-24 Jeong-Jung Kim , Doo-Yeol Koh , Chang-Hyun Kim

This paper proposes an enhancement of convolutional neural networks for object detection in resource-constrained robotics through a geometric input transformation called Visual Mesh. It uses object geometry to create a graph in vision…

Computer Vision and Pattern Recognition · Computer Science 2018-07-24 Trent Houliston , Stephan K. Chalup

Completely capturing the three-dimensional (3D) data of an object is essential in industrial and robotic applications. The task of next-best-view (NBV) planning is to calculate the next optimal viewpoint based on the current data, gradually…

Robotics · Computer Science 2025-11-18 Zhizhou Jia , Yuetao Li , Qun Hao , Shaohui Zhang

Perceiving spatial information of a virtual object (e.g, direction, distance) is critical yet challenging for blind users seeking an immersive virtual reality (VR) experience. To facilitate VR accessibility for blind users, in this paper,…

Human-Computer Interaction · Computer Science 2025-02-19 Jiasheng Li , Zining Zhang , Zeyu Yan , Yuhang Zhao , Huaishu Peng

Deformable objects often appear in unstructured configurations. Tracing deformable objects helps bringing them into extended states and facilitating the downstream manipulation tasks. Due to the requirements for object-specific modeling or…

Robotic manipulation tasks often rely on static cameras for perception, which can limit flexibility, particularly in scenarios like robotic surgery and cluttered environments where mounting static cameras is impractical. Ideally, robots…

Robotics · Computer Science 2025-09-18 Xiatao Sun , Francis Fan , Yinxing Chen , Daniel Rakita

3D vector graphics play a crucial role in various applications including 3D shape retrieval, conceptual design, and virtual reality interactions due to their ability to capture essential structural information with minimal representation.…

Computer Vision and Pattern Recognition · Computer Science 2025-05-27 Chuang Wang , Haitao Zhou , Ling Luo , Qian Yu

Visual foresight gives an agent a window into the future, which it can use to anticipate events before they happen and plan strategic behavior. Although impressive results have been achieved on video prediction in constrained settings,…

Computer Vision and Pattern Recognition · Computer Science 2019-11-19 Lin Yen-Chen , Maria Bauza , Phillip Isola

3D object detection is receiving increasing attention from both industry and academia thanks to its wide applications in various fields. In this paper, we propose Point-Voxel Region-based Convolution Neural Networks (PV-RCNNs) for 3D object…

Computer Vision and Pattern Recognition · Computer Science 2022-11-09 Shaoshuai Shi , Li Jiang , Jiajun Deng , Zhe Wang , Chaoxu Guo , Jianping Shi , Xiaogang Wang , Hongsheng Li

In 3D user interfaces, reaching out to grab and manipulate something works great until it is out of reach. Indirect techniques like gaze and pinch offer an alternative for distant interaction, but do not provide the same immediacy or…

Human-Computer Interaction · Computer Science 2026-02-26 Yang Liu , Thorbjørn Mikkelsen , Zehai Liu , Gengchen Tian , Diako Mardanbegi , Qiushi Zhou , Hans Gellersen , Ken Pfeuffer

Recent advances on 3D object detection heavily rely on how the 3D data are represented, \emph{i.e.}, voxel-based or point-based representation. Many existing high performance 3D detectors are point-based because this structure can better…

Computer Vision and Pattern Recognition · Computer Science 2021-02-08 Jiajun Deng , Shaoshuai Shi , Peiwei Li , Wengang Zhou , Yanyong Zhang , Houqiang Li

Human decision-making often relies on visual information from multiple perspectives or views. In contrast, machine learning-based object recognition utilizes information from a single image of the object. However, the information conveyed…

Computer Vision and Pattern Recognition · Computer Science 2025-10-01 Mona Alzahrani , Muhammad Usman , Salma Kammoun , Saeed Anwar , Tarek Helmy

The goal of this paper is to compare surface-based and volumetric 3D object shape representations, as well as viewer-centered and object-centered reference frames for single-view 3D shape prediction. We propose a new algorithm for…

Computer Vision and Pattern Recognition · Computer Science 2018-06-13 Daeyun Shin , Charless C. Fowlkes , Derek Hoiem

Teleportation, a widely-used locomotion technique in Virtual Reality (VR), allows instantaneous movement within VR environments. Enhanced hand tracking in modern VR headsets has popularized hands-only teleportation methods, which eliminate…

Human-Computer Interaction · Computer Science 2024-04-23 Siddhanth Raja Sindhupathiraja , A K M Amanat Ullah , William Delamare , Khalad Hasan

Asymmetric AR/VR collaboration systems bring a remote VR user to a local AR user's physical environment, allowing them to communicate and work within a shared virtual/physical space. Such systems often display the remote environment through…

Human-Computer Interaction · Computer Science 2024-08-07 Xincheng Huang , Michael Yin , Ziyi Xia , Robert Xiao

As virtual reality (VR) devices become increasingly integrated into everyday settings, a growing number of users without prior experience will engage with VR systems. Automatically detecting a user's familiarity with VR as an interaction…

Human-Computer Interaction · Computer Science 2025-11-12 Numan Zafar , Priyo Ranjan Kundu Prosun , Shafique Ahmad Chaudhry

In virtual reality games, players dive into fictional environments and can experience a compelling and immersive world. State-of-the-art VR systems allow for natural and intuitive navigation through physical walking. However, the tracking…

Human-Computer Interaction · Computer Science 2024-03-08 Sebastian Cmentowski , Andrey Krekhov , Jens Krüger
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